A person wearing a Quest 3 headset in a bamboo courtyard, with the PTR robot hovering beside them.
OUR WORK

Built for real people. Used in real situations.

Immersive and AI training built for the moments that decide how work actually goes.

Download the case studies

Client evaluations and published research behind our work. Download the PDFs to share with your team, or request the full Mayo Clinic case study.

Every sector we build for.

The same method travels across very different rooms, from a hospital ward to a control room to a depot.

See every industry we build for →Age tech

"I lead a team of passionate changemakers dedicated to creating immersive virtual reality experiences that foster better understanding and improved workplace culture. Our PTR VR experiences aim to reduce discrimination and bias while enhancing empathy and inclusion."

Leonie Sanderson, PTR's co-founder, seated at a table with her phone in hand.Leonie Sanderson
Co-founder, People Tech Revolution; finalist, Women in Technology Lifting Communities Award 2024. WiT 2024 award finalists (archived)

Education

Universities, TAFEs, schools and training providers. Nursing and allied health, trades, teacher education and work readiness.

Education. A ward round, seen from inside the simulation: a patient reclines in bed beside a floating prompt panel, city towers visible through the window.
A student nurse takes a simulated ward round.
Education. A trade workshop, practised before the real bench: an apprentice lifts a headset in a welding bay while an instructor watches, arms folded.
Practising a trade assessment before the real bench.
Education. A veterinary consult, rehearsed in the headset: a student handles instruments at the table while an experienced vet observes, gum trees outside the window.
A veterinary student practises while a vet observes.
Education. A school staff workshop, seen from inside the simulation: a facilitator addresses rows of empty chairs, a prompt panel floating in the foreground.
The staff workshop, from the second row.

Health and allied health

Clinical teams practising the conversations that are hard to rehearse any other way, in rooms that look like their own.

Health and allied health. A community health visit: a worker wearing a headset sits with an older man on a shaded veranda, rehearsing the conversation before the real visit.
A worker conducts a shaded-veranda community health visit.
Health and allied health. A paediatric conversation: a worker in a headset kneels to talk with a young patient while her mother looks on, colourful wall art behind them.
A clinician speaks to a child and mother.
Health and allied health. A rehabilitation session: a man with a prosthetic leg walks the parallel bars wearing a headset, a physiotherapist guiding him.
A physiotherapist guides a patient along parallel bars.
Health and allied health. A corridor handover, seen from inside the simulation: two nurses pause between rooms, one holding a clipboard beside a floating prompt panel.
Handover in the corridor, where it usually happens.

Government and defence

Frontline public sector staff: counter services, home visits, tribunals and briefings.

Government and defence. A tribunal hearing: in a wood-panelled room, a headset-wearing panel member at the bench listens as a man at the table speaks.
Giving evidence, practised before the day it counts.
Government and defence. A public counter, seen from inside the simulation: a headset-wearing officer gestures across the glass counter, a prompt panel floating beside him.
The public counter, seen from inside the simulation.
Government and defence. A defence briefing room: a headset-wearing officer faces a colleague mid-gesture, a narrow window framing the city skyline behind them.
Briefing a room that will push back.
Government and defence. A council depot at dawn, seen from inside the simulation: two workers stand among depot trucks and sheds, a prompt panel floating between them.
Two workers stand among depot trucks and sheds.

Mining and resources

FIFO and site-based crews. Control rooms, pit and plant, and the conversations that happen back at camp.

Mining and resources. A pit at dusk: two workers in hi-vis and hard hats look out over an open-cut mine, one wearing a headset.
Stopping work when stopping work is unpopular.
Mining and resources. A plant control room, from the operator's seat: a headset-wearing operator faces a prompt panel, floodlit plant pipework beyond the window.
The operator's seat overlooks a plant control room.
Mining and resources. A FIFO camp at dawn: a worker wearing a headset walks the donga walkway between rows of site accommodation.
A worker walks the FIFO camp walkway.
A trainer figure guiding a worker through a site procedure: a translucent AI trainer twin gestures while explaining, the worker listening in the headset.
A translucent trainer twin explaining a procedure.

