Our Work / Industries

Workplace and enterprise, our largest body of work

Leadership, inclusion and change programs built with global technology, transport, aviation and telecommunications organisations, so leaders practise the conversation before they have it.

A manager wearing a headset sits facing a simulated team member across a small table, rehearsing a performance feedback conversation in a plain meeting room before having it for real.

The moment

A probation review at nine, rehearsed at an empty desk the night before

A team leader at a telco has a probation conversation in the morning with someone she likes. She has read the policy twice and still does not know how to open. If it goes badly he leaves in the spring, HR asks what she said, and the rest of the team hears their own version of it.

An employee wearing a headset stands facing a simulated senior stakeholder seated at a boardroom table, leaning back.
Your managers push back on a deadline to a senior stakeholder, with room to try it twice.
A manager wearing a headset sits opposite a simulated employee who is speaking carefully, hands together, rehearsing a sensitive workplace concern in a private meeting room.
Your people say the concern out loud in the practice run, so the real conversation is not the sole time they have said it.
A service agent wearing a headset stands at a counter facing a simulated customer with one hand raised, practising how to de-escalate a difficult exchange.
Your frontline staff take the fourth call about the same fault without losing the customer.

What Google measured

The cohort that rated it above their standard training

At Google, a VR DEI training co-designed by PTR co-founder Leonie Sanderson and 13 Google DEI volunteers ran four scenarios, each experienced from two perspectives. The work appeared in a peer-reviewed paper at CHI 2024, co-authored by Google researchers and Sanderson. The opening cohort of Google security team staff reported 94% satisfaction, and all but one rated it better than Google’s standard DEI training.

Inside the simulation: three executives sit at the far end of a boardroom table facing the viewer, one mid-sentence, two listening.
Read the Google case study. Your executives sit across the boardroom table from the bias they are asked to notice.
Three colleagues sit at a round table in a simulated meeting room, one wearing the headset, one turned toward a wall screen.
Your hybrid teams rehearse the meeting where the person on the screen gets talked over.
An employee sits forward in a simulated corner office, city beyond the glass, as a manager wearing the headset sits opposite.
Your managers practise the conversation about what comes next before a promotion round.

Working in a broader workplace or enterprise setting?

Open the contact form

Work in this sector

Metro Trains, Etihad Airways and Optus

With Grit Leadership, PTR delivered VR training using the Everyday Inclusion module to Metro Trains head office and operational leaders; it surfaced systemic bias in recruiting and keeping women in roles such as train maintenance. With Utano Global, PTR ran a two-day VR training pilot for 36 Etihad Airways cabin crew. For Optus, PTR built an experience that supports a culture of belonging.

What clients say

In their words

Three clients on what changed in the room.

Nic Barry
"I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves."
Nic Barry, Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
"They jump back, step away, they gasp, they try to find their voice."
Rhonda Brighton-Hall, CEO, MWAH - Making Work Human Again
Sally Wagnon
"Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget."
Sally Wagnon, Senior Campaign Manager, 89 Degrees East

Why VR

Why VR, and what the studies measured

Classroom-style diversity training has a credibility problem: Frank Dobbin and Alexandra Kalev found mandatory diversity training frequently produces no improvement, and sometimes a decline, in workplace diversity outcomes. That is why PTR builds experiential, embodied training. The Google case study reports satisfaction and a same-day comparison with Google’s standard training; wider VR research finds some bias reductions fade within days.

A man with low vision sits with an earpiece in a quiet meeting room; a manager wearing the headset sits beside him, both facing the room, discussing an accessibility request.
Your managers practise the adjustment conversation an employee has been putting off asking for.
Online: no effect

Online perspective-taking did not shift gender bias in a simulated hiring exercise. PLOS ONE, 2022

VR: significant change

The same study found embodied VR perspective-taking produced a significant change in participants' hiring choices. PLOS ONE, 2022

"In a world where much of our learning has moved online, the human element is often lost. VR can help bridge this gap, allowing people to practice real-world interactions in a controlled, immersive environment."

