From an inclusion module co-designed with Cornell University to a New York City classroom where students cook the lesson, each program was designed with the educators who use it.
The moment
Nothing has been said yet. A trade college has its workshop on one site and its classroom on another, and the conversations that decide a placement happen at neither: the supervisor who is short with a new starter, the safety stop nobody wants to call, the client who changes the brief on the day. A student can run each of them before the bus leaves for the placement.
Work in this sector
Everyday Inclusion is PTR’s VR experience, live since 2018 and co-designed with Cornell University and diversity and inclusion expert Angela Winfield. It gives a lived experience of unconscious bias, inclusion and intersectionality, in English, French and German. The module has since been reused across other workplace and airline training engagements, including at Metro Trains and Etihad Airways.

Working in education?
Hands-on learning
Cook It is a hands-on food-education program PTR built with FoodStream Network for New York City schools, many with students from migrant backgrounds. Instead of textbooks, students prepare meals while learning nutrition, mathematics, science and cultural appreciation through cooking. Teachers reported stronger engagement and focus, better understanding of nutritional and scientific concepts, and healthier eating habits at home.

The method
PTR’s disability-awareness VR experience for Central Coast Council has been incorporated into teacher training programs, alongside council staff training and CSIRO-facilitated sessions. A US university partnership, a New York City schools program and a council’s VR experience each kept its own audience and delivery. UNESCO’s 2023 Global Education Monitoring Report says digital tools should support education built on human interaction, not replace it.


"Whether it's preparing teachers to manage disruptive classrooms or training doctors to handle medical emergencies, VR offers a safe space to practice and refine skills."
Simon Lowe
CEO, People Tech Revolution. The Cusp of a Revolution, Global Best Practice Group, October 2024
The library
Breaking bad news before a graduate has to do it. Managing a distressed student who will not look up. Holding a line under pressure. A procedure practised as many times as it takes. A lecture can describe all four; it cannot let anyone get them wrong safely.
Your questions
The questions that come up early, answered in the words they get asked in.
Not one each. The same conversation runs typed between classes or spoken aloud in the room it happens in, on the devices the campus already runs. The headset is the deepest version of it, not the requirement.
In the theatre when it is empty, or from the lectern with nobody in the seats. One exchange is short enough that it does not need a slot of its own.
Colleges and registered training organisations are where it earns its keep fastest, because a placement is the moment a vocational course is judged on, and it is the thing a classroom cannot stage. See simulated learning for RTOs; for university simulation centres, see simulation and clinical communication training.
The placement, rehearsed before the bus leaves. The student who will not look up. The news nobody wants to deliver. A lecture can describe all three. It cannot let anyone get them wrong and go again.
That is what the AR work is for. The overlay sits on the equipment the student is already standing at, in the workshop or out in the field, so the instruction arrives where the hands are rather than on a screen across the room.
The empty theatre
Teaching staff rehearse in the room they teach in, before the students are in it and after they have gone. A written run from the lectern is where a teacher decides how to raise something difficult with a student; the same exchange spoken aloud from the front bench tells them whether the words land as support or as a verdict.
More moments
The rest of a campus day has its own hard conversations: the enrolment desk, the automotive bay where an apprentice is about to make the same mistake, the safety briefing outside before the trades class begins. Each is a scenario your staff can run before the term.
Through the headset
Inside the headset the student, the apprentice or the junior colleague is in front of you, waiting. The wheelchair user with a hand raised in class, the apprentice mid-assessment, the mentor meeting in the corridor: each answers what your staff say, not what they meant to say.
Co-designed
A learner practises a speech in the library. A teacher rehearses an explanation to the class. A student reports bullying with a facilitator beside them. Each scenario was co-designed with the people who run it, in the room they run it in.
AR in the field
Where the lesson is a berry tunnel, an orchard or a museum object, the overlay sits on the thing itself. Your students see the halo on the plant they are pollinating and the sphere on the object they are studying.
The evidence
Independent research finds VR has a moderate effect on some learning objectives, and little to no effect on others, so where and how it is used matters more than the technology itself. The 2025 Frontiers meta-analysis of VR in teacher education puts the combined effect at moderate, strongest for content knowledge and social-relational skills.
Combined effect size for VR in teacher education (moderate positive impact), strongest for content-knowledge and social-relational skills, minimal for metacognitive skills. Frontiers in Virtual Reality, 2025
"PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences."
Working in education?
The two reports the copy above draws on.

The meta-analysis behind the 0.524 card above.

