XR

Virtual reality that puts people inside the moment

A hard conversation or a high-pressure procedure can be described, or your people can rehearse it, standing inside a scenario that answers what they do.

The moment

Two clinicians in a corridor, and a sentence one of them has to say

A junior doctor has to tell a senior colleague that the handover missed something, in a corridor, with a patient’s family in earshot. She has read the escalation policy. She has never said the sentence out loud. In the headset the colleague turns, answers what she says, and the corridor stays a corridor.

Two clinical staff face each other in a corridor, one wearing a headset.
Your clinical staff rehearse the corridor conversation with a colleague who answers back.
A man wearing a headset stands in a workplace corridor while two simulated colleagues walk away from him without turning round.
Your staff stand in the place of the colleague everyone walks past, and remember it.
A crew member wearing a headset points at a piece of plant equipment picked out by a soft blue outline, on a walkway beside pipework.
Your crews point out the marked hazard before the shift, as many times as it takes.

How PTR builds it

Role-play, perspective and procedure, from inside the headset

Role-play and rehearsal is practice of conversations that are difficult to stage any other way. Perspective experiences step a learner into another person’s position to build understanding that sticks. Procedural simulation lets someone practise a sequence, a decision or a high-pressure environment safely and repeatedly. All three follow one pattern: a safe environment, real pressure, the learner’s own choice, then reflect and repeat.

Two hands reach gently toward a patient's forearm resting on a blanket, a first-person moment from one of PTR's role-play and rehearsal scenarios.
Your nurses slow down as the hands arrive, from the patient’s own side of the bed.
Two hands hover over the console, a first-person moment from one of PTR's perspective-taking VR training scenarios.
Your operators hover over the console and make the call with nothing at stake.
Two hands rest on the wheel, a first-person moment from one of PTR's procedural simulation training scenarios.
Your drivers adjust their grip on a wet road at dusk, before the real one.

Want your team practising inside a scenario like this?

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Where it is used

Where the work has settled, and what was measured

PTR’s VR work spans healthcare and medical training, education and workforce development, aged care and disability services, creative arts and galleries, government and defence leadership, and corporate and executive leadership. The projects include three published examples of those patterns, and a fourth backed by two peer-reviewed studies.

An observer and a participant share a perspective-taking room, the participant wearing the headset.
Your observer and your participant share the perspective-taking room, then talk it through.
1,149

Eligible nurse and social worker leaders across Mayo Clinic offered a VR empathy and bias-recognition training, evaluated in two peer-reviewed papers. Read the research

96%

Of Mater Education staff said they wanted more VR-based learning after piloting a VR feedback-conversation simulation, per Mater's own program evaluation.

82%

Of QA testers rated the facilitated post-VR group discussion useful or very useful, in Google's peer-reviewed CHI 2024 VR DEI case study (9 of 11 respondents).

Featured work

Mater Education, Google and Cornell University

Mater Education brought its Speaking with Good Judgement program into a branched VR simulation of real hospital environments. PTR co-designed four VR scenarios with Google’s DEI team, each seen from two points of view and followed by a live, facilitated group debrief. Everyday Inclusion, co-designed with Cornell University and Angela Winfield, has led PTR’s inclusion library since 2018 and has been reused for Etihad Airways and Metro Trains workshops.

What the learner does

Practice you do standing up

Virtual reality replaces what a person sees and hears, so the floor underfoot belongs to the training room while everything within reach belongs to the scenario. Turning to face someone, stepping back, reaching for the thing on the table: those are part of the rehearsal. Psychological safety is built into the scenario before anyone puts on a headset, because a person standing in the moment cannot look away from it.

A man wearing a VR headset stands on a lit floor grid in a dark studio, both arms raised toward glowing panels around him.
Your staff stand in one room and reach into another, with the training room still underfoot.
Two participants rehearse a safety walkthrough. A VR training scenario for virtual reality training and simulation.
Your participants rehearse the safety walkthrough in pairs before it is real.
Two people rehearse a standing workplace conversation.
Your staff rehearse the standing workplace conversation, stepping back when they need to.