Enterprise and workplace

Any organisation where the difficult moment is a conversation: feedback, escalation, and the things people avoid saying.

Enterprise and workplace. A contact centre floor: a worker wearing a headset gestures at her desk among rows of cubicles, the city skyline beyond.
The call that escalates, practised before it does.
Enterprise and workplace. An open-plan workplace: a headset-wearing employee gestures mid-conversation with a seated colleague in a sunlit industrial loft office.
Raising something awkward with a colleague you like.
Enterprise and workplace. Feedback on a warehouse floor: a headset-wearing supervisor gives feedback to a colleague, warehouse racking visible through the window behind them.
Feedback on the floor, where everyone can hear.
Enterprise and workplace. A leader briefing staff on a restructure: a headset-wearing leader addresses colleagues gathered in an office meeting space.
A leader briefing staff on a restructure.

Transport and logistics

Drivers and depot crews. A smaller part of the delivered work so far, built around incident and wellbeing conversations.

Airline and airport crews practise the passenger moments that escalate: airline and airport frontline teams.

Transport and logistics. A driver's cab, from inside the simulation: rain streaks the windscreen as traffic queues ahead, a prompt panel floating on the dash.
The cab, seen from the driver's seat.
Transport and logistics. A rail yard: two workers in hi-vis vests stand among freight wagons at dawn, one wearing a headset.
A yard handover where being clear matters most.
Transport and logistics. A depot check-in: a driver sits with his mug at the table while a colleague in a headset listens across from him.
A colleague checks in across the table.
A driver's point of view inside a truck cab, hands on the wheel, on a rural highway.
Hands hold the wheel on a rural highway.

Justice and community services

Youth justice, mentoring and community services. Built on one deep program rather than a broad portfolio.

Justice and community services. A sheriff's officer directs an older man inside. A VR training scenario for justice and community services.
A sheriff's officer at the courthouse door.
Justice and community services. A street scene, from inside the simulation: two young men in headsets face each other under a streetlight, a prompt panel floating between them.
A street encounter, seen from inside the simulation.
Justice and community services. A women's service: three women sit in armchairs in a softly lit room, one raising a headset as rain streaks the windows.
A first conversation at a women's service.
A mentor and a young person in a community setting.
A mentor and a young person talking.

Aged care and disability

Support workers and clinicians practising the conversations that carry the most dignity.

Disability support teams practise the conversations that keep people safe and respected: NDIS support workers and US direct support teams.

Aged care and disability. An unhurried conversation, practised without the clock.
A resident and carer talk in aged care.
Aged care and disability. A support worker at a young man's eye level: she wears a headset, sitting low beside him in a dim, calm room.
A support worker sitting at eye level.
Aged care and disability. In a front room, a carer with an overnight bag hands over to a worker wearing a headset, an older man watching from his armchair.
A carer gives a front room handover.
Aged care and disability. A client's front room, seen from inside the simulation: an older woman sits in her armchair beside her walker, a prompt panel floating nearby.
A client sits beside her walker at home.

Client work

Programs built with and for organisations, in the rooms their people actually work in.

See every case study → · Who we work with → · Evidence for innovation teams →

The PTR VR Library

Ready-to-run immersive modules, built once and used across many organisations.

AI products

Conversational systems people can practise with, and digital twins that answer for an organisation.

Fast Builds

A working experience built in roughly two business days to eight working weeks.

SHOWREEL

See it in motion.

Moments from PTR scenarios and practice partner work.

Mater Education scenario
Google DEI scenario
Mayo Clinic scenario
Central Coast Council scenario
Etihad Airways scenario
Hospital scenario

See a result here that matches what your team needs?

Open the contact form
LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

Explore AI Studio Demos ↗
WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

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