A build that starts from the phone already in your people’s pockets: touch, a small screen, and use on the move.
The moment
A floor supervisor at a distribution centre has a new starter beside her, a forklift reversing behind them, and the induction on a laptop in an office she will not see until the break. The phone in her hand is the training room. What she needs is one screen, one choice and one next step, usable while standing up.
The timeline
Mobile follows the Fast Builds timeline used for Web, Games, AI and XR: rapid prototypes from 2 business days, with full builds up to 8 working weeks. PTR delivers custom-built training experiences on desktop, mobile, VR headsets and tablets, and runs its own surfaces the same way: a tablet check-in in the waiting room, a phone build passed across the table.
Need a mobile or AR build for your own team?
Why the phone
One screen, two thumbs, and whatever attention the room has left over. The model, the choice and the next step all rise out of that and stay usable by someone who is standing up. It is the format that reaches the people who are never at a desk, which is most of the people these builds are for.
Where it fits
A mobile-first build works away from a desk: on a factory floor, in a classroom, at an event or wherever someone already carries a phone. It trades some of the depth of a desktop or headset build for that convenience, which makes it right for an early prototype or a companion to a larger experience. Choose it when use on the move matters more than a larger screen or a headset’s presence.
Through the headset
When the headset is already part of the job, the same build runs inside it: the portrait cards stacked in front of the user, a swipe on a card the size of a door, a move between checkpoints. Same content, same choices, a bigger room.
Need a mobile or AR build for your own team?
A build that starts from the phone already in your people’s pockets: touch, a small screen, and use on the move.
The moment
A floor supervisor at a distribution centre has a new starter beside her, a forklift reversing behind them, and the induction on a laptop in an office she will not see until the break. The phone in her hand is the training room. What she needs is one screen, one choice and one next step, usable while standing up.
The timeline
Mobile follows the Fast Builds timeline used for Web, Games, AI and XR: rapid prototypes from 2 business days, with full builds up to 8 working weeks. PTR delivers custom-built training experiences on desktop, mobile, VR headsets and tablets, and runs its own surfaces the same way: a tablet check-in in the waiting room, a phone build passed across the table.
Need a mobile or AR build for your own team?
Why the phone
One screen, two thumbs, and whatever attention the room has left over. The model, the choice and the next step all rise out of that and stay usable by someone who is standing up. It is the format that reaches the people who are never at a desk, which is most of the people these builds are for.
Where it fits
A mobile-first build works away from a desk: on a factory floor, in a classroom, at an event or wherever someone already carries a phone. It trades some of the depth of a desktop or headset build for that convenience, which makes it right for an early prototype or a companion to a larger experience. Choose it when use on the move matters more than a larger screen or a headset’s presence.
Through the headset
When the headset is already part of the job, the same build runs inside it: the portrait cards stacked in front of the user, a swipe on a card the size of a door, a move between checkpoints. Same content, same choices, a bigger room.
Need a mobile or AR build for your own team?