News · March 2024

VR training for education and a sustainable future

Training can involve flights, hotels, printed workbooks and a room booked for the day. When VR replaces those requirements, it can reduce the travel and materials used to deliver the session.

A simulated learning centre in a remote town, a student wears the headset at the desk as a tutor sits beside him.

Reducing carbon footprints in training

Face-to-face programs can require local and international travel, which adds emissions. Remote VR delivery can reduce those journeys, with the learner and the tutor never leaving their own building.

Eco-friendly training environments

A virtual room can replace some paper, printed workbooks and training props, and be reused across sessions.

Three students, one wearing a headset, turn toward each other mid-discussion.
One room, every session. A digital ward, depot or classroom can be built once and reused across every session that follows, instead of printed for each one.
A cafe scenario for practising supported movement.
Lower-energy hardware. Lower-energy headsets, efficient software and careful material choices can reduce the resources used to run VR training.
Three people gather around a table model, examining it together.

A more sustainable way to train

Reducing travel and materials can lower the emissions and waste associated with training delivery, without reducing the number of people who get to practise.

Read more from PTR's other work

The same delivery model applies across healthcare, aged care and disability education.

A community nurse sits alone in a carpark, a VR training scenario for healthcare.
Healthcare. Read more about PTR's work in healthcare.
An older resident and a carer talk together in an aged-care garden.
Aged care and disability. Read more about PTR's work in aged care and disability education.
A student joins a remote learning check-in, seen through the headset.
Education. The same no-travel delivery model applies across PTR's education modules.
A care worker wearing a headset stands with a resident and a family member, rehearsing a conversation before it happens for real.

Update, August 2026

This article was first published in March 2024. The sustainability case made here still holds, and PTR's current VR Library and Labs demos are further examples of VR training that needs no travel to deliver.

Explore the PTR VR Library or try a demo on PTR Labs.

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Related PTR work

Where this sustainability case connects to the rest of the site.

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Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

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The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
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See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
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Simon Lowe in conversation, hands raised mid-sentence in an armchair
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