Our Work / Industries

Healthcare conversations you get one attempt at

Bedside, triage desk and family room: the conversations clinical staff usually get one attempt at.

Choosing what to say at the bedside.

Somewhere to get it wrong first

PTR's healthcare work gives clinical and hospital staff somewhere to rehearse difficult conversations, bias awareness and speaking up.

Nothing in the room can be harmed, so staff practise the same scenario as many times as they need before they meet it on a shift.

That practice runs in hospitals in Australia and in the United States. Clinical teams at Mater Education and at Mayo Clinic each shaped what their own staff would rehearse.

The same duty, a different rulebook

In the United States it arrives as workplace violence prevention

An accredited hospital anywhere in the country carries a named training obligation, and several states go further and say how the training has to be delivered.

A charge nurse in green scrubs briefs nurses at a ward station, a headset visible among them.
The ward station briefing, rehearsed.

The accreditor names the content

The Joint Commission requires training at hire, annually, and whenever the program changes, and it names what the training covers: de-escalation, nonphysical intervention skills, physical intervention techniques and response to emergency incidents. Documentation is required.

That is the American counterpart of the actions above, in one citation rather than two. A state-by-state view sits alongside it, because the accreditor is rarely the only rule a hospital is meeting.

A clinician wearing a headset stands at a hospital bedside facing a simulated patient propped up on pillows, practising the bedside conversation in a ward that looks like the ward.
A presenter introduces the hospital training build.

Two states wrote the method into law

California’s health care standard requires an opportunity to practise the techniques with the colleagues you work with, and a meeting to debrief the practice session. Nevada copied it and added a record of every session.

That is the same thing PTR builds, described by a legislature. Where you set it up that way, what comes out the other side is the register an assessor reads, which is the part a course alone never produces.

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Clinical education and mandatory training

The training program the assessor asks to see

An assessor wants to see a program that runs, and a list of who has been through it.

A corridor handover seen from inside the simulation: two nurses pause between rooms, one holding a clipboard, a floating panel of notes beside them.
A handover practised in the corridor.

The corridor is the classroom

At handover two nurses stop between rooms, and one of them has to raise something the other would rather not hear. It is over quickly. Nobody books a lecture for it, and a whole shift can turn on the way it goes.

A participant rehearses in the headset while observers watch from another part of the room.
Your assessors see a program that runs, with the register of who rehearsed what and when.

Inside the mandatory program you already run

NSQHS Action 1.20, set by the Australian Commission on Safety and Quality in Health Care, asks a health service to run a mandatory training program and monitor who takes part. PTR builds the rehearsal inside that program, so the same scenario runs until it holds.

Action 5.34 (explained here) asks for de-escalation that protects patients, families and the workforce. The agitated relative, the triage counter and the corridor update above are that practice, rehearsed well before the shift that needs them.

For Directors of Clinical Services

The conversation nobody wants to lead

Each scenario below is a moment somebody has to lead, rehearsed first.

A clinician wearing a headset stands at a hospital bedside facing a simulated patient propped up on pillows, practising the bedside conversation in a ward that looks like the ward.
A bedside conversation in a ward bay.
A simulated emergency department triage desk at night. A triage nurse in the headset sits at the desk while a man stands at the counter, agitated but not aggressive.
A man at the emergency triage counter.
A simulated community mental health room. A man in his mid-twenties sits forward, elbows on his knees; a clinician in the headset sits back, giving him room, holding the silence.
Giving someone room, and holding the silence.

The family room and the corridor

Two more moments somebody has to lead, with the same few minutes to lead them in.

A simulated hospital family room, soft light through a frosted window. A couple sit together; a midwife in the headset sits opposite, the family conversation practised before it is needed.
A midwife sits opposite a couple.
A consultant speaks with a family member. A VR training scenario for healthcare.
Updating a family in the corridor.

Posture and language, before the words

Two habits decide how a conversation lands: whether you speak to the person or over them, and whether you get down to their level. Both loops below are that decision, made in the room.

A simulated GP consulting room. A woman in her sixties sits with an interpreter beside her, a doctor in the headset speaking to the patient, not the interpreter.
Speaking to the patient, not to the interpreter.
A simulated ward bay at three in the morning, a low light over the bed. A woman lies awake; a night nurse in the headset crouches to her level.
A nurse crouches to a patient's level.

