Learn

Frequently asked questions

The questions people ask before, during and after a VR session: what the experiences are, how to run one, and what happens to your data. For pricing and delivery timelines, contact us directly.

An atrium scenario for practising supported exploration.

Most of these get asked in the first ten minutes

A session starts with a headset fitting and a few questions: what am I about to see, will I feel sick, can I keep my glasses on. The answers below are the ones PTR gives in the room, written down.

About the experiences

What VR training is, what the library covers, and how a session feels from the inside.

A museum scenario for practising guided exploration.
A museum scenario for practising guided exploration.

What is VR training?

Virtual reality training places a learner inside a simulated environment using a headset, so they can practise a skill, a conversation or a procedure as if they were there.

Because the scenario is safe and repeatable, learners can try different responses and see the consequences without any real-world risk.

What topics does PTR's VR library cover?

The VR library experiences explore race, gender, allyship, bias, microaggressions, intersectionality, sensitive workplace situations, workplace conversations, leadership and empathy.

Do you do occupational violence and aggression training?

Staff rehearse the raised voice, the step forward and the moment to leave in occupational violence and aggression training, and hospital teams start from VR de-escalation training.

A learner demonstrates limited head movement. A VR training scenario for immersive VR training questions answered.
A seated learner, and a scene held still.

Do people get motion sick in VR?

Some people do, particularly during fast virtual movement that does not match what their body feels. It affects people differently, tends to reduce with repeated use, and is less common in seated or slower-paced experiences than in fast first-person movement.

How long are the experiences?

Some are longer and more complex, others are shorter and allow more replay. Generally, experiences last between 4 and 10 minutes each.

Four adults sit in a peer support circle in a community hall, plastic chairs under warm hanging lights; one wears the headset and speaks.
A circle of chairs, the headset still on.

How are the experiences designed to be accessible?

Limited use of the controllers, simple trigger pulls for people with mobility issues, limited movement within a scene, and short scenarios to reduce eye strain.

What happens in a debrief?

A debrief is a facilitated group discussion after the VR experience. Participants reflect on what they saw or felt, connect it to real situations, and talk through how they might respond differently. Debriefs are run by a trained facilitator rather than delivered inside the headset.

What a session looks like from inside

The kinds of moment the library puts a learner in: a colleague to speak up for, a procedure to follow, and a scene played back a second way.

Two colleagues stand in a lunch area. A first person VR training scenario for immersive VR training questions answered, seen through the headset.
A lunchroom moment with a choice to make.
An instructor stands beside glowing paths. A first person VR training scenario for immersive VR training questions answered, seen through the headset.
An instructor beside the path to follow.
A guide stands between two versions. A first person VR training scenario for immersive VR training questions answered, seen through the headset.
The same scene, played a second way.

Practical

Demos, devices, glasses, session length and connectivity: the things that decide whether a session runs smoothly on the day.

Two facilitators hand over an XR practice session. A VR training scenario for the PTR VR Library.
Headsets on a trolley, handed between facilitators.

Is there a demo available?

Yes. Book a demo to access the VR library demo. If you do not have a headset yet, get in touch and PTR will organise one for you.

What headsets and platforms does PTR build for?

PTR builds each project around its requirements: the target device, the audience and the deployment environment.

The shipped VR library titles have been delivered on standalone headsets such as Meta Quest and Pico, and custom projects can be designed for current XR platforms, browsers or mobile where that fits the use case.

Tell us the platform and the use case, and PTR designs around what is technically feasible there.

Two people inspect the headset lenses. A VR training scenario for what is virtual reality.
Checking the lens gap on a headset.

What if I wear glasses?

You do not always need to take your glasses off. You can usually wear them as long as they are not too large and are not touching the lenses. A spacer, which usually comes with the headset, makes this easier.

Is there a recommended session length?

Used for long periods, VR can cause eye strain, fatigue or headaches. We recommend taking a break regularly and limiting sessions to around 20 minutes at a time.

A simulated demountable government office in the red centre, red earth and a water tank through the window. A staff member wears the headset at the desk.
A headset session in a remote site office.

Do the experiences need an internet connection?

Some features need one, and which ones depends on the project and the deployment environment. Tell us about constraints such as sites with limited or locked-down networks, and the build is designed around them.

Data and privacy

What is collected during a session, and where the full policy lives.

Three people sort tokens beside an analytics display. A VR training scenario for immersive VR training questions answered.
Three people sort tokens beside an analytics display.

What data does PTR collect?

PTR does not collect any personal data, but may collect data for the purpose of app improvements and analytics.

Where can I read the full privacy policy?

See the full Privacy Policy for details.

The short version

If you read nothing else before a session, read this.

A facilitator briefs two participants in a workshop. A VR training scenario for the PTR VR Library.
A facilitator briefs two participants before they start.

Built around the room it runs in

PTR builds immersive experiences around the requirements of each project: the target device, the audience and the deployment environment.

VR library experiences typically last 4 to 10 minutes and are followed by a facilitator-led debrief rather than leaving reflection to the headset alone.

PTR does not collect personal data beyond app improvement and analytics use. For pricing or delivery timelines, contact PTR directly.

LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

Explore AI Studio Demos ↗
WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

Talk to Us.

Schedule an Intro Call