Games & Interactive Experiences
Carked it is how Australians say died. It is also the name of a card game about life, death and beyond, made by The Ageing Revolution, the company Simon Lowe and Leonie Sanderson founded before People Tech Revolution.
Three decks and a table of friends, and the subject everybody steers around becomes the one everybody is laughing about. Good Design Australia calls it an "ice-breaker to facilitate difficult discussions about life, death and what we want".
A black box with a skull in a party hat on the lid, a how to play booklet, and a deck for each stage of the conversation. The game's own site sums it up: "We all have an eventual demise may as well plan for it while you can!"
Flip a deck to see what it holds.
LIVE
Things worth doing while you still can: a life drawing class, painting your own coffin, confessing the crush you never mentioned.
DIE
How it happens, drawn with a straight face and a joke underneath.
BYE
What is left once you are not there to manage it: messages for afterwards, a confession in the coffin, where the money goes.
One person runs the table as Funeral Director. Everybody else finds out how they die, then argues for how they should live before that.
Who wins
Whoever ends with the most points is crowned the Legendary Death Doula.
Split the cards into the LIVE, DIE and BYE decks, face down. The birthday closest to Halloween goes first.
Each player turns over a DIE card and tells the table how they go.
The Funeral Director deals LIVE cards and the table argues for how the dying player spends their time. BYE cards follow the same way.
Two people stand for 30 seconds each and honour somebody sitting right there.
Want a game built for your team?
Carked It! came out of The Ageing Revolution, the Brisbane company Simon Lowe and Leonie Sanderson founded in 2015 after driving around Australia asking older people what ageing was really like.
Simon brought in game designer Hannah Ford-Morgan of Guildmaster Games and artist Miki Brogan, whose drawings gave the game its face. The Good Death Impact Network co-designed it with them.
Two years of drafts and playtests, with palliative care staff and young people consulting, turned a black box called Three Days to Die into a skull in a party hat. The mascot was drawn gender neutral, ageless and colour diverse, so nobody at the table feels they are the one being talked about.
The Ageing Revolution films it doing what the award entry says it does: a pub table, two drinks, and a conversation about dying that nobody wants to end.
"Players who can see the funny side of just about anything/everything will have a riot."
Games Gazette UK
"This game was awesome! Non-stop laughs and curious conversations about everything!"
Anna, a player in Australia
Australian Good Design AwardSocial ImpactRead the award entry at Good Design Australia
![]()
"This unconventional party game, that encourages and stimulates better conversations around dying and death, has been co-designed and partially funded by the Good Death Impact Network."
The Ageing Revolution, Our Story. The network is supported by The Wicking Trust.
Pick a card. Each one opens on The Ageing Revolution's own site.
Deal a game in the browser at CarkedIt Online.
play.carkedit.comThe First Edition, "the hilarious Australian-made game that will help you get ready for your final days!"
The Carked It! shopA free starting point for telling the people you love what you want. The game's Serious Stuff page asks: "Do people know what you want when you are taken to hospital?"
The Will Kit, PDFA card takes the weight off the person who would otherwise have to raise the subject. A headset does the same, and so does a practice partner who cannot be embarrassed. That is the thread from Carked It! to PTR's virtual reality training and AI roleplay.
Want a game built for your team?
The people who made the game, and the award that recognised it.
The credits, the Social Impact category and the design process boards. good-design.org
Names Simon Lowe, Hannah Ford-Morgan of Guildmaster Games and artist Miki Brogan. The post calls the earlier design Two Days To Die; the printed testing sheet reads Three Days to Die. Read the post
The Funeral Director, the decks, the Halloween birthday, the Eulogy Wildcard and the Legendary Death Doula. carkedit.com/how-to-play
The Good Death Impact Network co-design and funding, The Wicking Trust, the advance care planning question and the free Will Kit. Our Story and Serious Stuff
Where the clips above come from. The Ageing Revolution channel
Games & Interactive Experiences
Carked it is how Australians say died. It is also the name of a card game about life, death and beyond, made by The Ageing Revolution, the company Simon Lowe and Leonie Sanderson founded before People Tech Revolution.
