Our Work / Industries

Aged care and disability, seen from the inside

Practice shaped with residents, families and care teams, so a worker finds the words for the family at the door before the visit.

A VR aged care and disability services training scenario in which a physiotherapist stands beside an older man holding parallel bars in a gym.

The moment

A daughter arrives on a Sunday with a bag over her arm

A daughter arrives on a Sunday afternoon with a bag over her arm and a question the shift has been dreading. Whoever meets her at the door sets the tone of the visit in one sentence. A resident who refuses care, a complaint that has to be acknowledged before it can be investigated, a handover where the thing that mattered was never written down: staff ask to practise these.

In a front room at dusk, a woman with a bag over her arm talks to a worker wearing a headset and holding a notebook, an older man watching from his armchair.
Your staff meet the daughter at the door and set the tone in one sentence, having tried three.
A simulated aged-care hallway. A man in his mid-eighties stands holding the rail as a carer wearing the headset approaches.
Your nurses accompany the resident who refuses care, beside the rail, without the argument.
A simulated suburban kitchen in an older person's home. A support worker wears the headset at the bench while the resident sits at the table.
Your support workers walk into an older woman’s kitchen knowing how they will open.

Co-design in practice

Central Coast Council: disability awareness

Central Coast Council needed its community to understand daily life with disability. Its Access and Inclusion Reference Group co-designed a VR experience for local business, sport and recreation: a beach and a shopping centre, seen from inside the disability. Central Coast Council’s experience has run across the community more than 200 times, and teacher training, council staff training and CSIRO-facilitated sessions have incorporated it.

Working in aged care or disability?

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The evidence

What the research says, and what it does not say yet

Written descriptions of lived experience fall short of the recognition a simulation from the resident’s own eyes can prompt. The Disability Royal Commission found community attitudes, not physical access alone, a fundamental driver of poor outcomes for people with disability. A 2024 systematic review of VR simulation for informal dementia caregivers reported inconsistent quantitative results on empathy and found no controlled trials with group comparisons, so every PTR pilot ends with an evaluation of its own.

A care worker wearing a headset stands with a simulated resident in an armchair and a simulated family member, rehearsing a three-way conversation before it happens for real.
Your care workers rehearse the three-way conversation with a resident and a family member.
A man wearing a headset sits at a table with a mug, a woman across from him with her own, in a plain staff room.
Your staff rehearse the cafe outing with a companion until an ordinary moment is ordinary.
An allied-health trainee wearing a headset stands at eye level with a simulated client seated on a treatment bed, practising coming to eye level before it matters.
Your allied health staff practise coming to eye level before it matters.

The standard

Practice that can leave a record an auditor reads

Providers are now assessed outcome by outcome against the strengthened Aged Care Quality Standards, which sit under the Aged Care Act 2024, and each outcome carries a rating of its own. An assessor asks how staff learned to handle a resident who refuses care; a sign-in sheet from a lecture answers half of that question. A scenario the same staff repeat, with who ran it and when, gives an assessor something to read, where you set it up that way.

An older woman sits in her armchair beside her walker in a simulated front room, a prompt panel floating across the room.
Your assessor reads which conversation a carer rehearsed, and how often they came back to it.
Resident gestures beside a facilitator. A first person VR training scenario for aged care and disability services, seen through the headset.
Your staff face the resident who refuses care, with a facilitator beside them for the debrief.
A case manager leans toward an older man. A VR training scenario for aged care and disability services.
Your case managers rehearse the review conversation with an older man across the desk.

Where the founders learned aged care

Six facilities, two states, and a toolkit

Shut in her room by the lockdowns, a resident at Arcare Pimpama pulled on a headset and walked back into the London of her youth, and ABC News filmed her doing it. QUT Design Lab ran those trials in 2021 and 2022 with Griffith, Melbourne, La Trobe and Monash, across six aged care facilities in Queensland and Victoria. Leonie Sanderson managed the VR work through The Ageing Revolution, under a philanthropic research grant from Facebook; what the team learned became a free toolkit on cost, safety, apps and space.

Leonie Sanderson live on ABC News from Brisbane, speaking about the aged-care VR trials.
Your provider works with the founder who ran the trials in six homes, not a vendor reading the toolkit.
An older resident and a carer talk in an aged-care garden, the kind of conversation the founders drove around the state to hear.
Your residents and workers sit together in the garden, the conversation practised before the chair was pulled up.
A simulated garden bed, morning sun over herbs and terracotta pots. Two residents in their seventies work at the bed while a lifestyle coordinator in the headset kneels nearby.
Your coordinators learn to kneel beside the garden bed and let the residents lead.
"It just gave people - who'd pretty much been in lockdown or isolated from family and friends that sense of still being able to enjoy the world, and maybe at the age of 94 to do something they had never done before."

