XR

The PTR VR Library

Ready-to-run VR titles for the conversations workplaces find hardest, grouped in three verticals: Equal Reality VR, Mindshift VR and Lift VR. Each title runs between 4 and 10 minutes inside a facilitated workshop.

Workplace exchanges inside the VR Library.
An observer and a participant share a perspective-taking room, the participant wearing the headset.
In someone else's position, a facilitator watching.

Equal Reality VR

Longer immersive experiences about discrimination, gender inequity, allyship, bias, microaggressions and intersectionality. Created with Equal Reality, a subsidiary of People Tech Revolution, and now a stand-alone PTR product vertical, the suite includes three titles. How Equal Reality VR began, and what organisations reported.

Everyday Inclusion, Finding Common Ground and Speak to Me Normally, each with its own page below.

The titles

Five titles, each built for one conversation. Open a title for the moment it lets people practise, how a session runs and who it was built with.

Two titles outside the Equal Reality suite

Lift VR and Mind Shift were each built for their own client conversation, one with Kinspace on leadership and one on workplace scenarios, and now sit in the Library alongside the other three.

Inside a session

Discussion around the headset experience, not a stand-alone activity: that is how every title is delivered.

A facilitator adjusts a headset for a seated learner in a workshop room.
Fitting the headset before the session starts.

A headset, a facilitator, a debrief

Each title runs for 4 to 10 minutes inside a facilitated workshop. The group is briefed, takes turns in the headset, and talks through what it noticed straight afterwards.

That conversation is where an experience about bias becomes a decision about behaviour.

"We could see how powerful VR is at giving people 'a-ha moments' and wanted to create training that has an impact on people's behaviours."

Leonie Sanderson, PTR's co-founder, arms folded and laughing.Leonie Sanderson
Co-founder, People Tech Revolution. Startup Spotlight, Aerospace Xelerated, 2023

Where the Library has been booked

The same titles are booked again. Etihad Airways and Metro Trains each used Everyday Inclusion as the centrepiece of a longer facilitated program.

A lounge scenario for welcoming a traveller.
A lounge scenario for welcoming a traveller.

Etihad Airways

A two-day pilot with 36 participants combined Everyday Inclusion and Mind Shift with Yarning Circle discussions and DEIB carousel sessions, delivered in collaboration with Utano Global.

Two colleagues stand apart on a depot apron, seen through the headset, a panel of reply choices between them.
Colleagues talk on a depot apron.

Metro Trains

Three targeted workshops, split by audience, used Everyday Inclusion to explore why operational roles struggled to attract and retain women, delivered in collaboration with Grit Leadership.

The rooms, before anyone is in them

The kinds of space the titles are set in, seen with nobody in them, and the choice panel a title puts in front of a learner.

A vast bright circular atrium with a round open skylight, trailing ivy and curved white walls, one of the PTR VR Library's settings.
The atrium, empty and waiting.
A grand museum hall with stone arches, warm gallery light and large skeleton displays, one of the PTR VR Library's settings.
The museum hall, dust turning in the light.
A woman wearing a VR headset faces a blank three-choice panel, a suburban street with parked cars behind her under a single streetlight.
A choice under a streetlight.

The room as a facilitator sees it

Who is standing where, who has the headset on, and who is waiting to go next.

Three people gather in a ring in a VR workshop, one wearing the headset.
Three people gather for a turn each.
Two people compare VR Library scene cards at a table.
Comparing scene cards between turns.
A facilitator briefs two participants in a workshop room.
The briefing before the headset goes on.
A participant rehearses in the headset while two observers watch from another part of the room.
One in the headset, two watching.
Two facilitators hand over an XR practice session in a workshop room.
Two facilitators hand over between sessions.
A facilitator stands beside a headset resting on a stand.
A headset resting between turns.

Through the headset

The same rooms from the wearer's side, where the person opposite is close enough to read and the decision cannot be put off.

Two choice objects hover in an atrium, seen through the headset.
Two choices hover in the atrium.
Light and dust fill a virtual museum hall, seen through the headset.
Light and dust in the museum hall.
Two objects rest beneath a streetlight, seen through the headset.
Two choices beneath the streetlight.

The first people to put it on

At the public launch at Smart Precinct NQ in Townsville on 18 July 2024, the Library went on the floor for anyone who wanted a turn.