Simon Lowe, CEO of People Tech Revolution, speaking at a podium.Simon Lowe
CEO, People Tech Revolution. The Cusp of a Revolution, Global Best Practice Group, October 2024

The library

Practice scenarios from the library

The feedback conversation, the upset customer, the concern raised for the practice run, the deadline that does not fit, being talked over, the exit interview and the return to an open-plan office. Each runs in a headset, or as a written or spoken practice partner at the desk.

An adult wearing a headset stands in the middle of an open-plan office, looking around, rehearsing a return-to-work moment while simulated colleagues work nearby.
Your returning employee rehearses the walk back into an open-plan office before the day itself.
A young retail worker wearing the headset stands in the aisle of a simulated shop floor as a man in his fifties stands close, complaining, arms loose rather than raised.
Your floor staff hear the complaint in the aisle, with the shelf still between them and the customer.
A man sits with his jacket over the back of his chair in a simulated HR room; an HR partner wearing the headset sits opposite him with a closed folder.
Your HR team sits through the exit interview that tells them what the engagement survey did not.

The regulation

The hazard that lives in a conversation

In Queensland, where PTR is based, a business has a duty to manage psychosocial risks. Section 55D does not instruct anyone to run a course; it asks what you had regard to, and lists workplace interactions and the training and supervision provided to workers. Redesigning the work comes ahead of training. When the risk lives in a conversation between two people, a control has to reach the conversation.

A team leader checks in with a colleague. A VR training scenario for workplace and enterprise.
Your team leaders practise the check-in with a colleague who says they are fine and is not.
An HR adviser discusses return-to-work with a colleague. A VR training scenario for workplace and enterprise.
Your HR advisers rehearse the return-to-work conversation with the record showing who practised it.
A senior leader listens to a younger colleague across a small office table, one wearing a headset.
Your senior leaders practise listening to a younger colleague without finishing the sentence for them.

Your questions

Questions a people or safety lead asks early

The questions that come up early, answered in the words they get asked in.

A team leader runs a short huddle. A VR training scenario for workplace and enterprise.
Your team leaders run the huddle where the concern gets raised, and hear how it lands.

Is training the weakest control we could choose?

On its own, yes, and we will say so in the room. Design the work ahead of it. This is for what is left once you have: the manager who still has to raise the concern, and the person who still has to hear it. That conversation is the control, and nobody has practised it.

A stock supervisor discusses delivery with a colleague. A VR training scenario for workplace and enterprise.
Your supervisors keep a record of what was rehearsed, by whom, and how often they came back to it.

What do we hold afterwards that shows we did something?

Where you set it up that way, a record of what was rehearsed, by whom, and how often they came back to it, rather than an attendance sheet for a module. If anyone asks what you had regard to, that is a stronger answer than a completion rate.

A supervisor talks a colleague through the till. A VR training scenario for workplace and enterprise.
Your whole workforce practises on the laptop the work is already on; headsets are for the deepest version.

Do we need headsets for a workforce this size?

Not for the rollout. The same conversation runs typed at the desk, or spoken out loud before the one to one, on the laptop the work is already on. The headset is the deepest version of the practice, for the teams and the moments that need it.

A duty manager listens to a retail customer. A VR training scenario for workplace and enterprise.
Your duty managers rehearse late, at their own desk, on the floor they will have the conversation on.

How do we get managers to do this without taking them off the floor?

They stay on it. The conversation a manager is dreading tends to get rehearsed late, at their own desk, on the floor they will have to have it on. That is the moment this is built for.

A cafe manager wearing a headset briefs a young barista at the counter, a VR workplace scenario.
Your inclusion lead and your safety lead buy the same rehearsal and arrive at it from opposite directions.

Is this an inclusion program or a safety one?

The same rehearsal serves both, which is why this work has been bought under both headings. Google, Metro Trains, Etihad and Optus came to it through inclusion. A people or safety lead arrives at the same scenarios from the other direction, and practises the same conversations.

