A two-part VR title about discrimination in a customer-facing workplace, and what a team is expected to do about it. Built from a real incident, with a world-leading Australian bank.
Part one gives you the discrimination first-hand, from the side of the person it lands on, in the kind of exchange that happens at a counter or a desk every day.
Part two hands you the proactive behaviour a team is expected to show, and lets you practise it before a real customer is standing there.
A policy tells staff what the standard is. This title lets a whole team rehearse meeting it, in the same exchange, and talk about it afterwards.
Customer-facing teams carry the organisation's standard in every exchange. Finding Common Ground makes that standard something people have done, in the headset, rather than something they have read.
The debrief afterwards is where the team agrees what it will do the next time.
The scenes follow an exchange that actually happened, reshaped so a learner can stand inside it and then choose what to do.
"For instance, our simulations allow users to experience what it feels like to be discriminated against, to navigate life in a wheelchair, or to practice de-escalation techniques in response to microaggressions."
Simon Lowe
CEO, People Tech Revolution. The Cusp of a Revolution, Global Best Practice Group, October 2024
Each part runs between 4 and 10 minutes, and PTR delivers Library sessions with a facilitated group debrief. Some features need an internet connection; the Library collects no personal data, though it may collect app-improvement and analytics data.
Finding Common Ground was designed in collaboration with a world-leading Australian bank, based on a real-life experience of discrimination. PTR's published materials describe the partner only in those terms.
The bank brought the incident; PTR brought the build. Keeping the exchange close to what happened is what makes the practice transfer to a real counter.
Like Everyday Inclusion and Speak to Me Normally, the title was originally created with Equal Reality, a subsidiary of People Tech Revolution, and now sits within the PTR VR Library.
A shop floor, a collection counter, a contact centre: customer-facing work puts the same moment in front of different people. These are the rooms PTR builds it in.
The other Library titles, each built for one conversation, and the PTR pages that put them to work.






Want to bring Finding Common Ground to your own team?
Each source, linked to the original.

The interview the quote above comes from, where Simon Lowe describes what PTR's simulations let people feel.

How PTR delivers Library titles with clients, including the Etihad Airways and Metro Trains programs.
A two-part VR title about discrimination in a customer-facing workplace, and what a team is expected to do about it. Built from a real incident, with a world-leading Australian bank.
Part one gives you the discrimination first-hand, from the side of the person it lands on, in the kind of exchange that happens at a counter or a desk every day.
Part two hands you the proactive behaviour a team is expected to show, and lets you practise it before a real customer is standing there.
A policy tells staff what the standard is. This title lets a whole team rehearse meeting it, in the same exchange, and talk about it afterwards.
Customer-facing teams carry the organisation's standard in every exchange. Finding Common Ground makes that standard something people have done, in the headset, rather than something they have read.
The debrief afterwards is where the team agrees what it will do the next time.
The scenes follow an exchange that actually happened, reshaped so a learner can stand inside it and then choose what to do.
"For instance, our simulations allow users to experience what it feels like to be discriminated against, to navigate life in a wheelchair, or to practice de-escalation techniques in response to microaggressions."
Simon Lowe
CEO, People Tech Revolution. The Cusp of a Revolution, Global Best Practice Group, October 2024
Each part runs between 4 and 10 minutes, and PTR delivers Library sessions with a facilitated group debrief. Some features need an internet connection; the Library collects no personal data, though it may collect app-improvement and analytics data.
Finding Common Ground was designed in collaboration with a world-leading Australian bank, based on a real-life experience of discrimination. PTR's published materials describe the partner only in those terms.
The bank brought the incident; PTR brought the build. Keeping the exchange close to what happened is what makes the practice transfer to a real counter.
Like Everyday Inclusion and Speak to Me Normally, the title was originally created with Equal Reality, a subsidiary of People Tech Revolution, and now sits within the PTR VR Library.
A shop floor, a collection counter, a contact centre: customer-facing work puts the same moment in front of different people. These are the rooms PTR builds it in.
The other Library titles, each built for one conversation, and the PTR pages that put them to work.
Want to bring Finding Common Ground to your own team?
Each source, linked to the original.

The interview the quote above comes from, where Simon Lowe describes what PTR's simulations let people feel.

How PTR delivers Library titles with clients, including the Etihad Airways and Metro Trains programs.