The questions people ask before, during and after a VR session: what the experiences are, how to run one, and what happens to your data. For pricing and delivery timelines, contact us directly.
A session starts with a headset fitting and a few questions: what am I about to see, will I feel sick, can I keep my glasses on. The answers below are the ones PTR gives in the room, written down.
What VR training is, what the library covers, and how a session feels from the inside.
Virtual reality training places a learner inside a simulated environment using a headset, so they can practise a skill, a conversation or a procedure as if they were there.
Because the scenario is safe and repeatable, learners can try different responses and see the consequences without any real-world risk.
The VR library experiences explore race, gender, allyship, bias, microaggressions, intersectionality, sensitive workplace situations, workplace conversations, leadership and empathy.
Staff rehearse the raised voice, the step forward and the moment to leave in occupational violence and aggression training, and hospital teams start from VR de-escalation training.
Some people do, particularly during fast virtual movement that does not match what their body feels. It affects people differently, tends to reduce with repeated use, and is less common in seated or slower-paced experiences than in fast first-person movement.
Some are longer and more complex, others are shorter and allow more replay. Generally, experiences last between 4 and 10 minutes each.
Limited use of the controllers, simple trigger pulls for people with mobility issues, limited movement within a scene, and short scenarios to reduce eye strain.
A debrief is a facilitated group discussion after the VR experience. Participants reflect on what they saw or felt, connect it to real situations, and talk through how they might respond differently. Debriefs are run by a trained facilitator rather than delivered inside the headset.
The kinds of moment the library puts a learner in: a colleague to speak up for, a procedure to follow, and a scene played back a second way.
Demos, devices, glasses, session length and connectivity: the things that decide whether a session runs smoothly on the day.
Yes. Book a demo to access the VR library demo. If you do not have a headset yet, get in touch and PTR will organise one for you.
PTR builds each project around its requirements: the target device, the audience and the deployment environment.
The shipped VR library titles have been delivered on standalone headsets such as Meta Quest and Pico, and custom projects can be designed for current XR platforms, browsers or mobile where that fits the use case.
Tell us the platform and the use case, and PTR designs around what is technically feasible there.
You do not always need to take your glasses off. You can usually wear them as long as they are not too large and are not touching the lenses. A spacer, which usually comes with the headset, makes this easier.
Used for long periods, VR can cause eye strain, fatigue or headaches. We recommend taking a break regularly and limiting sessions to around 20 minutes at a time.
Some features need one, and which ones depends on the project and the deployment environment. Tell us about constraints such as sites with limited or locked-down networks, and the build is designed around them.
A custom VR experience with PTR moves through the stages set out on our approach page. Talk to us for timing and scope on your project.





What is collected during a session, and where the full policy lives.
PTR does not collect any personal data, but may collect data for the purpose of app improvements and analytics.
See the full Privacy Policy for details.
If you read nothing else before a session, read this.
PTR builds immersive experiences around the requirements of each project: the target device, the audience and the deployment environment.
VR library experiences typically last 4 to 10 minutes and are followed by a facilitator-led debrief rather than leaving reflection to the headset alone.
PTR does not collect personal data beyond app improvement and analytics use. For pricing or delivery timelines, contact PTR directly.
Still have a question this page did not answer?
The questions people ask before, during and after a VR session: what the experiences are, how to run one, and what happens to your data. For pricing and delivery timelines, contact us directly.
A session starts with a headset fitting and a few questions: what am I about to see, will I feel sick, can I keep my glasses on. The answers below are the ones PTR gives in the room, written down.
What VR training is, what the library covers, and how a session feels from the inside.
Virtual reality training places a learner inside a simulated environment using a headset, so they can practise a skill, a conversation or a procedure as if they were there.
Because the scenario is safe and repeatable, learners can try different responses and see the consequences without any real-world risk.
The VR library experiences explore race, gender, allyship, bias, microaggressions, intersectionality, sensitive workplace situations, workplace conversations, leadership and empathy.
Staff rehearse the raised voice, the step forward and the moment to leave in occupational violence and aggression training, and hospital teams start from VR de-escalation training.
Some people do, particularly during fast virtual movement that does not match what their body feels. It affects people differently, tends to reduce with repeated use, and is less common in seated or slower-paced experiences than in fast first-person movement.
Some are longer and more complex, others are shorter and allow more replay. Generally, experiences last between 4 and 10 minutes each.
Limited use of the controllers, simple trigger pulls for people with mobility issues, limited movement within a scene, and short scenarios to reduce eye strain.
A debrief is a facilitated group discussion after the VR experience. Participants reflect on what they saw or felt, connect it to real situations, and talk through how they might respond differently. Debriefs are run by a trained facilitator rather than delivered inside the headset.
The kinds of moment the library puts a learner in: a colleague to speak up for, a procedure to follow, and a scene played back a second way.
Demos, devices, glasses, session length and connectivity: the things that decide whether a session runs smoothly on the day.
Yes. Book a demo to access the VR library demo. If you do not have a headset yet, get in touch and PTR will organise one for you.
PTR builds each project around its requirements: the target device, the audience and the deployment environment.
The shipped VR library titles have been delivered on standalone headsets such as Meta Quest and Pico, and custom projects can be designed for current XR platforms, browsers or mobile where that fits the use case.
Tell us the platform and the use case, and PTR designs around what is technically feasible there.
You do not always need to take your glasses off. You can usually wear them as long as they are not too large and are not touching the lenses. A spacer, which usually comes with the headset, makes this easier.
Used for long periods, VR can cause eye strain, fatigue or headaches. We recommend taking a break regularly and limiting sessions to around 20 minutes at a time.
Some features need one, and which ones depends on the project and the deployment environment. Tell us about constraints such as sites with limited or locked-down networks, and the build is designed around them.
A custom VR experience with PTR moves through the stages set out on our approach page. Talk to us for timing and scope on your project.
What is collected during a session, and where the full policy lives.
PTR does not collect any personal data, but may collect data for the purpose of app improvements and analytics.
See the full Privacy Policy for details.
If you read nothing else before a session, read this.
PTR builds immersive experiences around the requirements of each project: the target device, the audience and the deployment environment.
VR library experiences typically last 4 to 10 minutes and are followed by a facilitator-led debrief rather than leaving reflection to the headset alone.
PTR does not collect personal data beyond app improvement and analytics use. For pricing or delivery timelines, contact PTR directly.
Still have a question this page did not answer?