Work in this sector

Mater Education evaluated its pilot with the staff who took it, and reported strong engagement. The Mayo Clinic program sits behind two peer-reviewed papers with a six to eight month follow-up.

PTR's healthcare VR promo

What the work looks like on a ward

A short film of PTR's healthcare training, in the rooms it is built for.

The Mater Education and Mayo Clinic programs below are that work in practice, with the evidence each of them published.

Mater Education

Speaking with Good Judgement

Feedback conversations, practised inside recreations of the real rooms they happen in.

A clinician wearing a headset sits knee to knee with a simulated client who is talking and gesturing, rehearsing the hard conversation before it has to happen for real.
A clinician rehearses the hard conversation.

A program moved into the headset

Mater Education, part of the Mater hospital group in Queensland, worked with PTR, Mater Foundation and Advance Queensland to bring its Speaking with Good Judgement program into VR.

Staff practise feedback conversations inside branched scenarios filmed in real Mater rooms. It was delivered face to face to more than 60 staff, and Mater's own evaluation reported these results.

"The evaluation showed great results, with a strong use case for VR to improve communication in health settings."

Leonie Sanderson, co-founder of People Tech Revolution, arms folded and laughing.Leonie Sanderson
Co-founder, People Tech Revolution, on a VR program built into an Australian healthcare provider's existing training. Startup Spotlight, Aerospace Xelerated, 2023

A nurse leader wearing a headset stands in a ward corridor facing two simulated colleagues, one of whom has looked away, deciding whether to say something.
A nurse leader decides whether to speak up.
93%

enjoyed the experience

90%

reported an increase in their concentration

77%

found VR more engaging than face to face

96%

wanted more VR-based learning

Figures as reported by Mater Education following its program evaluation.Mater Education, immersive learning pilot closure report, 2025

An older patient sits propped up in bed and speaks to camera in his own time, the practice partner a learner practises a healthcare conversation with
A patient speaks in his own time.

What the wider evidence says

Mater's figures come from its own pilot. A 2025 study of 36 novice nurses, published in Healthcare, found immersive VR speak-up training workable for building speaking-up and feedback skills.

Its authors call for larger replication.

Read the Mater Education case studySpeaking up for safety training

What a first engagement looks like

One cohort, then your own facilitators

How a hospital starts with PTR, in the order it happened at Mater.

Inside the Mater build: an older patient sits up in a hospital bed, a meal tray across the blanket, curtains drawn beside him.
Inside the Mater build, at the bedside.

How it started at Mater

A hospital rarely buys a training program outright. It funds a pilot, puts one cohort through it, and then asks the question that decides everything that follows: can we run this ourselves next year, without you in the room?

An instructor stands beside parts in the bay. A first person VR training scenario for immersive training and roleplay, seen through the headset.
Your own facilitators run the sessions after the handover, on the equipment the pilot proved.

A funded pilot, a measured cohort, a handover

Mater's own pilot was co-funded, with a $40,000 Advance Queensland grant and $110,000 from Mater Education. The first cohort ran with PTR in the room, and Mater evaluated the results afterwards with the staff who took part.

Then Mater's own facilitators were trained to run the sessions, and the program has run on Mater’s own facilitators since. A funded pilot, then a measured cohort, then a handover: that is what a first engagement with PTR looks like.

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Mayo Clinic

A Day In a Lifetime

A VR series for nurse and social worker leaders, and what it changed.

Two hands reach gently toward a patient's forearm resting on a blanket, a first-person moment from one of PTR's role-play and rehearsal scenarios.
Two hands reach toward a forearm.

Empathy that was still there months later

At Mayo Clinic in the United States, nurse and social worker leaders took part in A Day In a Lifetime, a VR series People Tech Revolution co-designed with the Mayo Clinic team.

It was offered to 1,149 leaders, and two peer-reviewed papers found statistically significant gains in empathy and in willingness to act as an upstander, with most gains still present six to eight months later.

Read the Mayo Clinic case study

XRHealth Australia

Transport and recovery

Getting back behind the wheel at a pace the driver sets, with someone beside them.

