XR

Immersive XR for the moments that matter.

We give people a realistic situation, real consequences and no real risk. Then we let them run it again.

DEVICES

Start with the devices you already have

Most programs begin on hardware an organisation already owns. A scenario that replaces the room runs on a VR headset; one set in your real workplace runs on a headset that sees the room; and augmented reality starts on the phones staff already carry. Every headset and device PTR builds for has its own page.

The same scenario on two headsets

A guided walk-through in VR on Quest Pro, then the same walk-through in mixed reality on Vision Pro: which fits a museum floor, a school group or a ward orientation.

The wider device landscape

Beyond the headsets PTR ships on most often, the same build reaches whichever standalone VR or mixed reality headset a program already has.

Glasses, phones and the map between them

Where a headset is too much, the same content reaches people through glasses or the phone they already carry.

Which device does what: the reality on the left, the device that carries it across the row.

RealityHeadsetSmart glassesPhone or tablet
Virtual realityMeta Quest 3, Quest Pro, PICO, VIVE and Varjo, Vision ProNeeds a headset: the room is replacedNeeds a headset
Mixed realityMeta Quest 3, Vision Pro, Quest Pro, Android XR, PICO, VIVE and VarjoNeeds a headset that sees the roomA phone through its camera, for a lighter version
Augmented realityAndroid XR, Vision Pro, in passthroughSmart glasses, hands freeiPhone, iPad and Android, the widest reach

Which headset for which program

Match the program to the device

PTR VR Library titles run on standalone headsets such as Meta Quest and PICO; browser practice needs no headset at all. Headsets and equipment covers who brings them and what IT will ask.

EXPERIENCE TYPES

What can people practise inside an experience?

Each chapter changes what a person is asked to do in the room, not only what they are asked to look at.

Role-play and rehearsal

First-person practice of conversations that are difficult to stage any other way.

Perspective experiences

Step into another person's position to build understanding that sticks.

Procedural simulation

Practise a sequence, a decision or a high-pressure environment safely and repeatedly.

Perspective and empathy. Immersive learning. Guided, reflective practice. Environmental and place-based.

How a PTR immersive session is built, in four steps Safe Environment: A simulated room, and nothing real at stake. Real Pressure: A counterpart who answers back, in the moment. Own The Choice: The call is yours, and it plays out. Reflect + Repeat: Talk it through, then take it again. SAFE ENVIRONMENT A simulated room, and nothing real at stake. REAL PRESSURE A counterpart who answers back, in the moment. OWN THE CHOICE The call is yours, and it plays out. REFLECT + REPEAT Talk it through, then take it again.
Psychological safety is designed in, not bolted on.

The evidence, by outcome

What did the evidence measure, and who measured it?

Read these before a budget meeting: each card names the outcome, the measure and the people who took it.

Preferred to standard DEI training

82%

average agreement among the 7 trainees who returned the optional survey that it was better than Google’s standard DEI training; 94% average satisfaction

Google researchers with PTR co-founder Leonie Sanderson, who led it, peer reviewed at ACM CHI 2024. Built with Equal Reality, a subsidiary of People Tech Revolution.

Engagement, and appetite for more

90%

of participants reported an increase in concentration; 77% found the scenarios more engaging than face-to-face delivery, and over 96% wanted more training in VR

Mater Education, in its own pilot closure report (2025).

Empathy, against a control group

p = .002

self-reported empathic feeling rose in the leaders who trained, in the week after the class, while a control group not yet trained did not

Mayo Clinic researchers, peer reviewed in Social Science & Medicine. People Tech Revolution built the DEI module for nurse leaders.

Learning objectives met

91.9%

of respondents agreed or strongly agreed they achieved the learning objectives

Mayo Clinic researchers, peer reviewed in The Journal of Nursing Administration.

Evaluations returned

593 of 1,131

learners who attended the education completed the evaluation

Mayo Clinic researchers, peer reviewed in The Journal of Nursing Administration.

