# People Tech Revolution > People Tech Revolution builds immersive VR, AR and applied AI so staff can practise the conversations where the response matters: speaking up, de-escalation, difficult conversations and bias. It works with hospitals, aged care and disability providers, councils, schools, justice services and enterprises. ## Who we are - People Tech Revolution Pty Ltd, founded in 2020 by Leonie Sanderson and Simon Lowe. Simon Lowe is co-founder and CEO. See [About](https://peopletechrevolution.com/about) and [Our story](https://peopletechrevolution.com/about/story). - Based in Cannonvale, Queensland, Australia, and working with organisations in other countries. - Previously known as PTR VR, with its website at ptrvr.com. The canonical site is now https://peopletechrevolution.com. - Equal Reality (equalreality.com) is a subsidiary of People Tech Revolution. Its work is People Tech Revolution work built with Equal Reality, including the Google and Mayo Clinic training. See [Case studies](https://peopletechrevolution.com/work/case-studies). - Before People Tech Revolution, the founders ran The Ageing Revolution, from 2015. ## Facts - Organisation: People Tech Revolution Pty Ltd, ABN 66 646 534 858, founded in 2020 by Leonie Sanderson and Simon Lowe. See [Governance](https://peopletechrevolution.com/about/governance). - Headquarters: 27/65 Manooka Drive, Cannonvale, Queensland 4802, Australia. - Subsidiary: Equal Reality is a subsidiary of People Tech Revolution. [Equal Reality](https://equalreality.com) - What PTR builds: XR, Virtual Reality, Augmented Reality, Mixed Reality, Immersive Training, PTR VR Library, AI, Digital Twins, AI Roleplay & Practice, Custom AI Experiences, Fast Builds, Web Experiences, Mobile Experiences, Interactive Experiences, Event Activations, Custom Builds. Service families: [XR](https://peopletechrevolution.com/xr), [AI](https://peopletechrevolution.com/ai), [Fast Builds](https://peopletechrevolution.com/fast-builds), [Training](https://peopletechrevolution.com/training). - Delivery formats: VR library titles on your own headsets, AI roleplay in a browser, remote facilitation, in-person delivery through partner trainers, and knowledge twins. See [How we deliver](https://peopletechrevolution.com/training/how-we-deliver). - Evidence, Google (peer reviewed, ACM CHI 2024): VR inclusion training led by co-founder Leonie Sanderson and built with Equal Reality; the 7 trainees who returned the optional survey gave 82% average agreement that it was better than Google's standard DEI training. [Study](https://peopletechrevolution.com/work/research-evidence/vr-dei-training-google-chi-2024) - Evidence, Mater Education (the client's own pilot evaluation, 2025): over 96% of participants wanted more training in VR, and 90% reported an increase in concentration. [Case study](https://peopletechrevolution.com/work/case-studies/mater-speaking-with-good-judgement) - Evidence, Mayo Clinic (peer reviewed, Social Science & Medicine): in a controlled trial of the DEI module People Tech Revolution built for nurse leaders, self-reported empathic feeling rose against a control group (p = .002). [Study](https://peopletechrevolution.com/work/research-evidence/vr-nursing-leaders-mayo-clinic) - Independent review (Journal of New Approaches in Educational Research, Springer, 2025): "People Tech Revolution (PTR) is an Australian company that develops VR courses for soft-skills training." [Review](https://link.springer.com/article/10.1007/s44322-025-00034-z) - Didymo: PTR's digital twin product. A person stays in the loop. [Didymo](https://peopletechrevolution.com/ai/didymo) ## Who PTR builds for - [California SB 553 workplace violence training requirements](https://peopletechrevolution.com/learn/standards/california-sb-553-training): What SB 553 asks California employers to train staff on, how often, what to record, and where the health care rule adds de-escalation practice. - [De-escalation training for council staff](https://peopletechrevolution.com/learn/standards/council-staff-de-escalation-training): For council safety and HR leads in Australia, Great Britain and the US: what the rules ask, and four rehearsals built around the job and the safety system. - [Joint Commission workplace violence training requirements](https://peopletechrevolution.com/learn/standards/joint-commission-workplace-violence): What the Joint Commission asks of a hospital's workplace violence training: who, how often, the four things it covers, and how staff practise