A VR title that puts you inside the experience of social anxiety at work, designed from lived experience, so the feeling is felt from the inside rather than described from the outside.
Most people know a colleague who goes quiet in meetings. Few know what the room feels like from that seat. Speak to Me Normally puts you in it.
The emotional turmoil people with social anxiety often endure is what the title is built to convey, from the inside rather than described from the outside.
After the headset comes off, colleagues talk about how they speak to each other, which is the point of the title.
A team cannot change how it treats an anxious colleague until it has felt what its usual way costs. This title gives a whole team that feeling in the same session.
The debrief turns it into agreements about how the team speaks, asks and waits.
The scenes are first person. The person opposite is close enough to read, and the answer cannot be put off.
"Our ethos from the beginning has been about co-designing solutions alongside people with lived experiences."
Simon Lowe
CEO, People Tech Revolution. SAE University College, 2018
The title runs between 4 and 10 minutes, with dialogue choices inside the headset, and PTR delivers Library sessions with a facilitated group debrief. Some features need an internet connection; the Library collects no personal data, though it may collect app-improvement and analytics data.
Speak to Me Normally was designed from lived experience of social anxiety. It sits within PTR's Equal Reality VR suite, alongside Everyday Inclusion and Finding Common Ground.
Inside the headset the learner picks from dialogue choices, so the scene answers the way a real colleague would.
That is why the title works as practice and not only as a perspective: the learner has to speak, and hears what happens next.
Remote check-ins, mentoring sessions and branching conversations: the same discomfort shows up wherever a colleague has to find the first word, at any age and with any need for support.
The other Library titles, each built for one conversation, and the PTR pages that put them to work.






Want to bring Speak to Me Normally to your own team?
Each source, linked to the original.

The interview the quote above comes from, on co-designing with people who have lived the experience.

How PTR delivers Library titles with clients, including the Etihad Airways and Metro Trains programs.
A VR title that puts you inside the experience of social anxiety at work, designed from lived experience, so the feeling is felt from the inside rather than described from the outside.
Most people know a colleague who goes quiet in meetings. Few know what the room feels like from that seat. Speak to Me Normally puts you in it.
The emotional turmoil people with social anxiety often endure is what the title is built to convey, from the inside rather than described from the outside.
After the headset comes off, colleagues talk about how they speak to each other, which is the point of the title.
A team cannot change how it treats an anxious colleague until it has felt what its usual way costs. This title gives a whole team that feeling in the same session.
The debrief turns it into agreements about how the team speaks, asks and waits.
The scenes are first person. The person opposite is close enough to read, and the answer cannot be put off.
"Our ethos from the beginning has been about co-designing solutions alongside people with lived experiences."
Simon Lowe
CEO, People Tech Revolution. SAE University College, 2018
The title runs between 4 and 10 minutes, with dialogue choices inside the headset, and PTR delivers Library sessions with a facilitated group debrief. Some features need an internet connection; the Library collects no personal data, though it may collect app-improvement and analytics data.
Speak to Me Normally was designed from lived experience of social anxiety. It sits within PTR's Equal Reality VR suite, alongside Everyday Inclusion and Finding Common Ground.
Inside the headset the learner picks from dialogue choices, so the scene answers the way a real colleague would.
That is why the title works as practice and not only as a perspective: the learner has to speak, and hears what happens next.
Remote check-ins, mentoring sessions and branching conversations: the same discomfort shows up wherever a colleague has to find the first word, at any age and with any need for support.
The other Library titles, each built for one conversation, and the PTR pages that put them to work.
Want to bring Speak to Me Normally to your own team?
Each source, linked to the original.

The interview the quote above comes from, on co-designing with people who have lived the experience.

How PTR delivers Library titles with clients, including the Etihad Airways and Metro Trains programs.