About Us

Our story

Technology is the medium. People are the point.

Simon Lowe in a grey blazer and Leonie Sanderson in a green patterned top, standing together in front of a dark wood-burnt wall.
Simon Lowe and Leonie Sanderson, The Ageing Revolution.

Two people who kept meeting the same problem

This story starts with two people rather than a company. Leonie Sanderson and Simon Lowe ran the seniors programs for two state governments, met at a workshop, and grew impatient with how slowly anything changed for older Australians.

Their public work on ageism led to The Ageing Revolution, then a long partnership with Equal Reality, now a subsidiary of People Tech Revolution, and its 2018 VR library.

In late 2020, they founded People Tech Revolution to build technology for social good.

The thread running through all of it is VR built for diversity, equity and inclusion.

Leonie Sanderson and Simon Lowe standing together in front of a wall of printed phrases.
Leonie Sanderson and Simon Lowe. They founded The Ageing Revolution first, and People Tech Revolution in late 2020.

The medium changed. The question did not.

Both of them ran seniors programs inside state government, and both got tired of watching good intentions move slowly. What they wanted was a way for someone to feel the other side of a conversation, not read about it.

Everything since has been the same question in different materials: a card game, a VR library, an AI practice partner. The technology is whichever one puts a person closest to the moment they need to handle better.

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Leonie Sanderson at a coastal lookout, casuarinas and a turquoise bay behind her.
Leonie on the headland walk, North Stradbroke Island.

Built with the people it is for

The scenarios are written with the people they are about, in the rooms where the conversations happen: a ward, a depot, a council counter, a classroom.

That is why the work travels. A conversation rehearsed in one hospital holds up in another, because what was designed was the moment, not the software.

Five people stand together at an Ageing Revolution event, two of them in Ageing Revolution shirts, laughing at something off camera.
The Ageing Revolution, where this started.

One drive, and everything that came after it

In 2015 two state government managers got in a car and interviewed older Australians about what ageing felt like. The card game, the VR library and the AI practice partner all trace back to that trip.

What follows is the same question in different materials, told in the order it happened.

The story, year by year

From a car full of interviews to a company that builds the rehearsal room, told a year at a time.

An older resident and a carer talk in an aged-care garden, the kind of conversation the founders drove around the state to hear.
Asking older Australians what ageing feels like.
The Ageing Revolution

2015: Brisbane

The drive that started it

Leonie Sanderson was managing Queensland's Office for Seniors when she met Simon Lowe, her New South Wales counterpart, at a state managers' workshop.

Both were frustrated by the pace of change, so they got in a car and drove, interviewing older Australians about what ageing felt like.

What they heard became The Ageing Revolution, founded in Brisbane in October 2015 to take on ageism. It remains a separate company and continues its own work today.

The same years produced Our Care Journal, a carer support app launched at QUT in October 2018.

"The whole idea of The Ageing Revolution was to look at ageism, and how we can change the conversation to a more positive one."

Simon Lowe, co-founder of People Tech Revolution and, before it, The Ageing Revolution.Simon Lowe
Co-founder, People Tech Revolution and, before it, The Ageing Revolution, the first business he and Leonie Sanderson founded. SAE University College, 2018

A red-lit Vivid Sydney stage: a speaker at a lectern on the left and four panellists seated in front of the Vivid sign, with an audience in the foreground.
Leonie Sanderson at the lectern, Vivid Sydney 2017.

2017: Vivid Sydney

Ageism, argued from a stage

Three years before PTR existed, its founders were on stage arguing that ageism was the next frontier. On 16 June 2017 Leonie Sanderson and Simon Lowe presented "Ageism - The Next Frontier" at the Vivid Ideas Exchange, MCA Australia.

The Ageing Revolution presented the session in collaboration with Equal Reality, and Vivid Sydney's listing for it survives on the Wayback Machine.

A man in a headset watches two colleagues walk away down a corridor, a perspective-taking scenario of the kind the Everyday Inclusion module is built around.
A perspective-taking scene in the corridor.

2018: Everyday Inclusion

A library that is still called seminal

Everyday Inclusion launched in 2018 under the Equal Reality name, alongside sibling titles Finding Common Ground and Speak to Me Normally.