them. - [NDIS worker training: orientation to participant support](https://peopletechrevolution.com/learn/standards/ndis-worker-training): For disability providers in Australia, England and the US: what NDIS, CQC and New York rules ask of worker induction, training and behaviour support. - [Nevada workplace violence training for medical facilities](https://peopletechrevolution.com/learn/standards/nevada-workplace-violence-training): What Nevada requires of hospital and medical facility workplace violence training: de-escalation practised with colleagues, a debrief and a record. - [New York Retail Worker Safety Act training requirements](https://peopletechrevolution.com/learn/standards/new-york-retail-worker-safety-act): For New York retail employers: who must train staff, how often, the six topics including de-escalation, and where practice adds to the free State model. - [NSQHS Action 1.20 explained: mandatory training in hospitals](https://peopletechrevolution.com/learn/standards/nsqhs-action-1-20): What NSQHS Action 1.20 asks of a hospital's mandatory training program, in the Commission's own words, and what that means for the training register. - [NSQHS Action 5.34 explained: de-escalation and aggression](https://peopletechrevolution.com/learn/standards/nsqhs-action-5-34): What NSQHS Action 5.34 asks of a hospital on aggression, violence and de-escalation, in the Commission's own words, and how staff can practise it safely. - [Occupational violence training in Australia: employer duties](https://peopletechrevolution.com/learn/standards/occupational-violence-australia): For Australian health, aged care and disability employers: what WHS law asks on occupational violence, state by state, and how staff practise it. - [Psychosocial hazards training: what employers must do](https://peopletechrevolution.com/learn/standards/psychosocial-hazards): Australia, the US, the UK and Canada all expect employers to prepare staff for aggression and conflict. What each asks, and how staff practise it. - [Behaviour management and de-escalation training for schools](https://peopletechrevolution.com/learn/standards/school-de-escalation-training): For school leaders in the US and Australia: what the rules ask of behaviour management and de-escalation training, the data behind it, and practice. - [Washington violence prevention training: RCW 49.19.030](https://peopletechrevolution.com/learn/standards/washington-violence-prevention-training): For Washington hospitals and health care settings: who must be trained by when, the eleven topics, and the one that calls for hands-on practice or role play. - [Workplace violence training records: US and Australia](https://peopletechrevolution.com/learn/standards/workplace-violence-training-records): What a workplace violence training record must show in the US and Australia, how long to keep it, and who can ask to see it. For hospitals and employers. - [US workplace violence training: the rules, state by state](https://peopletechrevolution.com/learn/standards/workplace-violence-training-united-states): Which US rules require hospitals and employers to run workplace violence training, from the Joint Commission to California, and how staff practise it. - [Age tech for the care workforce: conversation practice](https://peopletechrevolution.com/work/age-tech): For aged care and home care providers: age tech that helps staff rehearse hard conversations with residents and families, beside sensors and alarms. - [Industries: the hard conversation in each sector](https://peopletechrevolution.com/work/industries): The sectors People Tech Revolution builds VR and AI training for: hospitals, councils, aged care, schools, youth justice, mining and transport. - [Aged care, dementia and disability training in VR](https://peopletechrevolution.com/work/industries/aged-care-disability): Aged care and disability workers practise dementia, changed behaviours and family talks in VR, from the people who ran QUT's VR trials in six facilities. - [Dementia and changed behaviours training for care workers](https://peopletechrevolution.com/work/industries/aged-care-disability/dementia-changed-behaviours-training): What Australia’s Aged Care Quality Standards and US nurse aide rules ask of dementia training, and how care staff practise the moment a resident says no. - [Immersive and AI practice for associations and peak bodies](https://peopletechrevolution.com/work/industries/associations-peak-bodies): For association education leads in Australia and the US: what