XR

Mixed Reality (MR)

In mixed reality, digital objects share and respond to a person's physical room in real time. They can rest on real surfaces, disappear behind furniture and remain anchored between sessions.

For a fuller explanation of how MR works and where it is used, see What is mixed reality?

A clinical scenario with a holographic patient.
A clinician meets a holographic patient.
Key takeaway

PTR uses MR for realistic practice that keeps the room, furniture and equipment in play while adding holographic people and objects.

PTR builds virtual, augmented and mixed reality for realistic practice. MR uses the same method as its VR work: a safe environment, real pressure, the learner's own choice and a debrief afterwards.

Fully real Fully virtual Real environment Augmented reality (AR) Augmented virtuality (AV) Virtual environment (VR) Mixed reality (MR) Milgram and Kishino, 1994
A woman wearing a mixed-reality headset stands where a plain unlit room with a door and a chair meets a wall of coloured light and floating panels.
A room split between real and digital.

One room, two halves

The room stays, and the digital half has to obey it.

The continuum above is a line on a page. In a room it is one person, seeing the desk and the doorway they already know, plus objects that were not there a moment ago and that behave as though the walls apply to them.

Everything else follows from that: the mapping that measures the room, the occlusion that lets real furniture hide a digital figure, and the reason a group can keep talking to each other while it happens.

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The same method, brought into the workplace

VR takes the learner into a virtual setting. MR brings the scenario into the workplace: a holographic patient can appear at a real bedside, and learners can rehearse a procedure with real equipment.

VR remains PTR's larger body of delivery and accounts for most of its detailed case material.

Two people watch a spatial mesh form. A VR training scenario for mixed reality.
Your room is mapped as a spatial mesh, so the digital half knows where your walls are.
A clinician addresses a holographic patient. A VR training scenario for mixed reality.
Your clinicians address a holographic patient at a real bedside, with the real equipment in reach.
A participant aligns a virtual part. A VR training scenario for mixed reality.
Your trainees align a virtual part on the real table it will sit on.

What the room map makes possible

MR builds a working 3D understanding of the room. Digital content can hide behind real furniture, collide with real surfaces or stay fixed to one wall between sessions.

That spatial integration usually separates MR headsets and software from simpler AR overlays, although commercial hardware blurs the line and modern standalone headsets increasingly support both MR and AR.

A holographic ball passes behind a chair. A VR training scenario for mixed reality.
Your holographic figure passes behind a real chair, so the scene reads as the room it is in.
Three people inspect a virtual panel. A VR training scenario for mixed reality.
Your group inspects a panel fixed to one wall, and it is still there next session.
A holographic instrument rests on a table. A first person VR training scenario for mixed reality, seen through the headset.
Your instrument rests on a real table, seen from inside the headset.

Practical considerations

Mixed reality headsets cost more and are less common than phone AR or standalone VR. Most must map the room to anchor digital objects, raising privacy and consent questions when scanning someone else's space.

Occlusion, where a real object hides a virtual one, varies by device and lighting. Room maps can drift or need rescanning when furniture moves.

A worker wearing a headset stands at a workshop bench while soft blue outline guidance floats over the parts of an unbranded machine.
Guidance anchored to the machine itself.

A 2019 CHI paper surveying academics and industry experts found six partially competing notions of MR. Researchers do not agree on a single definition. Scope an MR proposal on its own terms rather than as a swap for an existing VR build.

To compare MR with virtual and augmented reality directly, see VR vs AR vs MR: Understanding the Differences. Talk to us about an MR idea.

Runs on

Have a case for mixed reality?

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Through the headset

Inside the headset a holographic instrument rests on the real table and a virtual hand lines up with the bedrail your staff already know.

A holographic instrument rests on a table. A first person VR training scenario for mixed reality, seen through the headset.
A holographic instrument rests on a table.
A virtual hand aligns with a bedrail. A first person VR training scenario for mixed reality, seen through the headset.
A virtual hand aligns with a bedrail.

Ideas anchored in outdoor places

Outdoors the anchor is a headland, an orchard row or a sculpture, and your guidance sits on the place itself rather than on a screen.

Colour stones across a coastal headland. A VR training scenario for mixed reality.
Colour stones across a coastal headland.
Colour rings among citrus branches. A VR training scenario for mixed reality.
Colour rings among citrus branches.
Colour ribbons around a bronze sculpture. A VR training scenario for mixed reality.
Colour ribbons around a bronze sculpture.
Guide markers rise from beach sand. A VR training scenario for mixed reality.
Guide markers rise from beach sand.

Anchored objects along the coast

Your rehabilitation and training markers sit beside the rockpools, the mangroves and the bush track where the work happens.

Movement beside bright coastal rockpools. A VR training scenario for mixed reality.
Movement beside bright coastal rockpools.
Colour spheres beside the mangroves. A VR training scenario for mixed reality.
Colour spheres beside the mangroves.
Colour steps line a bush track. A VR training scenario for mixed reality.
Colour steps line a bush track.

Anchored guidance across farms and museums

Your learners see the canopy, the exhibit or the vineyard row with the guidance anchored to it, on the farm or in the gallery.

Colour canopies beside a dairy shelter. A VR training scenario for mixed reality.
Colour canopies beside a dairy shelter.
Translucent waves surround a timber boat. A VR training scenario for mixed reality.
Translucent waves surround a timber boat.
Translucent planes beside harbour water. A VR training scenario for mixed reality.
Translucent planes beside harbour water.
Colour streams fill vineyard rows. A VR training scenario for mixed reality.
Colour streams fill vineyard rows.

Sources and further reading

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The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
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From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
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Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
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Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
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CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
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Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
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SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
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