Today Everyday Inclusion is one module of the PTR VR Library, a three-part VR experience on unconscious bias, inclusion, microaggressions and intersectionality, alongside Finding Common Ground, Speak to Me Normally, Lift VR and Mind Shift.

Simon Lowe at a lectern, mid-sentence beside a laptop.
Simon Lowe, PTR's CEO.

2020: PTR is founded

A home for technology put to work

People Tech Revolution was founded in late 2020 by Simon Lowe, who leads it as CEO, and Leonie Sanderson, its Design and Engagement Director. It began as a home for people who wanted to put technology to work for social good.

The organisations that come to it share one problem: people learn by doing, the doing is rarely safe, and roleplay and simulation are expensive to run at any scale.

A person can practise the same hard moment as many times as they need, with nothing real at stake.

More than a decade of immersive and game design work sits behind that: The Ageing Revolution from 2015, the Equal Reality partnership from at least 2017, then PTR.

A care worker in a headset stands beside a bed in a simulated aged care room, a resident seated in an armchair on one side and a family member standing on the other.
A care worker at a resident's bedside.

2021 to 2022: six aged care facilities

Headsets in the residents' rooms

COVID shut the doors of aged care homes and left residents in their rooms. QUT Design Lab's Transforming Aged Care with Virtual Reality put headsets into the rooms with them, across six aged care facilities in Queensland and Victoria.

Leonie managed it through The Ageing Revolution, on a philanthropic research grant from Facebook. ABC News filmed a resident at Arcare Pimpama going back to the London and Germany of her youth, and the free toolkit it produced is still online.

Aerospace Xelerated: the cohort 4 film
The accelerator's own film of the 2023 cohort, with PTR among the startups.

2023: Aerospace Xelerated

Selected by an accelerator Boeing backs

PTR was selected for cohort 4 (2023) of the Boeing-backed Aerospace Xelerated accelerator.

Boeing: cohort 4 announcement · Aerospace Xelerated Startup Spotlight

"We could see how powerful VR is at giving people 'a-ha moments' and wanted to create training that has an impact on people's behaviours."

Leonie Sanderson, PTR's co-founder and Design and Engagement Director.Leonie Sanderson
Co-founder, People Tech Revolution. Startup Spotlight, Aerospace Xelerated, 2023

The Carked It! card game laid out for its Australian Good Design Award entry: the black box with a party-hat skull beside the LIVE, DIE and BYE decks.
Carked It!, from the 2024 Australian Good Design Award entry. Image: The Ageing Revolution.

2024: A Good Design Award

A card game about the conversation nobody starts

Out of The Ageing Revolution's work came Carked It!, a card game that uses humour to get people talking about death and dying.

In 2024 it won the Australian Good Design Award in the Social Impact category, credited by Good Design Australia to The Ageing Revolution with the Good Death Impact Network and the Australian Centre for Social Innovation.

PTR works in virtual reality and AI now rather than cards, but Carked It! is where the method is easiest to see: give people a way to rehearse the conversation before they have to have it. The game has its own site at carkedit.com.

The rooms those years happened in

A workshop table in Sydney, a studio portrait, a bowls club in Queensland and a tech council stage. The same method, a decade apart.

Two participants at a workshop table covered in printed cards and tablets, mid-discussion.
A workshop table at Vivid Sydney, 2017.
PTR co-founder Leonie Sanderson laughing in a close studio portrait, purple disc earrings and a dark floral top against a plain grey backdrop.
Leonie Sanderson, PTR's Design and Engagement Director.
A group of older players around a table at a bowls club, playing the Carked It! card game.
Playtesting Carked It! at a seniors' club. Image: 2024 Good Design Award entry, The Ageing Revolution.
PTR's CEO Simon Lowe gesturing toward a PTR pull-up banner reading 'Revolutionising workplace culture with immersive VR' at a technology council event.
Simon Lowe gestures at the PTR banner, 2023.

2024: the year the work got named out loud

A finalist's table in Brisbane and a launch night in Townsville, four months apart, and in the same year the Queensland Government's Ignite Ideas Fund backed the Immersive VR Library with a $95,000 grant, listed with the other Round 11 recipients.

