XR / PTR VR Library

Speak to Me Normally

A VR title that puts you inside the experience of social anxiety at work, designed from lived experience, so the feeling is felt from the inside rather than described from the outside.

The staff room, from the learner's place.
A colleague leans in to speak.
A colleague leans in to speak.

The meeting, felt the way an anxious colleague feels it

Most people know a colleague who goes quiet in meetings. Few know what the room feels like from that seat. Speak to Me Normally puts you in it.

The emotional turmoil people with social anxiety often endure is what the title is built to convey, from the inside rather than described from the outside.

What changes for your organisation

After the headset comes off, colleagues talk about how they speak to each other, which is the point of the title.

A team leader checks in with a colleague at her desk.
A check-in at the desk.

A team that talks differently

A team cannot change how it treats an anxious colleague until it has felt what its usual way costs. This title gives a whole team that feeling in the same session.

The debrief turns it into agreements about how the team speaks, asks and waits.

Seen from the inside

The scenes are first person. The person opposite is close enough to read, and the answer cannot be put off.

An interviewer faces you across a spare room, seen through the headset.
An interview, from the chair that dreads it.
A new starter waits in a staff kitchen, seen through the headset.
Starting a conversation in the staff kitchen.
Three colleagues sit at a round table in a meeting room, one wearing the headset, one turned to a wall screen.
A hybrid meeting turns towards you.
"Our ethos from the beginning has been about co-designing solutions alongside people with lived experiences."

Simon Lowe, PTR's CEO.Simon Lowe
CEO, People Tech Revolution. SAE University College, 2018

How a session runs

The title runs between 4 and 10 minutes, with dialogue choices inside the headset, and PTR delivers Library sessions with a facilitated group debrief. Some features need an internet connection; the Library collects no personal data, though it may collect app-improvement and analytics data.

A participant rehearses in the headset while two observers watch from another part of the room.
A group takes turns in the headset.
A learner repeats a quiet task inside a fully simulated room.
Running the same moment again, quietly.
A participant discusses an XR rehearsal with a facilitator.
Talking it over with the facilitator.

Designed from lived experience

Speak to Me Normally was designed from lived experience of social anxiety. It sits within PTR's Equal Reality VR suite, alongside Everyday Inclusion and Finding Common Ground.

Two people rehearse a standing workplace conversation.
A standing conversation, rehearsed in place.

Choices you make in your own words

Inside the headset the learner picks from dialogue choices, so the scene answers the way a real colleague would.

That is why the title works as practice and not only as a perspective: the learner has to speak, and hears what happens next.

The rooms where speaking up is hardest

Remote check-ins, mentoring sessions and branching conversations: the same discomfort shows up wherever a colleague has to find the first word, at any age and with any need for support.

An employee meets a remote colleague on screen from home.
A remote check-in.
A senior leader listens to a younger colleague in an office.
A mentoring conversation.
A learner selects a role-play object inside a VR scene.
Choosing what to say next.
A woman in her seventies faces her own reflection beside a floral armchair in a sunlit lounge room.
An older woman rehearses what to say.
A blind man in his seventies walks with a long cane through an aged-care entrance foyer, an orientation worker beside him.
Guiding a resident who uses a cane.

The rest of the Library

The other Library titles, each built for one conversation, and the PTR pages that put them to work.

Want to bring Speak to Me Normally to your own team?

Open the contact form

Sources

Each source, linked to the original.

A facilitator adjusts a headset for a seated learner.

Brisbane studio redefines conversation on ageism

SAE University College, 2018

The interview the quote above comes from, on co-designing with people who have lived the experience.

An observer and a participant share a perspective-taking room.

Everyday Inclusion: built with Cornell University

People Tech Revolution

How PTR delivers Library titles with clients, including the Etihad Airways and Metro Trains programs.

LABS DEMOS

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Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

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The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

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See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

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