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XR and AI, explained simply

Extended reality, artificial intelligence and rapid prototyping each cover several different things at once. These guides define each one, compare the formats side by side, and mark where each fits and where it does not.

A cafe scenario for practising supported movement.

Written for the people who have to choose

These guides are for the people choosing technology in healthcare, government, education and enterprise, with the limits stated as plainly as the benefits. Each one is short, defines its term, and ends with the questions that decide whether it is the right fit.

XR basics

Extended reality runs from a digital label on a phone screen to a room that has been replaced entirely. The guides below take one format each.

AI basics

AI means systems that learn patterns from large amounts of data, then use those patterns to write text, sort information, recognise an image or suggest a response.

The guides below cover what that does well, where it fails, and what a digital twin is.

Comparing and deciding

Start with the outcome, then where the audience will use it, then the devices and systems already in place.

The conversations staff rehearse

Speaking up, hard conversations, the council counter and the support worker’s shift. Each guide sets out the rules and how to design the rehearsal.

A bearded man in a navy jacket talks across a table to two colleagues, a tablet of coloured shapes between them.
A consultation across a table, tablet between them.

And the question that comes before the technology

Nobody has a virtual reality line in their budget. Every build PTR has delivered was paid for out of money already committed to something else, and the precedents are written up in one place.

How a first build gets paid for

The two lines every Australian hospital is assessed against

The national standards a hospital is accredited under have one action about mandatory training and one about aggression at the bedside. Both are explained in the Commission's own words, with the source.

Inside the Mater build: an older patient sits up in a hospital bed, a meal tray across the blanket, curtains drawn beside him.
NSQHS Action 1.20, training. What the standard asks of a mandatory training program, and what an assessor looks for.
A simulated emergency department triage desk at night. A triage nurse in the headset sits at the desk while a man stands at the counter, agitated but not aggressive.
NSQHS Action 5.34, aggression. The line about the shift where somebody raises their voice, and how staff rehearse it.
A simulated emergency department triage desk at night. A triage nurse in the headset sits at the desk while a man stands at the counter, agitated but not aggressive.
Psychosocial hazards. What the codes ask of an employer, and where the hierarchy of controls puts practice.
A charge nurse in green scrubs briefs nurses at a ward station, a headset visible among them.
Workplace violence, United States. Which United States rules require the training, how often, and the four that name practice as the method.
A charge nurse in green scrubs briefs nurses at a ward station, a headset visible among them.
Occupational violence, Australia. What WHS law asks of employers, state by state, and how staff practise it.
A charge nurse in green scrubs briefs nurses at a ward station, a headset visible among them.
CPI training alternatives. How CPI, Mandt and VR or AI rehearsal differ, and how they fit together.
A nurse leader wearing a headset stands in a ward corridor facing two simulated colleagues, one of whom has looked away.
Joint Commission, workplace violence. Goal 02.04.01 read element by element: who is trained, how often, and what a surveyor asks to see.
A clinician wearing a headset stands at a hospital bedside facing a simulated patient propped up on pillows, practising the bedside conversation in a ward that looks like the ward.
Nevada, workplace violence. The statute that requires de-escalation practice with colleagues and a debrief of each session.
A ward round seen from inside the headset.
Washington, health care. Eleven topics, ninety days from hire, and the one item that names hands-on practice or role play.
A store manager serves a customer from behind a click-and-collect counter. A VR training scenario for workplace and enterprise.
California SB 553. What the general industry law requires, and the health care standard that names de-escalation.
A front-desk supervisor helps an older guest. A VR training scenario for workplace and enterprise.
New York retail safety. The six topics, the annual and biennial cycles, and whether the free State model is enough.
A charge nurse in green scrubs briefs nurses at a ward station, a headset visible among them.
Training records. The five fields a training record must carry, four retention periods, and who can ask to see it.
A care worker in a headset stands beside a bed in a simulated aged care room, a resident seated in an armchair on one side and a family member standing on the other.
Schools, de-escalation. Eight hours a year, five areas, and the one a regulator will not let you deliver online.
A nurse leader wearing a headset stands in a ward corridor facing two simulated colleagues, one of whom has looked away.
Does VR training work. What the controlled studies measured, and what they found.

What a reviewer and a developer each ask for next

One page carries the identifiers, the processing locations, the consent position and the documents a procurement, clinical governance or security reviewer reads. Another carries the widget embed, its events, the machine-readable site and the PTR API and SDK.

Governance for regulated buyersDevelopers

Where the ideas on this hub turn into rooms

Every term explained here has a place it happens: a choice between access methods, a technician beside an overlay, a facilitator among decision zones, two practice routes side by side.

A wheelchair user compares access methods. A VR training scenario for XR and AI concepts explained simply.
A wheelchair user weighs phone against controller.
A technician stands by an overlay. A first person VR training scenario for XR and AI concepts explained simply, seen through the headset.
A technician points to a workshop overlay.
A facilitator stands among decision zones. A VR training scenario for XR and AI concepts explained simply.
A facilitator stands among decision zones.
Two guides stand on separate practice routes. A first person VR training scenario for XR and AI concepts explained simply, seen through the headset.
Two guides stand on separate practice routes.

Written from the rooms, not about them

The definitions on this hub come from sessions PTR has run and builds it has shipped, and each guide links to the work it draws on.

A full room of seated guests watches a presentation at the launch of the PTR VR Library, with PeopleTech Revolution slides on two screens.
PTR launches its VR Library in Townsville, July 2024.

The Townsville launch

The PTR VR Library launched at Smart Precinct NQ in Townsville in July 2024, in front of a full room.

The guides explain the terms that room first heard that night. They cover what a headset does to a room, what a character that answers back is, and how to choose between them.

LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

Explore AI Studio Demos ↗
WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
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Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

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