A muted hatched panel in the shape of a video tile.
Loop coming: a finalist waits at a table before an award is read outWomen in Technology (WiT) Queensland. Leonie Sanderson was a finalist for the 2024 Lifting Communities Award, one of the names on the 2024 WiT Queensland finalists list.
Leonie Sanderson speaking into a microphone beside Simon Lowe, who is seated and gesturing, in front of a Smart Precinct NQ banner.
Smart Precinct NQ, Townsville. PTR's VR Training Library launched publicly here on 18 July 2024, with live demos and an expert panel, as set out on the Smart Precinct NQ event page.
A muted hatched panel in the shape of a video tile.
Loop coming: a leader reads a printed feature at a deskCaption slot, filled when the scene is finished.

2025: Featured in Forbes

Read below the surface, in Forbes

The article examined how immersive VR training builds empathy and drives behavioural change in leadership development, naming PTR's work with Google, Etihad Airways, Mayo Clinic and Mater Education.

Shaheena Janjuha-Jivraj, "Inside The Leader's Mind: How VR Training Gets Below The Surface", Forbes, 13 June 2025. Read the article

"It's not just about seeing a different perspective - it's about feeling it. That's where real change begins."

Simon Lowe, PTR's CEO.Simon Lowe
CEO, People Tech Revolution. Forbes, June 2025

What that story adds up to

Our values, our mindsets and one instinct: take the subject people avoid, and make it safe to approach.

A woman's head and shoulders appear half as a realistic digital human and half as a luminous pale-blue wireframe, split down the centre, showing PTR's digital-build process.
A face taking shape, half finished.

The values are visible in the room

Four values shape that work, Community, Excellence, Trust and Creativity, and four mindsets describe how the team works day to day: curious, collaborative, empathic and action-oriented. What each means in practice is on Our values.

The team's work now spans artificial intelligence, augmented reality and virtual reality, custom-built for organisations across health, education, government, resources and enterprise.

A woman in her eighties wearing the headset lifts both hands in front of her, mouth open, during her first VR training experience.
A first run through, hands up.

Co-created with the people closest to the work

PTR starts with the people closest to the work. Every scenario is co-created with the practitioners who will run it, in their language, around the situations they face.

It is the same instinct each time. A card game about death. A VR experience that puts you in someone else's shoes. An AI conversation for grief. A rehearsal for the hardest conversation at work.

Mater Education's "Speaking with Good Judgement: Through the Looking Glass" VR program is one example: Advance Queensland awarded PTR $40,000 toward it and Mater Education put in a further $110,000, as Advance Queensland's own story describes.

The people behind the method

The rooms where a scenario gets argued over before anyone builds it, and the people it is argued with.

A co-founder makes a point at a boardroom table to a colleague wearing a VR headset, hands raised interacting with the scene.
Explaining the method to a room.
A co-founder sits beside a wheelchair user wearing a VR headset, both laughing at eye level as he reaches into the scene.
Designing with the people the training is for.
Two people arrange media around a human figure. A VR training scenario for our story.
Two people arrange media around a human figure.

How a story becomes a scenario

Media, transcript and timing get arranged around one person until the scene plays the way the room really goes.

The rest of the delivered work is in Case studies, and the independent research behind it is on Research and evidence.

Leonie Sanderson standing with her arms folded in a bright room, photographed at a Health Consumers Queensland event in Cairns.
Leonie Sanderson at Health Consumers Queensland, Cairns.

Beyond the studio

The same conversations get had at panels and consumer forums, where the people the training is for are in the room.

Meet the values and mindset behind this story on Our values, how it plays out step by step on Our approach, and the studios PTR works alongside on Partners.

Want the next chapter to include your own team?

Open the contact form

Where this story goes next

The same thread runs through the rest of the site: what we hold ourselves to, how a build happens, who we do it with, and what it changed for the people who used it.

Or start where your own problem sits

Ways in, depending on whether the moment needs a headset, a screen, or something working in a fortnight.

LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

Explore AI Studio Demos ↗
WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
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