Our Work / Research & Evidence

Evidence and outcomes

Mater Education, Mayo Clinic, Central Coast Council and FoodStream Network each reported the outcomes on this page, in their own name. The peer-reviewed studies sit on the papers page.

Mater Education program evaluation

Mater Education's own evaluation of its "Speaking with Good Judgement: Through the Looking Glass" VR pilot.

A clinician practises with a digital twin.
93%

enjoyed the experience

90%

reported an increase in their concentration

77%

found the VR scenarios more engaging than face-to-face delivery

96%

wanted more VR training in future programs

Read more about the Mater pilot →

Mayo Clinic post-class survey

Alongside its controlled-trial findings on the papers page, the JONA paper also reports participant survey results from the program's rollout.

A paramedic scene seen through a headset, one of the module's rehearsal settings.
A rehearsal scene from the module.
91.9%

of 593 survey respondents agreed or strongly agreed they achieved the learning objectives

61.1%

rated the overall activity "very good" or "excellent," the more mixed result

A separate, randomised program evaluation found 86.2% felt the simulation was valuable to their professional growth and 89.2% would repeat it, while fewer felt the simulation represented real people (66.3%) or that the avatar felt like them (55.8%). Read the full Mayo Clinic summary.

Central Coast Council: community adoption

PTR's own published case-study material for the disability-awareness experience co-designed with the Council's Access and Inclusion Reference Group.

A community planting day, the kind of council program the VR experience was folded into.
A council community program.

Delivered more than 200 times

The experience "has been implemented across the community more than 200 times and has been incorporated into teacher training programs, internal council staff and CSIRO facilitated training sessions."

Other reported figure, from PTR's own published material. Read the full case study.

Cook It!: classroom engagement

FoodStream Network's own case-study material for "Cook It!," a VR cooking and food-education tool built with PTR for New York City schools, from one classroom session of 9 to 12 students.

Students in a school kitchen classroom, the setting FoodStream Network evaluated.
A school kitchen classroom.
9 of 12

students chose to take part in the VR session

100%

stayed in the activity for over eight minutes, often needing encouragement to stop

75%

recall rate when asked to identify and spell an ingredient

12

students offered the Cook It VR session

Read the full Cook It! case study.

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Related PTR work

Sources and sample sizes

Classroom feedback and wider program outcomes, with source reports and sample sizes.

An emergency department triage conversation, an example of a peer-reviewed setting.
Peer-reviewed research. Reviewed by a journal or conference before publication.
A mentoring conversation outdoors, an example of a program-reported setting.
Program evaluation. Gathered and reported by the organisation that ran the program.
A community outreach conversation on a verandah, an example of a delivery-partner-reported setting.
Other reported figure. Published by PTR or a delivery partner.
An adult literacy class in session, one of PTR's education-sector programs.
A learner and tutor practise across a table.
A community health conversation, one of PTR's healthcare-sector programs.
A community health session, practised side by side.
"We could see how powerful VR is at giving people 'a-ha moments' and wanted to create training that has an impact on people's behaviours."

Leonie Sanderson, PTR's co-founder, arms folded and laughing.Leonie Sanderson
Co-founder, People Tech Revolution. Startup Spotlight, Aerospace Xelerated, 2023

Sources

Each figure above, on the organisation’s own page or report. Every program here ran in a headset; the XR overview explains how the sessions are built, facilitated and debriefed.

A quiet hospital lounge, one of the Mater pilot's recreated settings.

Mater Immersive Learning Pilot closure report

Mater Education, 2025

The source of the four Mater evaluation figures above.

A person wearing a VR headset, part of the Central Coast Council disability-awareness experience.

Central Coast Council disability-awareness case study

People Tech Revolution

Full delivery detail behind the "more than 200 times" figure above.

A classroom lab session, the kind of setting FoodStream Network's Cook It! program runs in.

Cook It! food-education case study

FoodStream Network, with People Tech Revolution

Full delivery detail behind the classroom-engagement figures above.

A mental-health assessment conversation, one of the Mayo Clinic module's rehearsal scenes.

VR DEI training for nurse leaders, Mayo Clinic studies

Nelson et al., JONA, 2024

The full post-class survey and controlled-trial results behind the Mayo Clinic figures above.

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The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
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