Where VR needs care

What the published work warns about

Google’s CHI 2024 authors identify headset discomfort and fit with glasses, the cost of scaling headsets and facilitators, limited visual fidelity and participants wanting more agency, and name novelty as a possible contributor to the positive response. Mayo Clinic’s trial reports significant, durable gains in empathy and willingness to act, from a mostly white, female sample in one health system with no comparison group at the 6 to 8 month follow-up. New to VR? Start with What is Virtual Reality? or the PTR Labs demos.

A wheelchair user and colleague rehearse a conversation. A VR training scenario for virtual reality training and simulation.
Your staff who use a wheelchair rehearse seated, with the scenario built for where they are.
Two participants swap positions during a staged roleplay.
Your participants swap positions mid-scenario and feel the other side of the conversation.
Two people practise a service conversation. A VR training scenario for virtual reality training and simulation.
Your service staff practise the recovery conversation, paired with a facilitated debrief.
"Virtual Reality offers a unique and powerful training tool that can immerse individuals in realistic, high-pressure environments without the associated risks."

Simon Lowe, CEO of People Tech Revolution, mid-sentence at a lectern.Simon Lowe
CEO, People Tech Revolution. Let’s be prepared, Global Best Practice Group, August 2024

The library

Ready-to-run titles, built on the same patterns

Much of this work now sits in the PTR VR Library as ready-to-run titles, built on the same role-play, perspective and procedural patterns: a branching choice, a viewpoint swap, a procedure sequence, and a group debrief at the end of each.

A learner selects a VR role-play object. A VR training scenario for virtual reality training and simulation.
Your learners choose the branch and live with where it leads.
Two people swap perspectives inside a scenario.
Your learners swap viewpoints and see the same room from the other chair.
A participant rehearses a procedure. A VR training scenario for virtual reality training and simulation.
Your staff rehearse the procedure sequence until the order is theirs.

Panoramic capture

Panoramic capture and review

Where a rebuilt room is more than the job needs, a panoramic capture of the real one does the work: the warehouse aisle, the gallery, the rooftop. 360 experiences covers how a capture becomes a scene a browser or a headset can stand in.

Two people review panoramic bands on a laptop. A VR training scenario for virtual reality training and simulation.
Your team reviews the panoramic bands of the aisle on a laptop before anyone wears a headset.
One person wears a headset in a gallery. A VR training scenario for virtual reality training and simulation.
Your visitors walk the gallery in a headset before the exhibition opens.
A learner tries hand tracking with a standalone headset on a rooftop.
Your crews practise hand tracking on the rooftop the job is on.
Runs on

Want your team practising inside a scenario like this?

Open the contact form

Related PTR work and further reading

The ready-to-run library, the facilitated pattern behind it, and the evidence it rests on.

Sources and further reading

Studies of VR diversity training, empathy and perspective-taking, with a systematic review of training outcomes.

Two editors level a wraparound room preview on a monitor. A scene for PTR's 360 experiences.

Leveraging Virtual Reality to Enhance Diversity and Inclusion Training at Google

Bursztein, Brown, Sanderson and Kelley · ACM CHI EA ’24 · 2024

The CHI 2024 case study behind the five concerns listed above.

A person walks through an aisle while a 360 camera records. A scene for PTR's 360 experiences.

A virtual reality intervention to increase interracial empathy and upstander behaviors in nursing leaders

Phelan et al · Social Science and Medicine · 2025

The Mayo Clinic trial behind the 6 to 8 months follow-up figure above.

Virtual hands reach toward controls. A first person VR training scenario for virtual reality training and simulation, seen through the headset.

Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking

Herrera, Bailenson, Weisz, Ogle and Zaki · PLOS ONE · 2018

The large-scale comparison behind PTR’s perspective-taking pattern above.

Virtual hands hold a wheel beside a road. A first person VR training scenario for virtual reality training and simulation, seen through the headset.

The Effectiveness of Virtual Reality Training: A Systematic Review

Chang, Kazemi, Esmaeili and Davies · "Journal of Organizational Behavior Management" · 2023

The systematic review behind PTR’s approach to VR-based procedure rehearsal above.

LABS DEMOS

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Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

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The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

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See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

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