One organisation's need becomes a purpose-built experience on a short, published timeline. Rapid Custom Builds is the umbrella for PTR's Web, Mobile, Games, AI and XR work.
Rapid prototypes from two business days. Full builds up to eight working weeks. Each build starts with one organisation's problem and ends with something its people can use.
You see working builds in sprints, not a single reveal at the end.
A rapid build works best when the problem is clear enough to test in visible sprints. The rest is PTR's job.
The brief names who the build is for, what they must be able to do, and what would count as proof. It also names what cannot change: the devices in the room, the systems it has to talk to, the date it is needed by.
PTR brings the studio: a pair on the build, a working version early, and a review with the people who will use it before anything is polished.
Steps a client can see, each with something to open at the end of it.
Brief defines the problem, the outcome and the constraints. Build turns the idea into something people can use. Test puts it in front of the people who matter. Refine changes what the test showed. Ship deploys it and keeps evolving it.
A fast build trades some scope for speed, so it suits a well-defined problem.
When the brief is still being worked out, or the build has to integrate closely with existing systems and content, a longer engagement with more co-design is the better fit.
"It's kind of like being in a big prototyping sandpit. We're also really lucky that the extended reality (XR) community in Australia is so advanced and supportive."
Leonie Sanderson
Co-founder, People Tech Revolution, on building from Australia. Startup Spotlight, Aerospace Xelerated, 2023
The same steps produce a browser page, a phone app, a game, an AI experience or a headset scene. These are the shapes they take.
The stages describe how PTR works on every project; the build steps above are the timeline a rapid-build client sees.
Discovery and consultation establish the goals and the right technology. Co-design workshops shape the experience with the client's team. Prototyping and development build the environments, characters and features.
Testing and deployment prepare it for its platforms, with analytics and support included. Ongoing support lets it evolve after launch.
The full detail of each stage is on our approach.
When the build is a physical thing, or a scene around one, the first prototype is a model a person can walk around before anything is manufactured.
A digital human starts as a wireframe, and a shipped build keeps changing as its owner learns what people do with it.
Characters in a PTR build are made in stages: a rigged figure first, then the face, the clothes and the voice, each checked with the client before the next layer goes on.
That order is what keeps a rapid build rapid: a character can be tested for pace and posture long before it looks finished.
More shapes that pace, before a build is finished: a floating brief handed over, and one person's presence reflected back to them.
The capabilities a rapid build draws on, and the process page behind all of them.



Have a brief that needs a fast, working prototype?
One organisation's need becomes a purpose-built experience on a short, published timeline. Rapid Custom Builds is the umbrella for PTR's Web, Mobile, Games, AI and XR work.
Rapid prototypes from two business days. Full builds up to eight working weeks. Each build starts with one organisation's problem and ends with something its people can use.
You see working builds in sprints, not a single reveal at the end.
A rapid build works best when the problem is clear enough to test in visible sprints. The rest is PTR's job.
The brief names who the build is for, what they must be able to do, and what would count as proof. It also names what cannot change: the devices in the room, the systems it has to talk to, the date it is needed by.
PTR brings the studio: a pair on the build, a working version early, and a review with the people who will use it before anything is polished.
Steps a client can see, each with something to open at the end of it.
Brief defines the problem, the outcome and the constraints. Build turns the idea into something people can use. Test puts it in front of the people who matter. Refine changes what the test showed. Ship deploys it and keeps evolving it.
A fast build trades some scope for speed, so it suits a well-defined problem.
When the brief is still being worked out, or the build has to integrate closely with existing systems and content, a longer engagement with more co-design is the better fit.
"It's kind of like being in a big prototyping sandpit. We're also really lucky that the extended reality (XR) community in Australia is so advanced and supportive."
Leonie Sanderson
Co-founder, People Tech Revolution, on building from Australia. Startup Spotlight, Aerospace Xelerated, 2023
The same steps produce a browser page, a phone app, a game, an AI experience or a headset scene. These are the shapes they take.
The stages describe how PTR works on every project; the build steps above are the timeline a rapid-build client sees.
Discovery and consultation establish the goals and the right technology. Co-design workshops shape the experience with the client's team. Prototyping and development build the environments, characters and features.
Testing and deployment prepare it for its platforms, with analytics and support included. Ongoing support lets it evolve after launch.
The full detail of each stage is on our approach.
When the build is a physical thing, or a scene around one, the first prototype is a model a person can walk around before anything is manufactured.
A digital human starts as a wireframe, and a shipped build keeps changing as its owner learns what people do with it.
Characters in a PTR build are made in stages: a rigged figure first, then the face, the clothes and the voice, each checked with the client before the next layer goes on.
That order is what keeps a rapid build rapid: a character can be tested for pace and posture long before it looks finished.
More shapes that pace, before a build is finished: a floating brief handed over, and one person's presence reflected back to them.
The capabilities a rapid build draws on, and the process page behind all of them.
Have a brief that needs a fast, working prototype?