About

Technology is the medium. People are the point.

A nurse practises speaking up to a senior colleague before the shift where it counts. People Tech Revolution builds that rehearsal room in virtual reality and AI, co-designed with your own practitioners and backed by published research.

Leonie Sanderson, PTR co-founder, fitting a headset for a participant.

A worker in a headset stands on a rain-soaked verandah as an older woman opens her front door.
A home visit in the rain, rehearsed first.

Practise the moment before it is real

A worker waits on a rain-soaked verandah with one sentence to get right, and she has never said it to anyone before. That is the moment PTR builds for.

Your people rehearse it in VR or with an AI partner, as often as they need, with nothing real at stake. You get the scene in their own words, the debrief built in, and published evidence to hand to a board.

If this is the way you want to build, the next conversation starts here.

Open the contact form

Where to go from here

Who we are, how we work, and the news from the rooms we work in.

A woman gestures toward a blank mannequin head on a bench while a colleague holds a clipboard, screens of soft colour behind them.
Colleagues talk a scenario through with a clipboard.

And the page your reviewers will ask for

Who PTR is, where information is processed, what a participant consents to, how a session leaves a record an assessor can inspect, and the versioned documents behind each answer, gathered for procurement, clinical governance, security and legal.

Governance and enterprise delivery

Leonie Sanderson in a red top and Simon Lowe in a blue jacket stand side by side in front of a blue wall printed with white phrases that each begin 'where I'.
Leonie Sanderson and Simon Lowe, PTR's co-founders.

Leonie Sanderson and Simon Lowe

They set off on a road trip, interviewing older people about ageing in Australia, and founded The Ageing Revolution.

Carked It! is the card game they co-designed with the Good Death Impact Network.

People Tech Revolution came next, and it builds in virtual reality and AI.

Leonie Sanderson holds formal qualifications in psychology and communications. Across 30 years, she has worked in Queensland Government policy, health consumer engagement, social change, co-design and published VR research. She designs and leads the workshops.

Simon Lowe came out of strategic partnerships, international business development and product, working with major brands and the NSW State Government. He leads the studio and the builds.

"Our ethos from the beginning has been about co-designing solutions alongside people with lived experiences."

Simon Lowe, PTR's CEO.Simon Lowe
CEO, People Tech Revolution. SAE University College, 2018

The principles every build is held to

They are the reason a client is sometimes told not to buy VR or AI from us at all.

A woman stands inside a glowing curved boundary with a translucent panel in front of her, a safety net drawn around a conversation.
Psychological safety is designed in, not bolted on. A pre-brief, an opt-out and a structured debrief sit inside every scenario that touches something painful.
A facilitator with grey hair talks through a flow diagram and sticky notes on a whiteboard while two participants, one using a wheelchair, watch from the table.
Co-designed with the people who will use it. Your practitioners and people with lived experience shape the scene before anyone builds.
A reviewer watches an AI conversation with the approval controls in view.
Human judgement stays human. A person reviews and approves what any AI in a scenario says, and a facilitator runs the room.
Two people select speech tiles by a display. A VR training scenario for People Tech Revolution.
Choosing a scene's words, tile by tile.

Your practitioners shape every scenario.

Every scenario is shaped in co-design workshops with your practitioners, in your language, around the situations they face.

The work runs through five stages: discovery and consultation, co-design workshops, prototyping and development, testing and deployment, then ongoing support for as long as the experience runs.

The table is the method

Mater runs a training program that teaches its hospital staff to have respectful conversations, and it was taught by roleplay. Mater Education wanted to test virtual reality as a delivery model, so PTR scoped the project with them.

Four people lean over a table in a dark studio, lit from below by a glowing shape resting on it.
A team leans over a lit table.

Co-designed with Mater, modelled on its hospital environments

PTR collaborated with Mater to co-design VR scenarios for the training program Mater already ran.

Some of the scenes were modelled on parts of the hospital environments in the Mater network, for realism and familiarity.

The table comes before the build, and the room comes before the scene.

Hand-drawn illustration of the People Tech Revolution team, fourteen smiling crew members wearing headphones

10+ YEARS

of immersive and game design work.

From The Ageing Revolution and the Equal Reality partnership to PTR today: health, education, government, resources and enterprise.

A PTR co-founder speaks mid-sentence in a hospital ward corridor, explaining immersive training as a nurse beside her tries on a VR headset.
Talking through a clinical scenario on site.

The people behind the method

Leonie Sanderson designs and leads the workshops. Simon Lowe leads the studio and the builds.

Around them is a small team grown slowly from former interns and people whose values match the work, and a network of partners for the parts that are built better together.

The work now spans artificial intelligence, augmented reality and virtual reality, custom-built for organisations across health, education, government, resources and enterprise.

Rehearsed in rooms like yours

Your people do this work in a workshop shed, a remote clinic, a hospital ward and a crib room at night. Each scenario is set in a room like theirs, so what they practise is what they meet on shift.

A worker in a headset at a workshop bench, a colleague in a hi-vis vest standing in the roller-door opening.
A safety talk rehearsed in the workshop shed.
A woman in a headset sits across from a man mid-sentence in a remote clinic room, red earth and a wire fence through the window.
A consult rehearsed in a remote clinic.
A clinician rehearses a ward round beside the bedside screen.
A clinician rehearses a ward round.
Two men at a crib-room table under a single tube light, one holding a mug, one wearing a headset.
A crib room check-in with a workmate.
A trainee points along the evacuation route through the hall.
A trainee traces the evacuation route.
A bearded man in a navy jacket talks across a table to two colleagues, a tablet of coloured shapes between them.
A discovery conversation with the client.

The people who shape each scene

Your practitioners and the people a scenario is about sit at the first workshop. They say what the moment contains, and the scene is finished only when they say it rings true.

A co-founder sits beside a wheelchair user wearing a VR headset, both laughing at eye level as he reaches into the scene.
Designing with the people the training is for.

Lived experience at the table

The Central Coast Council program was co-designed with the Council's Access and Inclusion Reference Group, and members of that group appear in the VR itself.

It is the pattern every project follows: the people a scenario is about help write it, then test it, then sign it off.

LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

Explore AI Studio Demos ↗
WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

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