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VR DEI training at Google

A peer-reviewed case study co-authored by three Google researchers and PTR co-founder Leonie Sanderson, describing four VR scenarios that Google's DEI program trialled with employee volunteers in 2023.

Two animated avatars in business attire hold a conversation inside one of the VR roleplay scenarios from Google's DEI training program.
Two avatars meet in a VR roleplay scenario.

Built with Equal Reality, a subsidiary of People Tech Revolution

Equal Reality's stated role, from the paper's acknowledgements, was to help Google's team "design and build the virtual reality environments" used in the training.

PTR co-designed the scenarios with Google's employee volunteers; co-founder Leonie Sanderson led the work, drawing each scene from a real incident Google employees had shared.

Each scene, from two points of view

The paper reports the scenarios were developed between 2021 and 2023 by 13 Google employee volunteers from the company's DEI program. Each one lets a trainee experience the same difficult workplace moment from two different characters' points of view.

A video call scenario in the Google DEI training, where a colleague's technical expertise is wrongly assumed based on appearance.
Making assumptions. A video call where a colleague's expertise is wrongly assumed based on appearance.
An office desk scenario in the Google DEI training, an overheard conversation involving tokenism.
Everyday Diversity. Two overheard office conversations involving tokenism and dismissiveness of cultural and religious needs.
A performance and feedback scenario in the Google DEI training, shaped by bias and stereotyping between a manager and a report.
Performance and Feedback. A performance conversation shaped by bias and stereotyping, between a manager and a report.
A new team member's first meeting scenario in the Google DEI training, working from a home office.
In Group / Out Group. A new team member's first meeting, and assumptions about a shared cultural frame.
Scenes from the VR scenarios built for Google's DEI training, animated avatars practising a workplace conversation together.
Avatars practise a workplace conversation.

Call it out, call it in, or ignore it

In each scenario, trainees choose how to respond, then discuss the choice with a facilitator afterwards.

The paper states that a live, facilitated group debrief after each scenario, rather than a scripted in-app discussion, was a deliberate design choice.

A QA phase, then a first cohort

Development followed a QA phase of 7 testing sessions and 20 volunteer testers, who reported over 100 issues, before a first cohort of Google employees used the training in September 2023.

An open-plan technology office, the kind of workplace the QA testers and training cohort worked in.
Colleagues in an open-plan office.

32 invited, 26 accepted

32 members of Google's security team senior staff were invited to an optional session; 26 accepted, of whom 23 used Meta Quest 2 headsets and 3 used a desktop version.

Feedback came through optional, anonymous surveys after both the QA sessions and the training sessions.

A Google employee wearing a VR headset in an office, trialling the DEI training.
A trainee in a headset, mid-scenario.
An office scaled around a VR trainee, the kind of desktop alternative three participants used instead of a headset.
Three participants used a desktop version instead.

What the paper reports

Two separate surveys: one after the QA phase, one after the first training cohort.

A lift lobby conversation cut short, the kind of moment the QA testers reviewed.
QA testing feedback, 11 of 20 testers responded.
91%

of the 11 QA testers who responded said the scenarios felt real to them

82%

of the same 11 testers rated the post-VR group discussion useful or very useful

A boardroom conversation, the kind of setting the training cohort discussed in their post-training survey.
Training cohort feedback, 7 of 26 trainees returned the survey.
94%

average satisfaction (4.7 out of 5) among the 7 trainees who returned the survey

82%

agreement (4.1 out of 5) the training was better than Google's standard DEI training

A further 82% (4.1 out of 5), from 7 of 8 responses to that item, agreed the training was useful for understanding DEI issues. Participants described the change of viewpoint as making "microaggressions felt more real."

Study design flow: design, sample, measure, result Four connected stages showing how the Google CHI 2024 case study was run, from designing the scenarios through to the reported results. DESIGN 4 VR scenarios Per the paper: 2021 to 2023, 13 Google DEI volunteers with Equal Reality. SAMPLE 20 testers, 26 trainees QA cohort, then Google security team staff who opted in. 23 used Quest 2, 3 used desktop. MEASURE Optional surveys Anonymous, self-reported, after QA sessions and after training. No control or comparison group. RESULT 91% felt real, 94% satisfaction Preliminary, self-reported findings from a small sample.
The case study moves from design to reported results.

Limitations the authors note

The authors describe the findings as preliminary and self-reported, from one company, with no comparison or control group, and they raise five open concerns of their own.

A hybrid meeting with a headset on the table, the hardware discomfort the authors raised as an open concern.
Hardware fit and comfort, an open concern.
A conversation about scaling a program across a large team, the cost concern the authors raised.
The cost of scaling headsets and facilitators.
A one-to-one feedback conversation, the kind of session that shaped what the authors call a novelty effect.
Whether the response reflects novelty, not a lasting effect.

The paper also raises limited visual fidelity of avatars and environments, and participants wanting more agency in how scenarios unfold.

It draws on and cites earlier VR empathy and DEI-training research, including Herrera et al. (2018) on long-term empathy effects of VR perspective-taking, and Mason (2022) on VR-based DEI training.

"We could see how powerful VR is at giving people 'a-ha moments' and wanted to create training that has an impact on people's behaviours."

Leonie Sanderson, PTR's co-founder, arms folded and laughing.Leonie Sanderson
Co-founder, People Tech Revolution. Startup Spotlight, Aerospace Xelerated, 2023

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Sources

Full citation, DOI and the paper itself.

An office scenario for practising conversation.

Leveraging Virtual Reality to Enhance Diversity and Inclusion training at Google

Bursztein, Brown, Sanderson and Kelley. CHI EA '24, ACM CHI Conference on Human Factors in Computing Systems, Honolulu, May 2024. DOI: 10.1145/3613905.3637128

A case study, co-authored by three Google researchers and Leonie Sanderson of Equal Reality; findings described by the authors as preliminary.

Google Research publication page · CHI 2024 conference program listing

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