An independent review

A peer-reviewed software review of VR empathy training describes People Tech Revolution as an Australian company that develops VR courses for soft-skills training.

Khukalenko and Khanolainen, Journal of New Approaches in Educational Research (Springer), 2025.

Decide with these

What should you settle before you commit to XR?

Each page answers a decision a buyer makes before any headset is unpacked.

Stepping into the scenario

Not wearing a headset. Being in the room.

Before any of the technology matters, something simpler happens. The situation stops being hypothetical.

A seated manager addresses a nearby colleague. A first person VR training scenario for workplace and enterprise, seen through the headset.
A dusk street, seen first person.

The moment it stops being hypothetical

The value is not the hardware. It is the shift from reading about a situation to standing inside it, with a real reaction and a real choice to make.

The scene resolves and an ordinary room becomes the scenario you are about to practise. From here on, nobody is watching a video of a conversation. They are in one.

Featured work

How did Mater Education practise speaking with good judgement?

A safe simulated space for healthcare staff to practise communication under pressure.

A clinician wearing a headset sits knee to knee with a simulated client who is talking and gesturing, rehearsing the hard conversation before it has to happen for real.
A clinician rehearses the hard conversation.

Practised before it has to be real

Clinicians rehearse the conversation they dread with a simulated patient who answers back, then debrief on what they chose and why.

Mater Education evaluated the pilot with the staff who took it. The four figures below are their own reported results, from Mater Education's immersive learning pilot closure report (2025).

93%

reported enjoying the experience

90%

reported an increase in their concentration

77%

found scenarios more engaging than face-to-face

96%

wanted more of it

Figures as reported by Mater Education following the program evaluation.Mater Education, immersive learning pilot closure report, 2025

Featured work

How does a driver rebuild confidence after a critical incident?

Back behind the wheel at a pace the driver sets, with someone beside them.

A supervisor wearing a headset sits beside a simulated driver in a depot crib room, the driver quiet and holding a mug, practising a return-to-work conversation.
A return-to-work conversation in the crib room.

The depot, at a controlled pace

Immersive experiences reintroduce the driving environment at a controlled pace, with guided regulation and confidence-building scenarios.

The return-to-work conversation is rehearsed in the room it will happen in, so nobody has to improvise it for the first time on the day.

"Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable."

Martine McCash, Vice President - Services at XRHealth Australia.Martine McCash
Vice President - Services, XRHealth Australia

HOW WE DESIGN

How does PTR design an immersive experience?

These are patterns proven across PTR's shipped titles and client work, refined build after build rather than invented for any one brief.

Built to run again, and to run in more than one language.

A pattern only earns its place if it survives the second session, and the one after that, in whatever language the room speaks.

Two people stand facing each other in a dark studio, a ribbon of light running between them, brighter at the end where the speaker is.
The same scenario in another language.
Multilingual delivery
Everyday Inclusion ships in English, French and German, so the same scenario reaches teams in their own language.
A man wearing a VR headset leans over a service counter, facing a floating panel of three choices, deciding how to respond in this roleplay scenario.
A short exchange at a service counter.
Short, repeatable scenarios
Sessions typically run four to ten minutes with minimal controller input, so a scenario is easy to repeat and easy to run across a large team.
See these patterns in the PTR VR Library and in the Mater case study.

FACILITATION AND REVIEW

A session runs the same steps every time.

Set up, practise, watch, debrief, then go again. The scenario changes and the shape of the hour does not.

A crew member in plain hi-vis lifts the headset on, on site
SET UPThe headset goes on and the room the scenario needs loads around you.
A manager wearing a headset sits facing a simulated team member across a small table, rehearsing a performance feedback conversation in a plain meeting room before having it for real.
PRACTISEYou have the conversation with a simulated counterpart who answers back.
A participant tests hand movement while a coach observes. A VR training scenario for immersive XR.
OBSERVEA facilitator follows the same scene from outside and marks where it turns.
A facilitator and participant discuss a completed staged exchange. A VR training scenario for immersive XR.
DEBRIEFThe headset comes off and the choice you made gets talked through.
An officer faces a mirrored version of himself across a steel table in a plain room, rehearsing a conversation before he has it for real.
TRY AGAINThe scenario restarts, and the same moment gets taken differently.