member CPD schemes ask, who decides what counts, and how to run the session. - [De-escalation training for airport and airline frontline staff](https://peopletechrevolution.com/work/industries/aviation): For airlines, airports and ground handlers worldwide: what the research asks of frontline de-escalation training, and how gate and counter staff practise it. - [De-escalation training for disability support workers](https://peopletechrevolution.com/work/industries/disability): What the NDIS and US direct support rules ask of disability support workers, and how providers let staff practise de-escalation before a shift. - [Prevention education for schools and universities](https://peopletechrevolution.com/work/industries/education): The first placement, rehearsed before the bus leaves. Built with Cornell and NYC classrooms, for the annual training the Code now requires of every provider. - [VR training for RTOs: simulated learning and assessment](https://peopletechrevolution.com/work/industries/education/rto-simulated-learning): For RTO program heads and assessors: what the Standards for RTOs and ASQA ask of simulated assessment, and how learners practise hard client moments. - [Clinical communication simulation training for universities](https://peopletechrevolution.com/work/industries/education/university-simulation-centres): For university simulation centres in Australia, New Zealand and the US: what INACSL, NCSBN, ANMAC and nursing regulators say, and how to design the session. - [VR and AI roleplay training for government frontline staff](https://peopletechrevolution.com/work/industries/government-public-sector): Frontline staff rehearse the counter, the waiting area and the conversation before the doors open, in VR or AI roleplay. For agencies and departments. - [Hospital de-escalation and occupational violence training](https://peopletechrevolution.com/work/industries/healthcare-medical): Hospital staff rehearse de-escalation, aggression and the hard corridor update in VR, built by People Tech Revolution with Mater Education and Mayo Clinic. - [NSQHS training in VR for Directors of Clinical Services](https://peopletechrevolution.com/work/industries/healthcare-medical/directors-of-clinical-services): For Directors of Clinical Services in Australian hospitals: de-escalation and clinical conversation practice built into the mandatory training program. - [De-escalation training for youth justice staff](https://peopletechrevolution.com/work/industries/justice-community-services): Intake, mediation, a disclosure nobody saw coming, the doorstep. In youth justice, force used by an officer who was never trained is unlawful force. - [Council customer service and aggression training in VR](https://peopletechrevolution.com/work/industries/local-government): Council staff practise the counter, the doorstep and the depot gate in VR, co-designed with the community it serves and written up in the council's own name. - [Stop-work and fatigue conversations for mine crews](https://peopletechrevolution.com/work/industries/mining-resources): Pre-starts, stop-work calls and the fatigue conversation nobody wants. Practice shaped around a site's own procedures, for mine crews and for utilities. - [De-escalation training for transport and depot crews](https://peopletechrevolution.com/work/industries/transport-logistics): Depot conversations, driver check-ins, and the first drive back after a critical incident. Built with Metro Trains and XRHealth. - [Psychosocial hazards training for managers](https://peopletechrevolution.com/work/industries/workplace-enterprise): Leadership, inclusion and the conversation that decides whether a hazard gets reported. Built for enterprise teams with Google, Etihad and Metro Trains. - [The hospitals, councils and universities we work with](https://peopletechrevolution.com/work/who-we-work-with): Hospitals, universities, airlines, transport operators and councils PTR has built VR and AI with, in their own words. ## Training programs - [Training programs for the conversations that matter](https://peopletechrevolution.com/training): Speaking up, de-escalation, hard conversations, inclusion, induction, clinical talk and expert twins: practice with VR, AI roleplay, Didymo and facilitators. - [Bias and inclusion training: feel it, then practise a reply](https://peopletechrevolution.com/training/bias-and-inclusion): Inclusion practice for workplaces, airlines and health services: Equal Reality VR titles, custom scenarios, AI roleplay and