Four VR scenarios built from real incidents at Google, co-designed with its DEI team, and written up in a peer-reviewed CHI paper.
Google's DEI team co-designed a VR training experience on diversity, equity and inclusion with PTR. Leonie Sanderson led the work.
It appears in a peer-reviewed paper co-authored by three Google researchers and PTR co-founder Leonie Sanderson, presented at CHI EA '24, the ACM CHI Conference on Human Factors in Computing Systems, in May 2024.
Empathy and self-awareness that lead to practical action, rather than training that feels passive and a long way from anyone's lived experience.
Most DEI training describes bias. Google wanted its people to feel what it is like to be underestimated on a call, and then to practise what a bystander can do about it.
That needed the incident itself, not a slide about it.
"We could see how powerful VR is at giving people 'a-ha moments' and wanted to create training that has an impact on people's behaviours."
Leonie Sanderson
Co-founder, People Tech Revolution. Startup Spotlight, Aerospace Xelerated, 2023
Four original VR scenarios, co-designed by PTR with 13 Google employee volunteers from Google's DEI program between 2021 and 2023, each drawn from a real incident shared by Google employees.
Each scenario runs the same situation twice: first from the person being underestimated, then from a bystander. At the end the trainee chooses to call it out, call it in, or ignore it.
The discussion stays out of the app, as a live facilitated debrief.
A QA phase of 7 testing sessions with 20 volunteer testers, who reported over 100 issues before the training was refined. Then, in September 2023, the first cohort.
32 members of Google's security team senior staff were invited and 26 accepted. 23 of them used Meta Quest 2 headsets and 3 used a desktop version.
The scenarios ran first; the conversation about them ran afterwards, in the room, with a facilitator.
Results from two groups: the QA testers, and the first training cohort.
of the QA testers who answered the optional survey said the scenarios felt real (10 of 11)
average satisfaction among the 7 trainees who returned the post-training survey (94%)
average agreement that the training was useful for understanding DEI issues (4.1 / 5)
average agreement that it was better than Google's standard DEI training (4.1 / 5)
All but one QA tester found the VR format effective at creating an empathic response.Bursztein, Brown, Sanderson and Kelley, CHI EA '24
Two of the responses quoted in the paper.
"Microaggressions felt more real."
Training participant
Quoted in the CHI 2024 paper
"Made empathy more real via experience"
Training participant
Quoted in the CHI 2024 paper
Another participant described experiencing a situation "from the perspective of a member of a historically underrepresented group."
The authors describe the findings as preliminary and self-reported: a single company, a small optional-response sample, and no comparison or control group.
Google's scenarios were built from Google incidents. The underestimated colleague on a call, the comment in a standup, the meeting nobody speaks up in: every organisation has its own list, and these are the rooms PTR builds for it.
Want DEI training like this for your own organisation?
The published paper behind each figure above, where it is indexed and where it was covered.

Bursztein, E., Brown, B., Sanderson, L., and Kelley, P. G. DOI 10.1145/3613905.3637128; ACM Digital Library record.

Google's own listing of the paper, with the CHI 2024 program entry for the session it was presented in.

Shaheena Janjuha-Jivraj. Names Google among the organisations featured in PTR's VR-based DEI training work.
Four VR scenarios built from real incidents at Google, co-designed with its DEI team, and written up in a peer-reviewed CHI paper.
Google's DEI team co-designed a VR training experience on diversity, equity and inclusion with PTR. Leonie Sanderson led the work.
It appears in a peer-reviewed paper co-authored by three Google researchers and PTR co-founder Leonie Sanderson, presented at CHI EA '24, the ACM CHI Conference on Human Factors in Computing Systems, in May 2024.
Empathy and self-awareness that lead to practical action, rather than training that feels passive and a long way from anyone's lived experience.
Most DEI training describes bias. Google wanted its people to feel what it is like to be underestimated on a call, and then to practise what a bystander can do about it.
That needed the incident itself, not a slide about it.
"We could see how powerful VR is at giving people 'a-ha moments' and wanted to create training that has an impact on people's behaviours."
Leonie Sanderson
Co-founder, People Tech Revolution. Startup Spotlight, Aerospace Xelerated, 2023
Four original VR scenarios, co-designed by PTR with 13 Google employee volunteers from Google's DEI program between 2021 and 2023, each drawn from a real incident shared by Google employees.
Each scenario runs the same situation twice: first from the person being underestimated, then from a bystander. At the end the trainee chooses to call it out, call it in, or ignore it.
The discussion stays out of the app, as a live facilitated debrief.
A QA phase of 7 testing sessions with 20 volunteer testers, who reported over 100 issues before the training was refined. Then, in September 2023, the first cohort.
32 members of Google's security team senior staff were invited and 26 accepted. 23 of them used Meta Quest 2 headsets and 3 used a desktop version.
The scenarios ran first; the conversation about them ran afterwards, in the room, with a facilitator.
Results from two groups: the QA testers, and the first training cohort.
of the QA testers who answered the optional survey said the scenarios felt real (10 of 11)
average satisfaction among the 7 trainees who returned the post-training survey (94%)
average agreement that the training was useful for understanding DEI issues (4.1 / 5)
average agreement that it was better than Google's standard DEI training (4.1 / 5)
All but one QA tester found the VR format effective at creating an empathic response.Bursztein, Brown, Sanderson and Kelley, CHI EA '24
Two of the responses quoted in the paper.
"Microaggressions felt more real."
Training participant
Quoted in the CHI 2024 paper
"Made empathy more real via experience"
Training participant
Quoted in the CHI 2024 paper
Another participant described experiencing a situation "from the perspective of a member of a historically underrepresented group."
The authors describe the findings as preliminary and self-reported: a single company, a small optional-response sample, and no comparison or control group.
Google's scenarios were built from Google incidents. The underestimated colleague on a call, the comment in a standup, the meeting nobody speaks up in: every organisation has its own list, and these are the rooms PTR builds for it.
Want DEI training like this for your own organisation?
The published paper behind each figure above, where it is indexed and where it was covered.

Bursztein, E., Brown, B., Sanderson, L., and Kelley, P. G. DOI 10.1145/3613905.3637128; ACM Digital Library record.

Google's own listing of the paper, with the CHI 2024 program entry for the session it was presented in.

Shaheena Janjuha-Jivraj. Names Google among the organisations featured in PTR's VR-based DEI training work.