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Central Coast Council: raising awareness of disability

A VR experience that lets community members, businesses and council staff feel, briefly and safely, what everyday barriers are like from the inside.

On the beach terrace, headset on.
Central Coast Council

Part of a wider access and inclusion strategy

Central Coast Council developed the experience as part of its strategy to improve Disability Access and Inclusion, particularly in business, sport and recreation.

The Council had identified a need to raise awareness across the wider community of what people with a disability face in daily life.

What the Council wanted people to feel

Empathy and a better understanding of the needs of people with a disability in everyday scenarios, for community members, businesses and the Council's own staff alike.

A therapist walks behind a white cane user along a suburban footpath, a VR disability services scenario.
A footpath, with a cane.

Not a checklist of ramps

Accessibility is usually presented as a list of physical requirements. The brief was different: help people feel what those barriers are like from the inside, briefly and safely.

A kerb, a queue and a cafe table read differently once you have met them from a wheelchair.

What PTR built

A first-person VR experience, co-designed with the Council's Access and Inclusion Reference Group, set in two ordinary public spaces: a beach and a shopping centre.

A man wearing a headset stands on a beach as guide markers rise from the sand around him, a VR scene by the water.
On the sand, guides rising around you.
A facilitator in a floral dress crouches beside a man using a wheelchair who wears a headset and raises both hands, in a bright room.
A facilitator beside a participant in a wheelchair.
A carer wearing a headset stands by an open car door as an older man approaches across a car park, a VR disability services scenario.
A car park drop-off, from the carer's side.

Places nobody thinks twice about

The beach and the shopping centre were chosen because most people move through them without a second thought. In each, users are prompted to reflect on the barriers a person with a disability might meet there, rather than being told about them.

A cafe manager wearing a headset briefs a young barista at the counter, a VR workplace scenario.
At the cafe counter.
A receptionist wearing a headset leans over the desk while an older man waits at the counter, a VR disability services scenario.
Waiting at a reception desk.
A resident raises a concern at a service counter while another listens, a floating panel of replies in view, seen through the headset.
A resident raises a concern at the counter.

How it keeps being used

Delivered across the community more than 200 times, by the Council's and PTR's count, and built into programs that run again and again rather than a single launch event.

A wheelchair user gestures in a scenario.
A wheelchair user gestures in a scenario.

Teachers, council staff and CSIRO sessions

The experience is used in teacher training programs, in internal council staff training, and in CSIRO-facilitated training sessions.

That gives it reach across educators, council employees and a national science agency's own training pipeline.

"Our ethos from the beginning has been about co-designing solutions alongside people with lived experiences."

Simon Lowe, PTR's CEO.Simon Lowe
CEO, People Tech Revolution. SAE University College, 2018

A bus driver wearing a headset stands at the deployed wheelchair ramp of a bus while a man in a wheelchair waits at the kerb, a VR transport scenario.
A wheelchair user at the bus ramp.

A recurring tool, not a one-off pilot

Because the experience lives inside programs that run every term and every intake, each new cohort of teachers, staff and CSIRO participants meets it, and the count keeps rising.

What participants said

Responses gathered after sessions, in the participants' own words.

What a barrier feels like from the inside

A doorway a chair will not fit through, a counter too high to be seen over, a car park with nowhere to wait. These are the moments the experience is built around, and the rooms PTR builds for them.

A homeowner watches a therapist wearing a headset measure a doorway, a VR disability services scenario.
Measuring a doorway for a rail.
Inside the simulation, a frustrated man leans across a public service counter talking fast, seen from the officer's own position, a translucent panel of choice buttons floating within reach.
Leaning across the counter, choices within reach.
A woman stands in an accessible car park bay beside a car, seen through the headset.
Waiting in an accessible car park bay.

Watch a moment of it

A short capture from inside the headset.

Live My Experience: VR disability awareness with Central Coast Council
A short look inside Live My Experience, the VR disability awareness build made with Central Coast Council.

Not a list of ramps and requirements

Accessibility is usually presented as a list of ramps and requirements. The Council asked for something else: help people feel what those requirements are for.

Live My Experience puts community members, local businesses and Council staff into everyday scenarios from the inside, as part of the Council's strategy to improve disability access and inclusion.

Want the same kind of result for your own council or team?

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Sources

The delivery count and the participant responses come from the Council's and PTR's own records of the sessions.

A participant in a headset with arms out on a beachside terrace, a facilitator beside them.

Central Coast Council disability awareness VR, delivery record

Central Coast Council and People Tech Revolution

The session count and the participant feedback quoted above, held by the Council and PTR.

Ask us for the delivery record

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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
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Simon Lowe in conversation, hands raised mid-sentence in an armchair
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