A hard conversation or a high-pressure procedure can be described, or your people can rehearse it, standing inside a scenario that answers what they do.
The moment
A junior doctor has to tell a senior colleague that the handover missed something, in a corridor, with a patient’s family in earshot. She has read the escalation policy. She has never said the sentence out loud. In the headset the colleague turns, answers what she says, and the corridor stays a corridor.
How PTR builds it
Role-play and rehearsal is practice of conversations that are difficult to stage any other way. Perspective experiences step a learner into another person’s position to build understanding that sticks. Procedural simulation lets someone practise a sequence, a decision or a high-pressure environment safely and repeatedly. All three follow one pattern: a safe environment, real pressure, the learner’s own choice, then reflect and repeat.
Want your team practising inside a scenario like this?
Where it is used
PTR’s VR work spans healthcare and medical training, education and workforce development, aged care and disability services, creative arts and galleries, government and defence leadership, and corporate and executive leadership. The projects include three published examples of those patterns, and a fourth backed by two peer-reviewed studies.
Eligible nurse and social worker leaders across Mayo Clinic offered a VR empathy and bias-recognition training, evaluated in two peer-reviewed papers. Read the research
Of Mater Education staff said they wanted more VR-based learning after piloting a VR feedback-conversation simulation, per Mater's own program evaluation.
Of QA testers rated the facilitated post-VR group discussion useful or very useful, in Google's peer-reviewed CHI 2024 VR DEI case study (9 of 11 respondents).
Featured work
Mater Education brought its Speaking with Good Judgement program into a branched VR simulation of real hospital environments. PTR co-designed four VR scenarios with Google’s DEI team, each seen from two points of view and followed by a live, facilitated group debrief. Everyday Inclusion, co-designed with Cornell University and Angela Winfield, has led PTR’s inclusion library since 2018 and has been reused for Etihad Airways and Metro Trains workshops.



What the learner does
Virtual reality replaces what a person sees and hears, so the floor underfoot belongs to the training room while everything within reach belongs to the scenario. Turning to face someone, stepping back, reaching for the thing on the table: those are part of the rehearsal. Psychological safety is built into the scenario before anyone puts on a headset, because a person standing in the moment cannot look away from it.
Where VR needs care
Google’s CHI 2024 authors identify headset discomfort and fit with glasses, the cost of scaling headsets and facilitators, limited visual fidelity and participants wanting more agency, and name novelty as a possible contributor to the positive response. Mayo Clinic’s trial reports significant, durable gains in empathy and willingness to act, from a mostly white, female sample in one health system with no comparison group at the 6 to 8 month follow-up. New to VR? Start with What is Virtual Reality? or the PTR Labs demos.
"Virtual Reality offers a unique and powerful training tool that can immerse individuals in realistic, high-pressure environments without the associated risks."
Simon Lowe
CEO, People Tech Revolution. Let’s be prepared, Global Best Practice Group, August 2024
The library
Much of this work now sits in the PTR VR Library as ready-to-run titles, built on the same role-play, perspective and procedural patterns: a branching choice, a viewpoint swap, a procedure sequence, and a group debrief at the end of each.
Panoramic capture
Where a rebuilt room is more than the job needs, a panoramic capture of the real one does the work: the warehouse aisle, the gallery, the rooftop. 360 experiences covers how a capture becomes a scene a browser or a headset can stand in.
Want your team practising inside a scenario like this?
The ready-to-run library, the facilitated pattern behind it, and the evidence it rests on.



Studies of VR diversity training, empathy and perspective-taking, with a systematic review of training outcomes.

The CHI 2024 case study behind the five concerns listed above.

The Mayo Clinic trial behind the 6 to 8 months follow-up figure above.

The large-scale comparison behind PTR’s perspective-taking pattern above.

The systematic review behind PTR’s approach to VR-based procedure rehearsal above.
A hard conversation or a high-pressure procedure can be described, or your people can rehearse it, standing inside a scenario that answers what they do.
The moment
A junior doctor has to tell a senior colleague that the handover missed something, in a corridor, with a patient’s family in earshot. She has read the escalation policy. She has never said the sentence out loud. In the headset the colleague turns, answers what she says, and the corridor stays a corridor.
How PTR builds it
Role-play and rehearsal is practice of conversations that are difficult to stage any other way. Perspective experiences step a learner into another person’s position to build understanding that sticks. Procedural simulation lets someone practise a sequence, a decision or a high-pressure environment safely and repeatedly. All three follow one pattern: a safe environment, real pressure, the learner’s own choice, then reflect and repeat.
Want your team practising inside a scenario like this?
Where it is used
PTR’s VR work spans healthcare and medical training, education and workforce development, aged care and disability services, creative arts and galleries, government and defence leadership, and corporate and executive leadership. The projects include three published examples of those patterns, and a fourth backed by two peer-reviewed studies.
Eligible nurse and social worker leaders across Mayo Clinic offered a VR empathy and bias-recognition training, evaluated in two peer-reviewed papers. Read the research
Of Mater Education staff said they wanted more VR-based learning after piloting a VR feedback-conversation simulation, per Mater's own program evaluation.
Of QA testers rated the facilitated post-VR group discussion useful or very useful, in Google's peer-reviewed CHI 2024 VR DEI case study (9 of 11 respondents).
Featured work
Mater Education brought its Speaking with Good Judgement program into a branched VR simulation of real hospital environments. PTR co-designed four VR scenarios with Google’s DEI team, each seen from two points of view and followed by a live, facilitated group debrief. Everyday Inclusion, co-designed with Cornell University and Angela Winfield, has led PTR’s inclusion library since 2018 and has been reused for Etihad Airways and Metro Trains workshops.

What the learner does
Virtual reality replaces what a person sees and hears, so the floor underfoot belongs to the training room while everything within reach belongs to the scenario. Turning to face someone, stepping back, reaching for the thing on the table: those are part of the rehearsal. Psychological safety is built into the scenario before anyone puts on a headset, because a person standing in the moment cannot look away from it.
Where VR needs care
Google’s CHI 2024 authors identify headset discomfort and fit with glasses, the cost of scaling headsets and facilitators, limited visual fidelity and participants wanting more agency, and name novelty as a possible contributor to the positive response. Mayo Clinic’s trial reports significant, durable gains in empathy and willingness to act, from a mostly white, female sample in one health system with no comparison group at the 6 to 8 month follow-up. New to VR? Start with What is Virtual Reality? or the PTR Labs demos.
"Virtual Reality offers a unique and powerful training tool that can immerse individuals in realistic, high-pressure environments without the associated risks."
Simon Lowe
CEO, People Tech Revolution. Let’s be prepared, Global Best Practice Group, August 2024
The library
Much of this work now sits in the PTR VR Library as ready-to-run titles, built on the same role-play, perspective and procedural patterns: a branching choice, a viewpoint swap, a procedure sequence, and a group debrief at the end of each.
Panoramic capture
Where a rebuilt room is more than the job needs, a panoramic capture of the real one does the work: the warehouse aisle, the gallery, the rooftop. 360 experiences covers how a capture becomes a scene a browser or a headset can stand in.
Want your team practising inside a scenario like this?
The ready-to-run library, the facilitated pattern behind it, and the evidence it rests on.
Studies of VR diversity training, empathy and perspective-taking, with a systematic review of training outcomes.

The CHI 2024 case study behind the five concerns listed above.

The Mayo Clinic trial behind the 6 to 8 months follow-up figure above.

The large-scale comparison behind PTR’s perspective-taking pattern above.

The systematic review behind PTR’s approach to VR-based procedure rehearsal above.