Our Work / Case Studies

Cook It: the classroom becomes a kitchen

A VR cooking game built with FoodStream Network, so New York students learn food and nutrition by cooking it rather than sitting through it.

Reaching for an ingredient at the bench.
FoodStream Network

A lesson you pick up and cook

Cook It puts a working kitchen inside the headset. Students read the recipe, find the ingredients, measure, cook and serve, in a room where nothing burns and nothing is wasted.

FoodStream Network brought the brief, the funding and the classrooms. PTR designed and built the game.

The lesson that was not landing

In New York City schools serving low-income neighbourhoods, food, nutrition and health were the topics teachers found hardest to make matter.

A young woman wearing a VR headset faces a floating panel of three choices in an empty classroom, pausing mid-scenario to decide how she responds
Choosing what to do next, in a classroom.

Dull on paper, hard to teach

Many of the students come from migrant families and low-income neighbourhoods, and food education reached them as a worksheet: abstract, clinical and a long way from what is on the table at home.

FoodStream wanted a lesson students would choose to do. That meant something to do with their hands.

What PTR built

A game kitchen where the recipe is the lesson: reading it is literacy, following it is measuring and chemistry, and the food carries the culture it comes from.

A man wearing a headset holds a jug at chest height in a kitchen, cupboards and a window behind him. A VR cooking scene.
Pouring from a jug at the bench.
A woman wearing a headset holds her hands above a bowl on a kitchen bench, a pan and utensils behind her. A VR cooking scene.
Hands over a bowl on the bench.
A woman wearing a headset shapes a translucent jug between her hands in a white kitchen. A VR cooking scene.
A jug shaped by hand in the headset.

Cooking is teamwork

FoodStream counts teamwork as part of the lesson: students cook and reflect in teams, and a kitchen only works when the people in it share it.

A simulated commercial training kitchen, stainless benches and plain pans. A young apprentice in the headset works at a bench while a chef instructor stands at the pass, arms folded.
An instructor watches an apprentice at the bench.
A head chef talks with a line cook. A VR training scenario for workplace and enterprise.
A chef checks in at the pass.
A wheelchair user demonstrates cooking to a woman. A VR training scenario for aged care and disability services.
A cooking demonstration from a wheelchair.

Built for every student in the room

Cook It was designed to be accessible from the start. Students who use wheelchairs, students with hearing impairments and students learning English play the same game as everyone else.

The ingredients are affordable ones and the recipes come from the cultures in the room, so the lesson looks like home.

"Many of us have likely found ourselves gazing out of a window during a training session, questioning the relevance of what we are learning. Traditional training methods can sometimes feel disconnected from real-life applications, leading to disengagement and a lack of tangible outcomes."

Simon Lowe, PTR's CEO.Simon Lowe
CEO, People Tech Revolution. Let's be prepared, Global Best Practice Group, August 2024

A teacher wearing a headset holds a small molecular model up to the light in a school science laboratory. A VR scene for education.
A teacher holds up a molecule.

The recipe is the curriculum

Reading the recipe is literacy. Measuring and scaling it is maths. Watching food change with heat and time is chemistry and biology. FoodStream built the lessons so a class meets all of it in one dish.

That mix is what FoodStream means by opening STEAM pathways: technology and cooking in the same lesson.

How it reached the classroom

FoodStream Network secured the funding for game development, teacher training and the program rollout, and collected data on what changed for students.

A teacher sits in a classroom mid-sentence, the kind of practice partner a learner practises a difficult conversation with before doing it for real
A teacher in a primary classroom, mid-sentence.

Teachers run it, FoodStream measures it

Teachers are trained to run the sessions themselves, in their own classrooms, with the headsets FoodStream brings in.

FoodStream's evaluation looked at three things: whether students chose to take part, what they remembered afterwards, and how long they stayed in the game.

What FoodStream measured

The evaluation ran in one classroom of 12 students. Every figure here is FoodStream Network's, from its own case study.

A VR training scenario in which a man stands by the counter of a small kitchenette beside a floating panel of choices, seen over the shoulder of the person in the headset.
Choosing what to do in the kitchenette.
12

students offered the Cook It VR session

9 of 12

chose to take part in the VR session

75%

recall when asked where an ingredient was, and to spell it

100%

stayed in the game for over eight minutes, often needing encouragement to stop

Figures as reported by FoodStream Network from its classroom evaluation.FoodStream Network, Food Education Case Study, 2025

A man wearing a headset gestures with one hand in a bright kitchen, a sink and cupboards behind him. A VR cooking scene.
Answering a prompt in the kitchen.

What changed for the students

FoodStream reported a marked improvement in students' understanding of nutrition and in their interest in it.

Inside the game, students read food labels readily, something FoodStream saw them avoid in a real kitchen. A room with no consequences changes what people are willing to try.

Cooking as a way into science

FoodStream's brief was food, language and technology in one lesson: a recipe read at the bench is also reading, measuring and chemistry, and the same skills carry into a laboratory.

A simulated university science laboratory, morning light through high windows. Two first-year students work at a bench, one wearing the headset, as a demonstrator walks the aisle behind them.
Two students at a laboratory bench.
Three people stand around a classroom table inspecting a large molecular model floating above it. A VR scene for education.
Three people inspect a molecular model.
A teacher wearing a headset gestures beside a blank whiteboard in an empty classroom. A VR scene for education.
A teacher gestures beside a blank board.

Want a program like this for your own classroom or team?

Open the contact form

Sources

FoodStream Network’s case study of the program, where each figure above is published.

A man wearing a headset holds a jug in a kitchen, from a VR cooking scene.

Interactive Learning Tools: Food Education Case Study

FoodStream Network, 2025

FoodStream Network's classroom case study of Cook It: the problem, the game, and the evaluation figures quoted above.

LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

Explore AI Studio Demos ↗
WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

Talk to Us.

Schedule an Intro Call