AR keeps the real world in view and adds to it.
A 3D model, a set of instructions or a label is held in place over what a person is already looking at. Virtual reality replaces the real world; AR annotates it.
For a fuller explanation of how AR works and where it is used, see What is augmented reality?
What AR adds
Augmented reality leaves the room as it is and adds one thing to it: a model on the bench, a step marked on the machine, a story attached to the artwork on the wall.
The person keeps their hands, their colleagues and the rest of the room in view the whole time.
That is what makes it easy to use in a working space. Nobody has to be led anywhere or handed a controller before the thing they came to look at appears in front of them.
AR compared with VR and MR
AR Applications are one of PTR's custom-build capabilities on Labs: interactive overlays that bring print materials, physical environments and artwork to life. AR adds to the physical environment through a phone, tablet or headset camera, instead of replacing it with a simulation.
The choice between VR, AR and MR depends on how much of the physical world a person needs to see while working. Extended Reality (XR) is the umbrella term for the three technologies.
| VR | AR | MR | |
|---|---|---|---|
| Physical world visible? | No, fully replaced | Yes, overlaid on top | Yes, digital objects interact with it |
| Typical hardware | Standalone headset | Phone, tablet or AR glasses | Passthrough or see-through headset |
| Common use in PTR's practice | Role-play, perspective-taking, procedural rehearsal | Overlaying print, environments or artwork | Covered on PTR's mixed reality page |
Practical considerations
Phone or tablet AR needs no special hardware. Holding a device up for a long session is tiring and limits the view to the screen.
AR glasses free the hands and widen the view, but remain less common outside specialist workplaces. Weight, battery life and cost limit how long and how often they can be worn.
Low light, reflective or featureless surfaces and fast movement can make digital content drift or lose its anchor. Before requesting camera access, an AR build should explain what it captures and why. To see PTR's wider XR work, visit the XR overview page.
Try it
It runs on Labs Demos and opens in a browser with no app to install. Try the AR Business Card. Talk to us about an AR idea.
"It's kind of like being in a big prototyping sandpit. We're also really lucky that the extended reality (XR) community in Australia is so advanced and supportive."
Leonie Sanderson
Co-founder, People Tech Revolution, on building from Australia. Startup Spotlight, Aerospace Xelerated, 2023
Have a case for AR on a phone or tablet?
The headset side of PTR's XR practice, and how AR compares with VR and MR.
One community scenario, shown on three headsets.
AR definitions, WebXR specifications and ARCore guidance.

The foundational definition behind PTR's AR-vs-VR-vs-MR comparison above.

The web standard behind how an AR anchor is tracked and rechecked.

The tracking and lighting concepts behind PTR's colour-overlay work above.
AR keeps the real world in view and adds to it.
A 3D model, a set of instructions or a label is held in place over what a person is already looking at. Virtual reality replaces the real world; AR annotates it.
For a fuller explanation of how AR works and where it is used, see What is augmented reality?
What AR adds
Augmented reality leaves the room as it is and adds one thing to it: a model on the bench, a step marked on the machine, a story attached to the artwork on the wall.
The person keeps their hands, their colleagues and the rest of the room in view the whole time.
That is what makes it easy to use in a working space. Nobody has to be led anywhere or handed a controller before the thing they came to look at appears in front of them.
AR compared with VR and MR
AR Applications are one of PTR's custom-build capabilities on Labs: interactive overlays that bring print materials, physical environments and artwork to life. AR adds to the physical environment through a phone, tablet or headset camera, instead of replacing it with a simulation.
The choice between VR, AR and MR depends on how much of the physical world a person needs to see while working. Extended Reality (XR) is the umbrella term for the three technologies.
| VR | AR | MR | |
|---|---|---|---|
| Physical world visible? | No, fully replaced | Yes, overlaid on top | Yes, digital objects interact with it |
| Typical hardware | Standalone headset | Phone, tablet or AR glasses | Passthrough or see-through headset |
| Common use in PTR's practice | Role-play, perspective-taking, procedural rehearsal | Overlaying print, environments or artwork | Covered on PTR's mixed reality page |
Practical considerations
Phone or tablet AR needs no special hardware. Holding a device up for a long session is tiring and limits the view to the screen.
AR glasses free the hands and widen the view, but remain less common outside specialist workplaces. Weight, battery life and cost limit how long and how often they can be worn.
Low light, reflective or featureless surfaces and fast movement can make digital content drift or lose its anchor. Before requesting camera access, an AR build should explain what it captures and why. To see PTR's wider XR work, visit the XR overview page.
Try it
It runs on Labs Demos and opens in a browser with no app to install. Try the AR Business Card. Talk to us about an AR idea.
"It's kind of like being in a big prototyping sandpit. We're also really lucky that the extended reality (XR) community in Australia is so advanced and supportive."
Leonie Sanderson
Co-founder, People Tech Revolution, on building from Australia. Startup Spotlight, Aerospace Xelerated, 2023
Have a case for AR on a phone or tablet?
The headset side of PTR's XR practice, and how AR compares with VR and MR.
One community scenario, shown on three headsets.
AR definitions, WebXR specifications and ARCore guidance.

The foundational definition behind PTR's AR-vs-VR-vs-MR comparison above.

The web standard behind how an AR anchor is tracked and rechecked.

The tracking and lighting concepts behind PTR's colour-overlay work above.