workshops, with published results. - [The business case for practice, and how to evaluate it](https://peopletechrevolution.com/training/business-case-and-evaluation): How to evaluate a training program, what the Google, Mater and Mayo results measured, Australian and US violence and turnover data, and a business-case outline. - [Clinical and patient conversations: practise before the ward](https://peopletechrevolution.com/training/clinical-and-patient-conversations): Clinical communication practice for universities, simulation centres and hospitals: custom VR, AI patients, mixed reality and twins, with Mater results. - [Conflict resolution training staff can rehearse](https://peopletechrevolution.com/training/conflict-resolution-training): Conflict resolution training for HR, safety and service teams: what workplace conflict costs, what the rules ask, and how staff rehearse it. - [Customer aggression training for frontline staff, in VR](https://peopletechrevolution.com/training/customer-aggression-training): Customer aggression training for retail, council, transport and contact centre staff: rehearse the angry customer in VR or AI roleplay before it happens. - [De-escalation practice: rehearse the first few seconds](https://peopletechrevolution.com/training/de-escalation): De-escalation practice for hospitals, councils, transport and customer-facing teams: custom VR, AI roleplay and facilitated sessions, with the research. - [Healthcare de-escalation training, practised in VR](https://peopletechrevolution.com/training/de-escalation-training-healthcare): De-escalation training for nurses, doctors and hospital staff: rehearse agitated patients and families in VR or AI roleplay, with the debrief the rules name. - [Difficult conversations: practise before it is real](https://peopletechrevolution.com/training/difficult-conversations): Practice for feedback, performance, complaint and bad-news conversations: VR titles, custom roleplay, AI practice and Didymo, with Google and Mayo research. - [Disability awareness and inclusive service training](https://peopletechrevolution.com/training/disability-awareness-and-inclusive-service): Disability awareness practice for councils, transport and customer-facing teams: co-designed VR, Library titles, AI roleplay and facilitated sessions. - [For aged and home care educators: what counts as training](https://peopletechrevolution.com/training/for-aged-care-and-home-care-educators): Outcome 2.9 competency training, 42 CFR in-service hours and pseudo-patients, dementia rules and the record to keep: where practice fits in aged and home care. - [For clinical educators: standards, debriefs, your sim centre](https://peopletechrevolution.com/training/for-clinical-educators-and-simulation-leads): For clinical educators and simulation leads: NSQHS and US Joint Commission training wording, what a debrief contains, and how practice fits your sim centre. - [For innovation and digital leads: pilot to scale, AI governance](https://peopletechrevolution.com/training/for-innovation-and-digital-leads): For innovation, digital and strategy leads taking practice from a pilot to a program: AI governance frameworks, where data sits, agreements, a fast build. - [For learning and development leaders: where practice fits](https://peopletechrevolution.com/training/for-learning-and-development-leaders): For L&D and people leaders in Australia and the US: where rehearsal fits your program, what the positive duty and psychosocial codes say, and the evidence. - [For safety and wellbeing leads: what to train, how to show it](https://peopletechrevolution.com/training/for-safety-and-wellbeing-leads): For WHS, OVA, psychosocial and wellbeing leads: what Australian codes and US rules ask you to train, what counts as evidence, and where practice fits. - [For trainers and facilitators: practice inside your sessions](https://peopletechrevolution.com/training/for-trainers): For trainers, facilitators, L&D consultancies, RTOs and simulation educators: VR titles, AI roleplay, custom scenarios and preparation to run the debrief. - [Headsets and equipment: do we need them, who brings them?](https://peopletechrevolution.com/training/headsets-and-equipment): Whether a training program needs headsets, who brings them, which Meta, PICO and HTC headsets fit, how to clean them between users, and what to check with IT. - [How a pilot runs: stages, roles and measures chosen up front](https://peopletechrevolution.com/training/how-a-pilot-runs): For the champion of an immersive