XR

Augmented Reality (AR)

AR keeps the real world in view and adds to it.

A 3D model, a set of instructions or a label is held in place over what a person is already looking at. Virtual reality replaces the real world; AR annotates it.

For a fuller explanation of how AR works and where it is used, see What is augmented reality?

A printed model gains an augmented-reality layer, seen through a phone held over the page.
Two hands rest on the edge of a real table in a dark room while a glowing sphere, cube and pyramid hover just above its surface.
Shapes resting above a real tabletop.

What AR adds

The table stays. Something new sits on it.

Augmented reality leaves the room as it is and adds one thing to it: a model on the bench, a step marked on the machine, a story attached to the artwork on the wall.

The person keeps their hands, their colleagues and the rest of the room in view the whole time.

That is what makes it easy to use in a working space. Nobody has to be led anywhere or handed a controller before the thing they came to look at appears in front of them.

Calling a twin from a card. A VR training scenario for augmented reality.
Calling a twin from a card.

AR compared with VR and MR

AR keeps the real world in view.

AR Applications are one of PTR's custom-build capabilities on Labs: interactive overlays that bring print materials, physical environments and artwork to life. AR adds to the physical environment through a phone, tablet or headset camera, instead of replacing it with a simulation.

The choice between VR, AR and MR depends on how much of the physical world a person needs to see while working. Extended Reality (XR) is the umbrella term for the three technologies.

VR AR MR
Physical world visible? No, fully replaced Yes, overlaid on top Yes, digital objects interact with it
Typical hardware Standalone headset Phone, tablet or AR glasses Passthrough or see-through headset
Common use in PTR's practice Role-play, perspective-taking, procedural rehearsal Overlaying print, environments or artwork Covered on PTR's mixed reality page
A learner and instructor display AR markers. A VR training scenario for augmented reality.
A learner and instructor display AR markers.

Practical considerations

Usefulness depends on the device.

Phone or tablet AR needs no special hardware. Holding a device up for a long session is tiring and limits the view to the screen.

AR glasses free the hands and widen the view, but remain less common outside specialist workplaces. Weight, battery life and cost limit how long and how often they can be worn.

Low light, reflective or featureless surfaces and fast movement can make digital content drift or lose its anchor. Before requesting camera access, an AR build should explain what it captures and why. To see PTR's wider XR work, visit the XR overview page.

A young woman in an embroidered denim jacket wearing a PeopleTech Revolution branded headset raises both controllers, trying immersive tech hands-on at a PTR community event
A PTR guest tries immersive technology in Townsville.

Try it

PTR's AR Business Card, live now.

It runs on Labs Demos and opens in a browser with no app to install. Try the AR Business Card. Talk to us about an AR idea.

"It's kind of like being in a big prototyping sandpit. We're also really lucky that the extended reality (XR) community in Australia is so advanced and supportive."

Leonie Sanderson, PTR's co-founder, seated at a table with her phone in hand.Leonie Sanderson
Co-founder, People Tech Revolution, on building from Australia. Startup Spotlight, Aerospace Xelerated, 2023

Runs on

Have a case for AR on a phone or tablet?

Open the contact form

Related PTR work and further reading

The headset side of PTR's XR practice, and how AR compares with VR and MR.

Practice in a community setting

One community scenario, shown on three headsets.

A cafe scenario for practising movement.
Arms wide on a beachside cafe deck.
A cafe scenario for practising movement.
Reaching out together at the cafe.
A cafe scenario for practising conversation.
A cafe scenario for practising conversation.

Data overlays out in the field

Blue bands across a wheat field. A VR training scenario for augmented reality.
Blue bands across a wheat field.
Cyan ribbons through vineyard rows. A VR training scenario for augmented reality.
Cyan ribbons through vineyard rows.
Violet fields beside rice seedlings. A VR training scenario for augmented reality.
Violet fields beside rice seedlings.
Colour layers beside mangrove roots. A VR training scenario for augmented reality.
Colour layers beside mangrove roots.
Colour halos surround gallery ceramics. A VR training scenario for augmented reality.
Colour halos surround gallery ceramics.
A man beside a rainforest stream reaches toward a floating overlay of water and terrain data, no headset in view. A VR training scenario for augmented reality.
Terrain data above a rainforest stream.

Colour layered onto public places

Colour rings hover above the fountains. A VR training scenario for augmented reality.
Colour rings hover above the fountains.
Colour fields glow across wet cobbles. A VR training scenario for augmented reality.
Colour fields glow across wet cobbles.
Colour ribbons trace a library rotunda. A VR training scenario for augmented reality.
Colour ribbons trace a library rotunda.
Colour gradients cross the granite blocks. A VR training scenario for augmented reality.
Colour gradients cross the granite blocks.

Sources and further reading

AR definitions, WebXR specifications and ARCore guidance.

A participant views an AR structure. A VR training scenario for augmented reality.

A Survey of Augmented Reality

Ronald Azuma · Presence: Teleoperators and Virtual Environments (MIT Press) · 1997

The foundational definition behind PTR's AR-vs-VR-vs-MR comparison above.

Read it at doi.org

Two people check an AR sphere marker. A VR training scenario for augmented reality.

WebXR Augmented Reality Module, Level 1

W3C Immersive Web Working Group · Candidate Recommendation Draft

The web standard behind how an AR anchor is tracked and rechecked.

Read it at w3.org

Three people display a colour overlay. A VR training scenario for augmented reality.

ARCore fundamental concepts

Google for Developers

The tracking and lighting concepts behind PTR's colour-overlay work above.

Read it at developers.google.com

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Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
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