Three decks and a table of friends, and the subject everybody steers around becomes the one everybody is laughing about. Good Design Australia calls it an "ice-breaker to facilitate difficult discussions about life, death and what we want".
A black box with a skull in a party hat on the lid, a how to play booklet, and a deck for each stage of the conversation. The game's own site sums it up: "We all have an eventual demise may as well plan for it while you can!"
Flip a deck to see what it holds.
LIVE
Things worth doing while you still can: a life drawing class, painting your own coffin, confessing the crush you never mentioned.
DIE
How it happens, drawn with a straight face and a joke underneath.
BYE
What is left once you are not there to manage it: messages for afterwards, a confession in the coffin, where the money goes.
One person runs the table as Funeral Director. Everybody else finds out how they die, then argues for how they should live before that.
Who wins
Whoever ends with the most points is crowned the Legendary Death Doula.
Split the cards into the LIVE, DIE and BYE decks, face down. The birthday closest to Halloween goes first.
Each player turns over a DIE card and tells the table how they go.
The Funeral Director deals LIVE cards and the table argues for how the dying player spends their time. BYE cards follow the same way.
Two people stand for 30 seconds each and honour somebody sitting right there.
Want a game built for your team?
Carked It! came out of The Ageing Revolution, the Brisbane company Simon Lowe and Leonie Sanderson founded in 2015 after driving around Australia asking older people what ageing was really like.
Simon brought in game designer Hannah Ford-Morgan of Guildmaster Games and artist Miki Brogan, whose drawings gave the game its face. The Good Death Impact Network co-designed it with them.
Two years of drafts and playtests, with palliative care staff and young people consulting, turned a black box called Three Days to Die into a skull in a party hat. The mascot was drawn gender neutral, ageless and colour diverse, so nobody at the table feels they are the one being talked about.
The Ageing Revolution films it doing what the award entry says it does: a pub table, two drinks, and a conversation about dying that nobody wants to end.
"Players who can see the funny side of just about anything/everything will have a riot."
Games Gazette UK
"This game was awesome! Non-stop laughs and curious conversations about everything!"
Anna, a player in Australia
Australian Good Design AwardSocial ImpactRead the award entry at Good Design Australia
![]()
"This unconventional party game, that encourages and stimulates better conversations around dying and death, has been co-designed and partially funded by the Good Death Impact Network."
The Ageing Revolution, Our Story. The network is supported by The Wicking Trust.
Pick a card. Each one opens on The Ageing Revolution's own site.
Deal a game in the browser at CarkedIt Online.
play.carkedit.comThe First Edition, "the hilarious Australian-made game that will help you get ready for your final days!"
The Carked It! shopA free starting point for telling the people you love what you want. The game's Serious Stuff page asks: "Do people know what you want when you are taken to hospital?"
The Will Kit, PDFA card takes the weight off the person who would otherwise have to raise the subject. A headset does the same, and so does a practice partner who cannot be embarrassed. That is the thread from Carked It! to PTR's virtual reality training and AI roleplay.
Want a game built for your team?
The people who made the game, and the award that recognised it.
The credits, the Social Impact category and the design process boards. good-design.org
Names Simon Lowe, Hannah Ford-Morgan of Guildmaster Games and artist Miki Brogan. The post calls the earlier design Two Days To Die; the printed testing sheet reads Three Days to Die. Read the post
The Funeral Director, the decks, the Halloween birthday, the Eulogy Wildcard and the Legendary Death Doula. carkedit.com/how-to-play
The Good Death Impact Network co-design and funding, The Wicking Trust, the advance care planning question and the free Will Kit. Our Story and Serious Stuff
Where the clips above come from. The Ageing Revolution channel