training pilot in Australia or the US: stages from alignment to decision, roles on each side, what Mater and Google measured. - [How we deliver training: in your room, a browser or remotely](https://peopletechrevolution.com/training/how-we-deliver): Run a training program without PTR in the room: your facilitator with VR Library titles, AI roleplay in a browser, remote facilitation or a partner trainer. - [Induction and onboarding: practise before the job begins](https://peopletechrevolution.com/training/induction-and-onboarding): Induction practice for disability providers, RTOs and TAFEs, mining and transport crews: custom VR, simulated assessment, AI roleplay and Didymo. - [Knowledge twins: expert access when the expert is busy](https://peopletechrevolution.com/training/knowledge-twins-and-expert-access): Digital twins for associations, universities and organisations with scarce experts: Didymo answers from approved material and hands over to a person. - [Occupational violence and aggression (OVA) training](https://peopletechrevolution.com/training/occupational-violence-aggression-training): OVA training, known as workplace violence prevention in the US, for health and care staff: practise de-escalation in VR or AI roleplay, with a record. - [Procurement and tenders: buying practice-based training](https://peopletechrevolution.com/training/procurement-and-tenders): Commonwealth Procurement Rules thresholds, AusTender and state portals, US FAR thresholds and an RFQ checklist for practice-based training in a public body. - [Speaking up for safety: practise the concern and the reply](https://peopletechrevolution.com/training/speaking-up-for-safety): Speaking-up practice for hospitals, mines and customer-facing teams: VR titles, custom VR, AI roleplay and facilitated sessions, with results from Mater. - [VR de-escalation training for frontline and care staff](https://peopletechrevolution.com/training/vr-de-escalation-training): VR de-escalation training for nurses, carers, drivers and counter staff: what practice in a headset gives them, what research shows, and how it runs. - [Immersive training and role-play with a facilitated debrief](https://peopletechrevolution.com/training/vr-training-and-roleplay): First-person VR role-play, rehearsal and perspective experiences, with a facilitated debrief and work from Mater Education, Google and Mayo Clinic. ## How a first build gets paid for - [How a first VR build gets paid for](https://peopletechrevolution.com/learn/how-a-first-build-gets-paid-for): How People Tech Revolution builds have been paid for: a grant, a regulator or a program the client already ran, and what we need to check yours. - [Talk to People Tech Revolution about VR, AR and AI training](https://peopletechrevolution.com/talk-to-us): Start with one situation your team wants handled better. Reach People Tech Revolution by chat, voice, the on-screen avatar, a booked call or the contact form. ## Evidence - [Selected work: VR and AI training used in real situations](https://peopletechrevolution.com/work): The work of People Tech Revolution in one place: client builds by sector, the PTR VR Library, AI products and Fast Builds. - [Case studies: VR and AI training used by real clients](https://peopletechrevolution.com/work/case-studies): Client by client: what PTR built, who asked for it and what happened when people used it, across healthcare, education, government and the workplace. - [Aged care and disability VR case studies, Central Coast](https://peopletechrevolution.com/work/case-studies/aged-care-disability): Central Coast Council disability-awareness VR and the first-person method PTR is building for aged care, from everyday barriers to care conversations. - [Bank LGBTQ inclusion training pilot in VR](https://peopletechrevolution.com/work/case-studies/bank-lgbtq-inclusion-pilot): How staff at a major bank practised speaking up against discrimination in Equal Reality VR, and what the pilot results showed afterwards. - [Central Coast Council VR case study: disability awareness](https://peopletechrevolution.com/work/case-studies/central-coast-council-disability-awareness): A first-person VR experience that lets community members, businesses and council staff feel, briefly and safely, what everyday barriers are like. - [Cook It VR case study: food education in NYC schools](https://peopletechrevolution.com/work/case-studies/cook-it-food-education): A VR cooking game built with FoodStream Network, so New York students learn food and nutrition