Leonie Sanderson, co-founder of People Tech Revolution.Leonie Sanderson
Co-founder, People Tech Revolution, on the aged-care VR trials she managed for QUT. ABC News, June 2022

Your questions

Questions providers ask before they start

The questions that come up early, answered in the words they get asked in.

A carer wearing a headset stands by an open car door as an older man approaches across a car park.
Your whole roster practises on a screen the home already has; the headset is the deepest version.

Do our care staff need a headset each?

Not one each. The same conversation can be written where the shift allows, or spoken at the pace a resident sets, on a screen the home already has. The headset is the deepest version of it, not the entry fee.

A physiotherapist wearing a headset leans toward a seated older woman in a recliner.
Your physiotherapists fit one exchange into the pause beside the recliner, with nothing off the roster.

When would anyone find the time?

Between rounds. A pause at the door is long enough for one exchange, and so is a quiet stretch in the chair beside the bed. Nothing has to come off the roster.

The clinician leans in; an older woman listens. A VR training scenario for aged care and disability services.
Your assessor sees which conversation a clinician rehearsed and how often they returned to it.

What does an assessor see?

Where you set it up that way, practice leaves a record an auditor can read: which conversation a carer rehearsed and how often they came back to it, rather than an attendance sheet saying somebody sat through a module.

A receptionist wearing a headset leans over the desk while an older man waits at the counter.
Your receptionists practise the greeting the compliance module never covered.

Our compliance training already covers this, doesn’t it?

It covers what staff should know. It leaves out the handover that happens at the door, and the daughter who arrives on a Sunday with a bag over her arm. Those are the conversations this is for.

A support worker wearing a headset sits beside an older woman in a sunroom with plants at the window.
Your sunroom conversation is rehearsed by people who have run headsets in six homes.

Have you done this in aged care before?

Leonie Sanderson ran the Transforming Aged Care with Virtual Reality trials across residential aged-care facilities in Queensland and Victoria, through The Ageing Revolution and with university research partners. The implementation toolkit that came out of it is free. That is where the founders learned this sector.

The doorway

The doorway, and the chair beside it

Aged care and disability work happens in the rooms people live in, and practice happens there too. A written rehearsal lets a worker review how they will open a conversation with a family member, using the care team’s approved guidance. Sitting down and saying it aloud is closer to the real thing: tone carries more than wording here, and a spoken run lets someone leave a silence and find out what it does.

A support worker stands in the doorway of a darkened aged-care lounge, a stack of glowing message panels lit beside her.
Your worker reads the opening back before walking in, against your own guidance.
A man sits forward in an armchair in a darkened aged-care lounge, a ribbon of light curving across the frame and a walking frame beside him.
Your worker says it out loud in the lounge, at the height the real conversation will happen at.
A man stands in the same aged-care lounge, a ribbon of light running the width of the frame as he speaks.
Your worker hears how the words land, slows down, and leaves the silence in.

The library

What practice looks like in aged care and disability services

The kitchen table, the garden, the planning meeting, the ramp: each scenario in the library is an ordinary moment, rehearsed until it is ordinary. The people who live those moments helped decide which ones were built.

An elder sits in the good chair with her daughter beside her in a simulated regional aged-care room; a care coordinator in the headset listens rather than leads.
Your staff learn to listen from the chair that was offered, before they explain anything.
A wheelchair user leads the planting lesson. A VR training scenario for aged care and disability services.
Your support workers let a wheelchair user lead the planting lesson.
An instructor watches an older man working. A VR training scenario for aged care and disability services.
Your instructors watch an older man work without taking the tool out of his hands.

Through the headset

A reception desk, a garden bed, a courtyard barbecue

Inside the headset the resident or the visitor is in front of you, waiting for a reply. The older man approaching the reception desk, the woman in the garden, the three people at the courtyard table: each answers what your staff say, not what they meant to say.

