Ready-to-run VR titles for the conversations workplaces find hardest, grouped in three verticals: Equal Reality VR, Mindshift VR and Lift VR. Each title runs between 4 and 10 minutes inside a facilitated workshop.
Longer immersive experiences about discrimination, gender inequity, allyship, bias, microaggressions and intersectionality. Created with Equal Reality, a subsidiary of People Tech Revolution, and now a stand-alone PTR product vertical, the suite includes three titles. How Equal Reality VR began, and what organisations reported.
Everyday Inclusion, Finding Common Ground and Speak to Me Normally, each with its own page below.
Five titles, each built for one conversation. Open a title for the moment it lets people practise, how a session runs and who it was built with.



Lift VR and Mind Shift were each built for their own client conversation, one with Kinspace on leadership and one on workplace scenarios, and now sit in the Library alongside the other three.


Discussion around the headset experience, not a stand-alone activity: that is how every title is delivered.
Each title runs for 4 to 10 minutes inside a facilitated workshop. The group is briefed, takes turns in the headset, and talks through what it noticed straight afterwards.
That conversation is where an experience about bias becomes a decision about behaviour.
"We could see how powerful VR is at giving people 'a-ha moments' and wanted to create training that has an impact on people's behaviours."
Leonie Sanderson
Co-founder, People Tech Revolution. Startup Spotlight, Aerospace Xelerated, 2023
The same titles are booked again. Etihad Airways and Metro Trains each used Everyday Inclusion as the centrepiece of a longer facilitated program.
A two-day pilot with 36 participants combined Everyday Inclusion and Mind Shift with Yarning Circle discussions and DEIB carousel sessions, delivered in collaboration with Utano Global.
Three targeted workshops, split by audience, used Everyday Inclusion to explore why operational roles struggled to attract and retain women, delivered in collaboration with Grit Leadership.
The kinds of space the titles are set in, seen with nobody in them, and the choice panel a title puts in front of a learner.
Who is standing where, who has the headset on, and who is waiting to go next.
The same rooms from the wearer's side, where the person opposite is close enough to read and the decision cannot be put off.
At the public launch at Smart Precinct NQ in Townsville on 18 July 2024, the Library went on the floor for anyone who wanted a turn.
An office or shared room can provide the setting for a conversation scenario.
The Library runs on standalone headsets, so a session needs a room and a facilitator, not a lab.
Confirm current device support with PTR before booking, since supported models change as new hardware ships.
The Library runs on standalone headsets, such as Meta Quest. We agree suitable hardware for the selected titles when planning a session. In the Etihad Airways and Metro Trains programs the VR modules sat inside longer facilitated sessions with group discussion, split by audience so the conversation could go where each group needed it.
Some features need an internet connection. The Library collects no personal data, though it may collect app-improvement and analytics data.
Where the Library titles get used, and the pages that explain the approach behind them.



Where the first case study started, the sector the Library runs in most, and independent research on the same approach.



Want to bring a Library title to your own team?
The research behind perspective-taking in VR, and PTR's own films of the Library.

The study behind perspective-taking in VR: what changes when a person occupies another body.

A large comparison of VR perspective-taking against traditional methods, and how long the effect lasts.

A systematic review of VR training outcomes across organisations.

In-headset footage from across the Library, PTR's most-viewed clip.

The launch evening at Smart Precinct NQ in Townsville, filmed by PTR.
Ready-to-run VR titles for the conversations workplaces find hardest, grouped in three verticals: Equal Reality VR, Mindshift VR and Lift VR. Each title runs between 4 and 10 minutes inside a facilitated workshop.
Longer immersive experiences about discrimination, gender inequity, allyship, bias, microaggressions and intersectionality. Created with Equal Reality, a subsidiary of People Tech Revolution, and now a stand-alone PTR product vertical, the suite includes three titles. How Equal Reality VR began, and what organisations reported.
Everyday Inclusion, Finding Common Ground and Speak to Me Normally, each with its own page below.
Five titles, each built for one conversation. Open a title for the moment it lets people practise, how a session runs and who it was built with.
Lift VR and Mind Shift were each built for their own client conversation, one with Kinspace on leadership and one on workplace scenarios, and now sit in the Library alongside the other three.
Discussion around the headset experience, not a stand-alone activity: that is how every title is delivered.
Each title runs for 4 to 10 minutes inside a facilitated workshop. The group is briefed, takes turns in the headset, and talks through what it noticed straight afterwards.
That conversation is where an experience about bias becomes a decision about behaviour.
"We could see how powerful VR is at giving people 'a-ha moments' and wanted to create training that has an impact on people's behaviours."
Leonie Sanderson
Co-founder, People Tech Revolution. Startup Spotlight, Aerospace Xelerated, 2023
The same titles are booked again. Etihad Airways and Metro Trains each used Everyday Inclusion as the centrepiece of a longer facilitated program.
A two-day pilot with 36 participants combined Everyday Inclusion and Mind Shift with Yarning Circle discussions and DEIB carousel sessions, delivered in collaboration with Utano Global.
Three targeted workshops, split by audience, used Everyday Inclusion to explore why operational roles struggled to attract and retain women, delivered in collaboration with Grit Leadership.
The kinds of space the titles are set in, seen with nobody in them, and the choice panel a title puts in front of a learner.
Who is standing where, who has the headset on, and who is waiting to go next.
The same rooms from the wearer's side, where the person opposite is close enough to read and the decision cannot be put off.
An office or shared room can provide the setting for a conversation scenario.
The Library runs on standalone headsets, so a session needs a room and a facilitator, not a lab.
Confirm current device support with PTR before booking, since supported models change as new hardware ships.
The Library runs on standalone headsets, such as Meta Quest. We agree suitable hardware for the selected titles when planning a session. In the Etihad Airways and Metro Trains programs the VR modules sat inside longer facilitated sessions with group discussion, split by audience so the conversation could go where each group needed it.
Some features need an internet connection. The Library collects no personal data, though it may collect app-improvement and analytics data.
Where the Library titles get used, and the pages that explain the approach behind them.
Where the first case study started, the sector the Library runs in most, and independent research on the same approach.
Want to bring a Library title to your own team?
The research behind perspective-taking in VR, and PTR's own films of the Library.

The study behind perspective-taking in VR: what changes when a person occupies another body.

A large comparison of VR perspective-taking against traditional methods, and how long the effect lasts.

A systematic review of VR training outcomes across organisations.

In-headset footage from across the Library, PTR's most-viewed clip.

The launch evening at Smart Precinct NQ in Townsville, filmed by PTR.