Fast Builds

Mobile experiences

A build that starts from the phone already in your people’s pockets: touch, a small screen, and use on the move.

A digital twin site for phones.

The moment

One thumb free, on a floor that does not stop

A floor supervisor at a distribution centre has a new starter beside her, a forklift reversing behind them, and the induction on a laptop in an office she will not see until the break. The phone in her hand is the training room. What she needs is one screen, one choice and one next step, usable while standing up.

Three people use a phone across checkpoints. A rapid prototyping scenario for fast builds, from idea to working product.
Your staff run the induction across the floor checkpoints on the phone they already carry.
Two people stand over phone task objects. A rapid prototyping scenario for fast builds, from idea to working product.
Your build survives the interruption: the forklift passes, the task is where they left it.
A tester types a message into a phone beside a designer. An AI roleplay scenario for digital twins.
Your controls sit where a thumb reaches, tested beside the designer before they ship.

The timeline

From a working prototype in days to PTR’s own surface on a phone

Mobile follows the Fast Builds timeline used for Web, Games, AI and XR: rapid prototypes from 2 business days, with full builds up to 8 working weeks. PTR delivers custom-built training experiences on desktop, mobile, VR headsets and tablets, and runs its own surfaces the same way: a tablet check-in in the waiting room, a phone build passed across the table.

The tablet check-in, tried in the waiting room it is for. A rapid prototyping scenario for mobile experiences, from idea to working product.
Your visitors check in on a tablet in the waiting room, on PTR’s own surface.
A designer tests controls beside a tester. A rapid prototyping scenario for mobile experiences, from idea to working product.
Your controls are sized for real thumbs, tested beside a tester before launch.
A key-shaped token moves an app package. A rapid prototyping scenario for fast builds, from idea to working product.
Your app package is signed and released with a checked key, not a shared password.

Need a mobile or AR build for your own team?

Open the contact form

Why the phone

The whole build has to come out of the device already in the pocket

One screen, two thumbs, and whatever attention the room has left over. The model, the choice and the next step all rise out of that and stay usable by someone who is standing up. It is the format that reaches the people who are never at a desk, which is most of the people these builds are for.

Two hands hold a plain phone in a dark room while small glowing shapes rise out of its screen.
Your small world rises out of the phone, so the model is where the learner is.
A reviewer swipes through portrait cards. A rapid prototyping scenario for fast builds, from idea to working product.
Your reviewers swipe through portrait cards the way your users will, before sign-off.
Two developers watch media tiles appear. A rapid prototyping scenario for fast builds, from idea to working product.
Your media tiles load on the network your staff have, not the one in the studio.

Where it fits

What a mobile-first build is good for, and what it is not

A mobile-first build works away from a desk: on a factory floor, in a classroom, at an event or wherever someone already carries a phone. It trades some of the depth of a desktop or headset build for that convenience, which makes it right for an early prototype or a companion to a larger experience. Choose it when use on the move matters more than a larger screen or a headset’s presence.

Three reviewers use a phone beside lights. A rapid prototyping scenario for fast builds, from idea to working product.
Your event visitors glance at the phone companion beside the main experience.
A robot arm on a bench, adjusted by hand in a headset, a rapid prototyping scenario for fast builds.
Your engineers test a gesture beside the equipment, on the phone, not in a lab.
A boat designer checks the hull shape in the workshop.
Your designers check the hull shape on a tablet at the bench where it is being built.

Through the headset

The same cards, inside a headset

When the headset is already part of the job, the same build runs inside it: the portrait cards stacked in front of the user, a swipe on a card the size of a door, a move between checkpoints. Same content, same choices, a bigger room.

A person stands beside stacked translucent portrait cards. A first person rapid prototyping scenario for mobile experiences, seen through the headset.
Your users stand beside the stacked portrait cards and pick one.
A person swipes a large card. A first person rapid prototyping scenario for mobile experiences, seen through the headset.
Your users swipe a card the size of a door and feel the choice.
Two users move between mobile checkpoints. A first person rapid prototyping scenario for mobile experiences, seen through the headset.
Your users move between checkpoints inside the headset, as they would on the floor.

Need a mobile or AR build for your own team?

Open the contact form
Related PTR work
LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
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The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

Explore AI Studio Demos ↗
WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

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