A supervisor wearing a headset sits beside a simulated driver in a depot crib room, the driver quiet and holding a mug, practising a return-to-work conversation.
A return-to-work conversation in the crib room.

The road comes back slowly

With XRHealth Australia, PTR builds immersive experiences that reintroduce the driving environment at a controlled pace.

Guided regulation and confidence-building scenarios support people recovering after critical incidents, and the return-to-work conversation is rehearsed in the room it will happen in.

What the people who ran it said

A clinical educator and a delivery partner, in their own words.

"PTR demonstrated a profound understanding of the intricacies of human behaviour."

Keia Hobbs, MD, University of Illinois Chicago.Keia Hobbs, MD
University of Illinois Chicago

"Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios."

Martine McCash, Vice President of Services at XRHealth Australia.Martine McCash
Vice President, Services, XRHealth Australia

Questions people ask before the first cohort

Five come up in nearly every first conversation. Here they are, in the words they get asked in.

A charge nurse briefs two nurses. A VR training scenario for healthcare.
A charge nurse briefs two nurses.

Does everyone need a headset?

No. The same conversation runs typed at the ward desk or spoken aloud in the bay, on screens the unit already owns. The headset is the deepest version of the practice, not the only way to get it.

How long does one session take?

Short enough to fit a real shift. One exchange works at the station between admissions, and another fits on the way back down the corridor. Nobody has to be released for a day.

Two nurses discuss a handover at the station. A VR training scenario for healthcare.
Two nurses discuss a handover at the station.

Does this count towards our mandatory training program?

Action 1.20 asks a health service to implement a mandatory training program and to monitor the workforce's participation in it. This sits inside the program you already run, so the attendance column and the practice column come from the same place.

Who runs it once the first cohort is finished?

Your own educators. At Mater Education the facilitators were trained to run the program, and it has run on Mater’s own facilitators since.

A prosthetic-legged physiotherapist stands beside an exercise-bike user. A VR training scenario for healthcare.
Coaching someone through cardiac rehab.

What do we hold at the end that an executive will read?

Mater ran its own evaluation and reported the result under its own name, and that closure report is in the evidence list above. Ask for the same shape here: your questions, your participants, your report.

The minutes a shift gives you

Practice has to fit the ward, not the other way round. These are the two moments it fits into: sitting down at the station, and moving between one bay and the next.

A nurse in scrubs sits in profile at a darkened ward station, a stack of glowing message panels beside her.
Working through it at the station.

Sitting down for two minutes

The station between admissions is long enough to work through one exchange. Nothing has to be booked and nothing has to be scheduled, because the clinician is already at the screen.

A nurse in scrubs walks toward the camera down a dark hospital corridor, a ribbon of light running across the frame.
Rehearsing out loud on the way back.

Or on the way back down the corridor

Spoken practice travels with the shift. The same exchange can be run out loud between bays, which is where most of a ward day is spent.

A few minutes, in whatever room you get

Wards, consulting rooms, doorsteps and staff rooms rarely give a clinician more than a few minutes. These scenarios put a practitioner in each of those rooms, with the clock the room really allows.

A charge nurse briefs two nurses. A VR training scenario for healthcare.
A charge nurse briefs two nurses.
A midwife leans toward a new mother. A VR training scenario for healthcare.
A midwife leans toward a new mother.
A clinician sits with a young woman outside. A VR training scenario for healthcare.
A clinician sits with a young woman outside.

The quiet parts of a shift

A handover at the station and the minutes between patients are where a day gets processed, and where the habits practised above either hold or slip.

Two nurses discuss a handover at the station. A VR training scenario for healthcare.
Two nurses discuss a handover at the station.
A nurse sits alone with a mug. A VR training scenario for healthcare.
A nurse sits alone with a mug.

Care that carries on after the appointment

Where the work follows people home, and the drive between visits.

A prosthetic-legged physiotherapist stands beside an exercise-bike user. A VR training scenario for healthcare.
Coaching someone through cardiac rehab.
A palliative care nurse talks with a visitor. A VR training scenario for healthcare.
A palliative care nurse talks with a visitor.
An oncology nurse talks with a reclining man. A VR training scenario for healthcare.
Sitting with a patient through an infusion.

The consult room and the car

Where the work follows people home, and the minutes between visits that reset a clinician.