The desk

The conversation nobody books a room for

Most workplace conversations happen at a desk, not in a training suite. A written run takes ten minutes and no booking, on the laptop already open. Then it is said out loud to an empty floor, which is where a manager finds out which sentence they cannot say yet. Feedback read on a screen and feedback said to a face are different skills.

A man perches on the edge of a desk on an empty open-plan floor at night, a stack of glowing message panels lit beside him.
Your manager drafts the difficult message and tries the direct version and the softer one.
A woman stands small at the far end of an empty open-plan floor, a ribbon of light spanning the desks toward her.
Your manager hears the feedback in their own voice before anyone else does.
A woman stands on an empty open-plan office floor, a band of sound curving around her as she speaks.
Your spoken run rehearses the second skill: saying it to a face, not a screen.

More moments

Counters, stockrooms, service bars and the kitchen pass

The rest of a working day has its own hard conversations: the click-and-collect counter, the pass on a Friday night, the induction of two new starters. Each is a scenario your staff can run before the shift.

A store manager serves a customer from behind a click-and-collect counter. A VR training scenario for workplace and enterprise.
Your store managers serve the customer whose order is not there, from behind the counter.
A head chef talks with a line cook. A VR training scenario for workplace and enterprise.
Your head chefs correct a line cook at the pass without the whole kitchen hearing it.
A safety officer briefs two new starters. A VR training scenario for workplace and enterprise.
Your safety officers brief two new starters who are pretending they understood.

Through the headset

An open-plan office, a retail aisle, a staff kitchen

Inside the headset the other person is in front of you, waiting for a reply. The retail customer, the team member up for review, the new starter alone in the staff kitchen: each one answers what your staff say, not what they meant to say.

A retail customer waits for a reply. A first person VR training scenario for workplace and enterprise, seen through the headset.
Your retail staff face the customer who is waiting for a reply, and give one.
A team member waits for a review conversation. A first person VR training scenario for workplace and enterprise, seen through the headset.
Your managers open the review conversation with the person who is waiting for it.
A new starter waits in the staff kitchen. A first person VR training scenario for workplace and enterprise, seen through the headset.
Your team welcomes the new starter waiting alone in the staff kitchen.

Co-designed

Scenarios shaped with the people who will run them

A team leader rehearses a briefing in the office. A leader practises a reply at the table. A manager rehearses feedback in the meeting room. Each scenario was co-designed with the people who run it, in the room they run it in.

A man wearing a headset points into the air in a bright office.
Your team leaders rehearse the briefing in the office it will be given in.
A leader practises responding in a conversation beside the office table.
Your leaders practise the reply at the table, with the room reacting.
A woman wearing a headset raises one hand mid-sentence in a room with a rust-red wall and a window onto a city.
Your managers rehearse feedback in the meeting room, and hear how it sounds.

Working in a broader workplace or enterprise setting?

Open the contact form

Sources and further reading

The two studies the evidence above draws on.

A cleaner pushes a cart down a darkened office floor at night, a headset-wearing colleague nearby.

Why Doesn’t Diversity Training Work? The Challenge for Industry and Academia

Anthropology Now · 2018

Dobbin and Kalev on why mandatory classroom diversity training so often produces no improvement.

An office designer reviews a layout model beside the window.

Interview with an avatar: Comparing online and virtual reality perspective taking for gender bias in STEM hiring decisions

PLOS ONE · 2022

The study behind the two cards above: online perspective-taking against embodied VR.

The rules behind this work

Psychosocial hazards, and the American version of the same duty

Psychosocial hazard duties, plus the two United States laws a multinational employer meets at the same time.

Psychosocial hazards

What a code asks of an employer, and where the hierarchy of controls puts training.

California SB 553

A written plan and annual training for almost every employer in the state, and the word the statute never uses.

New York retail

Six topics including de-escalation tactics, annually or every two years depending on headcount.

Every US rule, in one place

The accreditor, the federal rules and the states, with what each one asks of a training program.

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The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

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