Digital tools should support education built on human interaction, not replace it.
From an inclusion module co-designed with Cornell University to a New York City classroom where students cook the lesson, each program was designed with the educators who use it.
The moment
Nothing has been said yet. A trade college has its workshop on one site and its classroom on another, and the conversations that decide a placement happen at neither: the supervisor who is short with a new starter, the safety stop nobody wants to call, the client who changes the brief on the day. A student can run each of them before the bus leaves for the placement.
Work in this sector
Everyday Inclusion is PTR’s VR experience, live since 2018 and co-designed with Cornell University and diversity and inclusion expert Angela Winfield. It gives a lived experience of unconscious bias, inclusion and intersectionality, in English, French and German. The module has since been reused across other workplace and airline training engagements, including at Metro Trains and Etihad Airways.
Working in education?
Hands-on learning
Cook It is a hands-on food-education program PTR built with FoodStream Network for New York City schools, many with students from migrant backgrounds. Instead of textbooks, students prepare meals while learning nutrition, mathematics, science and cultural appreciation through cooking. Teachers reported stronger engagement and focus, better understanding of nutritional and scientific concepts, and healthier eating habits at home.
The method
PTR’s disability-awareness VR experience for Central Coast Council has been incorporated into teacher training programs, alongside council staff training and CSIRO-facilitated sessions. A US university partnership, a New York City schools program and a council’s VR experience each kept its own audience and delivery. UNESCO’s 2023 Global Education Monitoring Report says digital tools should support education built on human interaction, not replace it.
"Whether it's preparing teachers to manage disruptive classrooms or training doctors to handle medical emergencies, VR offers a safe space to practice and refine skills."
Simon Lowe
CEO, People Tech Revolution. The Cusp of a Revolution, Global Best Practice Group, October 2024
The library
Breaking bad news before a graduate has to do it. Managing a distressed student who will not look up. Holding a line under pressure. A procedure practised as many times as it takes. A lecture can describe all four; it cannot let anyone get them wrong safely.
Your questions
The questions that come up early, answered in the words they get asked in.
Not one each. The same conversation runs typed between classes or spoken aloud in the room it happens in, on the devices the campus already runs. The headset is the deepest version of it, not the requirement.
In the theatre when it is empty, or from the lectern with nobody in the seats. One exchange is short enough that it does not need a slot of its own.
Colleges and registered training organisations are where it earns its keep fastest, because a placement is the moment a vocational course is judged on, and it is the thing a classroom cannot stage. See simulated learning for RTOs; for university simulation centres, see simulation and clinical communication training.
The placement, rehearsed before the bus leaves. The student who will not look up. The news nobody wants to deliver. A lecture can describe all three. It cannot let anyone get them wrong and go again.
That is what the AR work is for. The overlay sits on the equipment the student is already standing at, in the workshop or out in the field, so the instruction arrives where the hands are rather than on a screen across the room.
The empty theatre
Teaching staff rehearse in the room they teach in, before the students are in it and after they have gone. A written run from the lectern is where a teacher decides how to raise something difficult with a student; the same exchange spoken aloud from the front bench tells them whether the words land as support or as a verdict.
More moments
The rest of a campus day has its own hard conversations: the enrolment desk, the automotive bay where an apprentice is about to make the same mistake, the safety briefing outside before the trades class begins. Each is a scenario your staff can run before the term.
Through the headset
Inside the headset the student, the apprentice or the junior colleague is in front of you, waiting. The wheelchair user with a hand raised in class, the apprentice mid-assessment, the mentor meeting in the corridor: each answers what your staff say, not what they meant to say.
Co-designed
A learner practises a speech in the library. A teacher rehearses an explanation to the class. A student reports bullying with a facilitator beside them. Each scenario was co-designed with the people who run it, in the room they run it in.
AR in the field
Where the lesson is a berry tunnel, an orchard or a museum object, the overlay sits on the thing itself. Your students see the halo on the plant they are pollinating and the sphere on the object they are studying.
The evidence
Independent research finds VR has a moderate effect on some learning objectives, and little to no effect on others, so where and how it is used matters more than the technology itself. The 2025 Frontiers meta-analysis of VR in teacher education puts the combined effect at moderate, strongest for content knowledge and social-relational skills.
Combined effect size for VR in teacher education (moderate positive impact), strongest for content-knowledge and social-relational skills, minimal for metacognitive skills. Frontiers in Virtual Reality, 2025
Working in education?
The two reports the copy above draws on.

The meta-analysis behind the 0.524 card above.

Digital tools should support education built on human interaction, not replace it.