A dietitian leans toward a client. A VR training scenario for healthcare.
A dietitian leans toward a client.
A community nurse sits alone in a carpark. A VR training scenario for healthcare.
Resetting in the car between visits.

Through the headset in healthcare

The same moments from inside the scenario: a ward round, a triage bay, a medication room, a maternity check.

A wheelchair-using senior clinician leads a ward round. A first person VR training scenario for healthcare, seen through the headset.
A senior clinician leads a ward round.
A man waits at the triage bay counter. A first person VR training scenario for healthcare, seen through the headset.
A man waits at the triage bay counter.
A pharmacist stands at the medication room bench. A first person VR training scenario for healthcare, seen through the headset.
A pharmacist at the medication room bench.

Standing where the patient stands

Three moments shot from the patient's side of the room.

A patient sits with a dental assistant nearby. A first person VR training scenario for healthcare, seen through the headset.
A patient sits with a dental assistant nearby.
An older man attends a clinic with family. A first person VR training scenario for healthcare, seen through the headset.
An older man attends a clinic with family.
Relative gestures beside a facilitator. A first person VR training scenario for healthcare, seen through the headset.
A relative gestures beside a facilitator.

The same conversation, without the headset

Ward time comes in the gaps. A written or spoken practice partner runs on the screen already at the desk, so a hard exchange can be rehearsed in the minutes that are free.

A man in a cardigan stands in a darkened hospital corridor beside a stack of glowing message panels.
Working through a hard exchange in writing.

Typed, at the ward desk

Written practice lets a clinician try a sentence, read it back, and change one word before saying it to a patient or a family.

A man stands in a darkened ward bay, a ribbon of light running across the frame as he speaks.
Saying the words out loud first.

Spoken, in the bay

Speaking changes the exercise. Hearing your own phrasing is where most bedside conversations are decided, and that is the part a written run cannot rehearse.

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Sources

Each figure above, with its authors and a link to the original.

Two hands hover over the console, a first-person moment from one of PTR's perspective-taking VR training scenarios.

A virtual reality intervention to increase interracial empathy and upstander behaviors in nursing leaders

Social Science & Medicine, 2025

Phelan, S. M., Burkhartzmeyer, H. L., Standen, E. C., Arcand, L. L., Kiker, K. M., Simiele, K. C., Proulx, A. L., Storsveen, A. S., Deng, Y., Foote, J. M., Kumbamu, A., Prakaashana, A. N., and Nelson, D. E.

Two nurses in headsets facing each other in a hospital ward, ready for a difficult conversation.

Promoting Nursing Diversity, Equity, and Inclusion Through Virtual Reality Learning

The Journal of Nursing Administration, 2024

Nelson, D. E., Burkhartzmeyer, H. L., Kiker, K. M., Simiele, K. C., Proulx, A. L., Arcand, L. L., Alcock, L. R., Frederick, R. K., Phelan, S., and Storsveen, A. S.

A man wearing a headset stands in a hospital staff room, a colleague with a lanyard in the foreground, a clock and microwave behind him. A VR scenario set in a hospital.

Mater Immersive Learning Pilot closure report

Mater Education, 2025

Mater Education's own closure report for Speaking with Good Judgement: Through the Looking Glass.

A cafe scenario for practising supported movement.

Effectiveness of an Immersive Virtual Reality Simulation Speak-Up Training Program for Patient Safety in Novice Nurses

Healthcare (MDPI), 2025

The author list is not held by PTR. The DOI above resolves to the published paper.

Two nurses pause in a hospital corridor, one holding a clipboard, a floating panel of notes beside them.

Clinical Governance Standard, Action 1.20

Australian Commission on Safety and Quality in Health Care

The health service organisation implements a mandatory training program to meet its requirements under the standards, and monitors the workforce's participation in training.

A triage nurse in the headset sits at an emergency department desk while a man stands at the counter, gesturing with both hands.

Comprehensive Care Standard, Action 5.34

Australian Commission on Safety and Quality in Health Care

The health service organisation has processes to support collaboration with patients, carers and families to identify patients at risk of becoming aggressive or violent, implement de-escalation strategies, and safely manage aggression and minimise harm to patients, carers, families and the workforce.

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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
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