News · September 2023

How AI and VR Are Colliding to Create Change

Artificial intelligence is already working alongside virtual reality in gaming, medicine, education and training, and the two are converging fastest in one place: a conversation partner who listens and answers back.

An adult wearing a headset faces a head-and-shoulders conversation partner, backed by soft abstract light, practising a one-to-one conversation.

VR and AI, in one experience

AI is the ability of machines to make sense of information and respond to it. VR is the creation of a computer-built environment a person can stand inside.

Put together, AI makes a VR experience more responsive, and VR gives AI a place, rather than a screen, to respond in.

Both change how people take in and act on information: VR by building a space you can stand in, AI by making sense of far more data than a person can hold at once.

Where AI and VR are already meeting

Entertainment, training and therapy each have a room where a character now answers back, and these are those rooms.

Two players control a suspended shape together in a rapid-prototyping scenario, seen through the headset.
Games and entertainment. A character that understands what a player does, not just a fixed script, changes how a scene plays out.
A simulated university tutorial room, three students, one wearing a headset, turn toward each other mid-discussion.
Training and education. AI can read how a learner is doing and change the pace or the questions in response, in a VR classroom or scenario.
A support worker talks with a young man in a plain room, seen through the headset, a floating panel of replies beside them.
Therapeutic practice. A controlled VR scenario with an AI-driven conversation partner can support exposure and rehearsal work, with a clinician monitoring the session.
Three people gather around a table model, examining it together in mixed reality.
Design visualisation. AI can help shape a design from a description, then VR or mixed reality lets people walk it and judge it before anything is built.
An employee meets a remote colleague from home in a VR training scenario.
Remote collaboration. An AI-driven presence that understands language, tone and gesture makes a remote check-in feel closer to being in the room.
A facilitator talks through a flow diagram and sticky notes on a whiteboard while two participants, one using a wheelchair, watch from the table.
Making sense of data. AI can turn a large body of information into a diagram a facilitator can walk a group through, on a whiteboard or inside a VR room.

A conversation partner that talks back

At People Tech Revolution, an AI-driven character inside VR opens up practice for the conversations people find hardest.

A manager wearing a headset sits facing a simulated team member across a small table, rehearsing a performance feedback conversation.
Feedback practice. Practising a piece of feedback, constructive or positive, and hearing how it lands before delivering it for real.
A woman wearing a headset raises one hand mid-sentence in a room with a rust-red wall and a window onto a city.
Presentation practice. A safe run at a presentation, more than once, with a response to react to each time.
A practitioner rehearses a conversation beside a facilitator in an AI roleplay scenario.
Difficult conversations. A hard conversation with a colleague or a client, rehearsed with a character that answers differently each time.
Two people select speech tiles beside a display, shaping a phrase together.
Language practice. Natural back-and-forth conversation practice, with a correction or a suggestion offered in the moment.
Practising a hard conversation with a manager, one to one, seen through the headset.
Roleplay and negotiation. A character can be set up as a colleague or a client, so a negotiation or a conflict gets rehearsed before it happens for real.
A manager pauses mid-sentence in a boardroom, one hand flat on the table, city towers filling the window behind.
Adapting the practice. The tone and manner of the conversation partner can be set to match a real colleague or client, so someone can practise adapting their own approach.
A remote tutor sits alone at home in a VR training scenario for education.

What has to come first

The potential is wide, and so is the responsibility. Privacy, security, inclusive design and unbiased AI have to be the priority as the two technologies come together, not an afterthought once something ships.

See how these ideas have developed into current PTR work on the AI page, or read about AI roleplay practice.

Update, August 2026. This article was first published in September 2023.

Since then, the AI-and-VR conversation partner described above has become a live PTR capability. PTR now offers AI roleplay practice, custom AI experiences and digital twins.

Want to see where AI and VR have landed since this was written?

Open the contact form

Related PTR work

Where this idea lives on the current site, and the other articles that trace how it developed.

LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

Explore AI Studio Demos ↗
WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

Talk to Us.

Schedule an Intro Call