Handing over a headset after the panel. PTR VR Library public launch at Smart Precinct NQ, Townsville, 18 July 2024.
Handing over a headset after the panel
Passing the controllers to a guest. PTR VR Library public launch at Smart Precinct NQ, Townsville, 18 July 2024.
Passing the controllers to a guest
A guest standing inside the experience. PTR VR Library public launch at Smart Precinct NQ, Townsville, 18 July 2024.
A guest standing inside the experience
Trying the PTR VR Library for the first time. PTR VR Library public launch at Smart Precinct NQ, Townsville, 18 July 2024.
Trying the PTR VR Library for the first time
A guest in the headset with both controllers. PTR VR Library public launch at Smart Precinct NQ, Townsville, 18 July 2024.
A guest in the headset with both controllers
Reaching out inside a virtual scene. PTR VR Library public launch at Smart Precinct NQ, Townsville, 18 July 2024.
Reaching out inside a virtual scene
A guest in the headset, controllers in hand. PTR VR Library public launch at Smart Precinct NQ, Townsville, 18 July 2024.
A guest in the headset, controllers in hand
Trying the VR Library at the demo stand. PTR VR Library public launch at Smart Precinct NQ, Townsville, 18 July 2024.
Trying the VR Library at the demo stand
Holding the controllers inside the experience. PTR VR Library public launch at Smart Precinct NQ, Townsville, 18 July 2024.
Holding the controllers inside the experience
A guest exploring the scene in the headset. PTR VR Library public launch at Smart Precinct NQ, Townsville, 18 July 2024.
A guest exploring the scene in the headset

Spaces for practising conversations

An office or shared room can provide the setting for a conversation scenario.

An atrium scenario for practising conversation.
A guest looks up inside the atrium.
An atrium scenario for practising conversation.
Face to face, hands raised, in the atrium.
An atrium scenario for practising conversation.
A facilitator mirrors a guest's raised hands.
A museum visitor explores a practice scenario.
A museum visitor explores a practice scenario.

Carried to wherever the conversation is

The Library runs on standalone headsets, so a session needs a room and a facilitator, not a lab.

A participant practises placing a shape on the gallery floor.
A participant practises placing a floating shape.
An operator rehearses a hand gesture beside the control room screens.
An operator rehearses a gesture beside screens.
A farm worker practises reaching towards equipment at the workshop bench.
A farm worker reaches toward workshop equipment.

Practical considerations

Confirm current device support with PTR before booking, since supported models change as new hardware ships.

A facilitator and a participant sit and discuss a completed exchange.
The debrief, at the end of a session.

Standalone headsets, facilitated sessions

The Library runs on standalone headsets, such as Meta Quest. We agree suitable hardware for the selected titles when planning a session. In the Etihad Airways and Metro Trains programs the VR modules sat inside longer facilitated sessions with group discussion, split by audience so the conversation could go where each group needed it.

Some features need an internet connection. The Library collects no personal data, though it may collect app-improvement and analytics data.

Related PTR work

Where the Library titles get used, and the pages that explain the approach behind them.

The evidence behind it

Where the first case study started, the sector the Library runs in most, and independent research on the same approach.

Want to bring a Library title to your own team?

Open the contact form
Related PTR work
Related PTR work

Sources and further reading

The research behind perspective-taking in VR, and PTR's own films of the Library.

Three people compare the choices they made in a VR scenario.

Putting yourself in the skin of a black avatar reduces implicit racial bias

Peck, Seinfeld, Aglioti and Slater, Consciousness and Cognition, 2013

The study behind perspective-taking in VR: what changes when a person occupies another body.

Participants swap positions during a staged roleplay.

Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking

Herrera, Bailenson, Weisz, Ogle and Zaki, PLOS ONE, 2018

A large comparison of VR perspective-taking against traditional methods, and how long the effect lasts.

Two people swap perspectives inside a scenario.

The Effectiveness of Virtual Reality Training: A Systematic Review

Chang, Kazemi, Esmaeili and Davies, Journal of Organizational Behavior Management, 2023

A systematic review of VR training outcomes across organisations.

A learner repeats a quiet task inside a fully simulated room.

PTR Immersive VR Demo

People Tech Revolution on YouTube

In-headset footage from across the Library, PTR's most-viewed clip.

A participant discusses an XR rehearsal with a facilitator.

PTR VR Library Launch Event

People Tech Revolution on YouTube

The launch evening at Smart Precinct NQ in Townsville, filmed by PTR.

LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

Explore AI Studio Demos ↗
WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

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