Fast Builds

360 experiences

A 360 scene puts a person inside a place. They turn their head and the room turns with them. PTR builds these as finished experiences for the browser and the headset.

First scene: a ferry deck on open water.

Stand in the room before it exists

A ward, a workshop, a lobby, a garden: a 360 scene is the fastest way to put someone in a place they have never been, on the device they already have or in a headset.

Each scene is built through the same five Fast Builds steps as everything else PTR makes: Brief, Build, Test, Refine, Ship. Rapid prototypes from two business days, full builds up to eight working weeks.

What you bring, what you get

You bring the place and what people need to do in it. You get a scene that opens in a browser, drops into a headset, and grows into a training build when you are ready.

A man at a workshop bench adjusts a 360 camera on a tripod, timber and tools around him. A scene for PTR's 360 experiences.
Levelling the camera before capturing the room.

A real room, or a built one

A scene can be captured on site with a 360 camera, or built as a skybox when the room does not exist yet or cannot be filmed.

Both open the same way and both can carry the next layer: a model in the room, a choice, a person to speak to.

The scenes below are skyboxes: whole rooms and places ready to walk into. Press View in 360 on any of them to look around.

Rooms where hard conversations happen

Wards, a surgery, a lobby: the places PTR's training scenarios are set, ready as scenes.

A hospital room. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A hospital room, for practising a handover.
A second hospital room. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A hospital bay, for the family update.
A surgery room. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
An operating theatre, for the pre-operative brief.
A children's hospital interior. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A children's ward, for talking with a parent.
A quiet indoor room. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A plain office, for a first meeting.
The Newman lobby. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A building lobby, for the front-desk moment.

Places of work

A machine shop, a phone shop, a studio: the rooms where a service conversation or a safety check gets rehearsed.

A machine shop. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A machine shop floor, for a toolbox talk.
A phone shop. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A phone shop counter, for a customer complaint.
The Poly Haven studio. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A studio, for a review with a client.
The Blender Institute interior. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
An open office, for a one-to-one.
A car interior in a garage. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A car interior, for a driver check-in.
A warmly lit bar. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A bar, for a conversation after hours.

Outdoors and open space

Streets, gardens and open ground, for wayfinding, orientation and the walk that starts a scenario.

A street among modern buildings. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A city waterfront, for finding an appointment.
A graffiti-covered shelter. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A graffiti-covered shelter, for an outreach visit.
A museum hall of mammals. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A museum hall, for a guided tour.
A pond and its surroundings. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A garden pond, for opening a session.
A roof garden. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A roof garden, for a break between scenes.
A symmetrical garden. A looping 360 scene built as a Fast Builds 360 experience, shown flat.
A symmetrical garden. A formal garden, for orientation.
"This is especially beneficial in remote or rural areas where access to high-speed internet may be limited. With just a VR headset and power, users can engage in training that is as comprehensive and immersive as any online program."

Simon Lowe, PTR's CEO.Simon Lowe
CEO, People Tech Revolution, on VR training that runs offline. The Cusp of a Revolution, Global Best Practice Group, October 2024

Look around

Choose an environment, then start the viewer. Drag or swipe across the scene to look around; nothing is fetched until you press start.

The whole sphere, unwrapped

A 360 scene is stored as one wide strip that the viewer wraps around you. These are the strips themselves. Press play to watch one turn; nothing loads until you do.

A hospital room. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The ward, edge to edge.
A second hospital room. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The second bay, unwrapped.
A surgery room. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The theatre as one strip.
A quiet indoor room. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The plain room, all four walls.
The Newman lobby. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The lobby, floor to ceiling.
A phone shop. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The shop, counter to door.

Work, unwrapped

The same strips for the working rooms: the seam on each edge is where the viewer joins the sphere.

A machine shop. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The machine shop, wall to wall.
The Poly Haven studio. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The studio as one strip.
The Blender Institute interior. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The office, unwrapped.
A car interior in a garage. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The car interior, every window.
A warmly lit bar. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The bar, unwrapped.
A street among modern buildings. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The street, both ends at once.

Open ground, unwrapped

Sky at the top, ground at the bottom, and the horizon running the length of the strip.

A ferry foredeck on open water under a bright sky. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The ferry deck, water on every side.
A museum hall of mammals. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The museum hall as one strip.
A pond and its surroundings. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The pond, all the way round.
A roof garden. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The roof garden, unwrapped.
A symmetrical garden. The whole 360 sphere of the scene unwrapped into one wide strip, as the viewer stores it.
The formal garden, end to end.

How a 360 scene gets made

Capture, stitch, level, then check the seams with the people who will stand in it.

Two editors align overlapping image bands. A looping 360 skybox built as a Fast Builds 360 experience.
Editors align the overlap between lenses.
Two editors level a wraparound room preview on a monitor. A scene for PTR's 360 experiences.
Levelling the horizon so the room stays still.
A person walks through an aisle while a 360 camera records. A scene for PTR's 360 experiences.
Recording a person walking through the set.
Storm light over red earth. A rapid prototyping scenario for fast builds, from idea to working product.
Storm light over red earth.

The scene is the start, not the product

A finished 360 scene is a place. The training happens when something is added to it: a marker to find, a colleague to talk to, a decision to make.

Those layers are built through the same five steps, so a scene can ship on its own and grow later.

The environments on the virtual reality page show what a scene becomes when a scenario is set inside it.

Where 360 fits in training

A tour before the first day, a route through a clinic, a bench in a workshop: three places a scene does the orientation a handbook cannot.

A woman wearing a headset stands in an empty classroom, desks and windows around her. A scene for PTR's 360 experiences.
Touring the classroom before the first lesson.
A man wearing a headset stands in a clinic corridor with a handrail and windows. A scene for PTR's 360 experiences.
A clinic corridor, walked before the first shift.
A designer checks a playground model on the studio table.
A designer checks a playground model.
A maker tests a toy mechanism at the workshop bench.
A maker tests a mechanism at the bench.

From a scene to a working build

When a 360 scene needs to do more than be looked at, it becomes a Fast Build: a model placed in the room, a mechanism to try, a character to meet. The scene you already have is the first sprint.

That is why PTR builds the scene and the experience with the same team and the same timeline.

Where to go next

The pages that take a scene further: the process behind every build, the VR work that fills a scene with a scenario, and the mobile route.

Have a space that needs a 360 experience?

Open the contact form
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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
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Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
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Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

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