HOW WE BUILD

Which engines does PTR build XR in?

PTR builds VR, AR and MR in Unity and Unreal Engine, and in WebXR when an experience should open in a browser without an install. Native mobile, modern web and AI stacks carry the same scenario to a phone or a laptop.

A builder adjusts an untextured figure. A rapid prototyping scenario for fast builds, from idea to working product.
A builder adjusts an untextured figure.
Animators arrange tokens beside a character mesh. A VR training scenario for immersive training and roleplay.
Animators work beside a character mesh.
Artists check facial markers with a headset. A VR training scenario for immersive training and roleplay.
Artists check facial markers with a headset.

Questions buyers ask

What do buyers ask before an XR program?

Short answers, each with a link to the full answer.

Facilitators hand over an XR practice session in a workshop room.
A headset session beside the equipment trolley.

How does the training get onto our headsets?

PTR VR Library titles run on standalone headsets such as Meta Quest and PICO, and PTR agrees suitable hardware with you when a session is planned. A device manager such as ArborXR manages headsets across brands, and it lists People Tech Revolution with device support for HTC, Meta and PICO. Headsets and equipment covers accounts, wifi and the IT questions to settle before a session.

Participants swap positions during a staged roleplay.
Practising in turns on a marked floor.

Do we need to buy headsets?

Sessions can run on headsets you already own, through a partner trainer, or with no headset at all, rehearsing with an AI roleplay partner in a browser. Who supplies headsets for a session PTR runs or joins is settled when the pilot is planned. Sessions run in turns, so a group needs fewer headsets than people. Headsets and equipment covers each route.

Practice on a monitor, a laptop or a phone. An AI roleplay scenario for AI roleplay and practice.
Practice on a laptop, monitor or phone.

Does practice need a headset, or can staff use a browser?

The headset is the deepest version, and practice does not stop there. PTR’s practice, twin and augmented reality products run in a browser with no headset and no installation, and WebXR opens a scene in a browser without an install. Staff can rehearse with an AI roleplay partner on the laptop they already use. Choosing the right technology matches each option to the outcome you need.

People compare VR Library scene cards at a table.
Comparing scene cards between the library shelves.

Should we use a library title or commission a custom build?

A PTR VR Library title is ready to run: each covers a conversation such as bias, discrimination or a sensitive request, inside a facilitated workshop. A custom build sets the scenario in recreations of your own spaces, written from the moments your staff describe. Compare the PTR VR Library with XR builds.

A wheelchair user and colleague rehearse a conversation. A VR training scenario for virtual reality training and simulation.
A wheelchair user rehearses at the table.

What makes a headset session comfortable?

The library experiences use limited controller input, simple trigger pulls for people with mobility issues, limited movement and short scenarios that reduce eye strain. Motion sickness is less common in seated, slower-paced experiences, and glasses can usually stay on. A trained facilitator runs the debrief in the room. Governance and participant safety covers the rest.

People change places between practice rooms.
People change places between practice rooms.

How does a session run?

A session follows the same steps each time: set up, practise with a counterpart who answers back, observe, debrief after the headset comes off, then try again. A trained facilitator runs the debrief, and the stages, roles and measures of a pilot are agreed up front. How a pilot runs walks through each stage.

A learner demonstrates limited head movement. A VR training scenario for immersive VR training questions answered.
A learner and facilitator talk it through.

What does the research say about VR training?

Controlled studies report measurable gains. In the Mayo Clinic trial, empathy scores rose further in the trained group than in a control group, and a meta-analysis of VR in teacher education reports a positive moderate effect. The studies measure change in the people trained, so track incidents beside the training record. Does VR training work? covers each study.

Bring us the scenario your team needs to rehearse.

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Next

Where to go next

LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

Explore AI Studio Demos ↗
WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
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Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
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