A receptionist waits as an older man approaches. A first person VR training scenario for aged care and disability services, seen through the headset.
Your reception staff greet the older man approaching the desk, and get the reply he gives.
An older woman sits near a younger man on a garden bench, seen through the headset.
Your workers sit with an older woman in the garden and practise the pause before the question.
Three people gather around a courtyard table. A first person VR training scenario for aged care and disability services, seen through the headset.
Your staff join the courtyard barbecue and practise the conversation that is not about care.

Co-designed

Scenarios shaped with the people who will run them

A resident practises a conversation from his wheelchair. A care worker practises speaking from an armchair. A support worker rehearses a coaching conversation. Each scenario was co-designed with the people who run it, in the room they run it in.

A wheelchair user wearing a headset sits in a care lounge, a window and armchairs behind.
Your residents help shape the scenario from the wheelchair, not from a focus group.
A care worker practises speaking from an armchair in the lounge.
Your care workers practise speaking from the armchair, at the resident’s height.
A support worker rehearses a coaching conversation in a practice room.
Your support workers rehearse the coaching conversation with a facilitator in the room.

On ageing, long before the headset

A card game, a photo gallery and a company built to argue with ageism

Long before anyone here picked up a headset, Simon and Leonie were arguing with the way Australia talks about growing old. They started The Ageing Revolution for it in 2015, and it is still a company in its own right. Out of it came Carked It!, the card game about dying that won an Australian Good Design Award, and the Pikme gallery publishers license when they want ageing shown as it is. The longer version is on Our story.

Leonie Sanderson in a red top and Simon Lowe in a blue jacket stand side by side in front of a blue wall printed with white phrases that each begin 'where I'.
Your provider works with founders who have argued with ageism since before the headset existed.
A wheelchair volunteer talks with a coordinator. A VR training scenario for aged care and disability services.
Your volunteers rehearse the visit with a coordinator who has a wheelchair, not a script.
A podiatrist crouches beside a seated older woman. A VR training scenario for aged care and disability services.
Your clinicians practise crouching to the level of the person in the chair.

Working in aged care or disability?

Open the contact form

Related PTR work

An aged-care build draws on PTR’s facilitated VR, including the Everyday Inclusion and Mind Shift modules in the VR Library; the government and public-sector page covers PTR’s work with the same council.

Sources and further reading

The research, the toolkit and the standard the copy above draws on.

A homeowner watches a therapist wearing a headset measure a doorway for a handrail.

Virtual reality-based simulation intervention for enhancing the empathy of informal caregivers of people with dementia

International Journal of Mental Health Nursing · 2024

The 2024 systematic review: inconsistent results on empathy, and no controlled trials with group comparisons.

A young woman waits in an office alcove. A first person VR training scenario for aged care and disability services, seen through the headset.

National Dementia Education and Training Standards Framework

Dementia Training Australia, funded by the Department of Health, Disability and Ageing

The sector’s formal priority of structured, competency-based training, responding to the Royal Commission into Aged Care.

A young man stands by the garden bed. A first person VR training scenario for aged care and disability services, seen through the headset.

Final Report, Royal Commission into Violence, Abuse, Neglect and Exploitation of People with Disability

Disability Royal Commission · 2023

Community attitudes, not physical access alone, as a fundamental driver of poor outcomes.

A woman stands in an accessible car park bay beside a car, seen through the headset.

Transforming Aged Care with Virtual Reality: the Transformational Toolkit

QUT Design Lab with Griffith University, the University of Melbourne, La Trobe University and Monash University · 2021 to 2022

The free toolkit on cost, safety, apps and space that came out of the six-facility trials.

An older man sits at a craft table. A first person VR training scenario for aged care and disability services, seen through the headset.

Virtual reality is helping residents with COVID isolation in aged care centres across Queensland

ABC News · June 2022

The resident at Arcare Pimpama who walked back into the London of her youth.

A younger man stands near an older woman. A first person VR training scenario for aged care and disability services, seen through the headset.

Strengthened Aged Care Quality Standards

Aged Care Quality and Safety Commission

The outcomes a provider is now rated on, one by one.

The rules behind this work

The duty in aged care, and what the same duty looks like abroad

Aged care and disability providers carry a training obligation under their own standards, and a similar one wherever else they operate.

Psychosocial hazards

The duty under another name, and where practice belongs inside it.

The Joint Commission

At hire, annually, and whenever the program changes, with the content named and documentation required.

What the record has to show

The five fields a training record must carry, and who can ask to see it.

Does VR training work

What the controlled studies measured, and what they found.

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The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
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Simon Lowe in conversation, hands raised mid-sentence in an armchair
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