by cooking the lesson rather than sitting through it. - [Domain Group VR inclusion training rollout](https://peopletechrevolution.com/work/case-studies/domain-group-inclusion-rollout): How Domain Group staff experienced bullying and exclusion in Equal Reality VR before inclusion workshops with mwah., and what changed afterwards. - [Education VR case studies: Cornell and FoodStream Network](https://peopletechrevolution.com/work/case-studies/education): Immersive learning in schools and universities: a New York food education program built with FoodStream Network and Everyday Inclusion, designed with Cornell. - [Etihad Airways VR case study: cabin crew inclusion](https://peopletechrevolution.com/work/case-studies/etihad-cabin-crew-inclusion): A two-day VR pilot in February 2024, run with Utano Global, that gave Etihad's multicultural cabin crew a way to meet unconscious bias in practice. - [Everyday Inclusion VR case study, built with Cornell](https://peopletechrevolution.com/work/case-studies/everyday-inclusion-cornell): A VR title on unconscious bias, microaggressions and intersectionality, co-designed with Cornell University and Angela Winfield, now in PTR's VR Library. - [Featured VR case studies from hospitals to local government](https://peopletechrevolution.com/work/case-studies/featured): Engagements that show the range: a hospital culture pilot, a peer-reviewed nurse leadership program, a workplace study and a community disability project. - [Google VR DEI training: how four scenarios were built](https://peopletechrevolution.com/work/case-studies/google-vr-dei-training): Four VR scenarios built from real incidents at Google, co-designed with its DEI team and PTR's Leonie Sanderson. What was built, how it ran, and what came back. - [Government and public-sector VR case studies from PTR](https://peopletechrevolution.com/work/case-studies/government-public-sector): Central Coast Council disability-awareness VR, co-designed with its Access and Inclusion Reference Group and used in community and staff training. - [Hospital VR case studies: Mater Education and Mayo Clinic](https://peopletechrevolution.com/work/case-studies/healthcare-medical): Hospital programs for feedback, speaking up and bias, built by People Tech Revolution with staff at Mater Education and Mayo Clinic, with published evaluations. - [J.P. Morgan inclusion training pilot in VR](https://peopletechrevolution.com/work/case-studies/jp-morgan-inclusion-pilot): How J.P. Morgan ran Equal Reality VR inclusion training with its own staff across several countries, and what participants reported afterwards. - [Mater Education VR case study: Speaking with Good Judgement](https://peopletechrevolution.com/work/case-studies/mater-speaking-with-good-judgement): How Mater Education rebuilt its Speaking with Good Judgement program in VR, so hospital staff rehearse feedback conversations in the rooms they will use. - [Mayo Clinic VR case study: A Day In a Lifetime for nurses](https://peopletechrevolution.com/work/case-studies/mayo-clinic-a-day-in-a-lifetime): A VR series People Tech Revolution built for Mayo Clinic nurse and social worker leaders, and what two peer-reviewed studies found when leaders used it. - [Metro Trains VR case study: gender equity in operations](https://peopletechrevolution.com/work/case-studies/metro-trains-gender-equity): Three VR workshops, split by audience and run with Grit Leadership, that put Metro Trains' leaders inside the bias its policies could not see. - [ViacomCBS Unpacking Bias: remote VR bias training](https://peopletechrevolution.com/work/case-studies/viacomcbs-unpacking-bias): How ViacomCBS ran Equal Reality web-based VR bias training with Zoom workshops when staff could not share headsets, and how participants rated it. - [Enterprise VR case studies: Google, Metro Trains, Etihad](https://peopletechrevolution.com/work/case-studies/workplace-enterprise): How Google, Metro Trains, Etihad Airways and Cornell University used People Tech Revolution's VR training to build inclusion and challenge bias at work. - [Innovation team evidence: VR and AI conversation practice](https://peopletechrevolution.com/work/innovation-teams): For innovation leads taking VR or AI conversation practice to sign-off: results from Google, Mayo Clinic and Mater, each labelled by who measured it. - [VR training research and evidence](https://peopletechrevolution.com/work/research-evidence): Peer-reviewed studies, program evaluations and reported outcomes on VR DEI and empathy training, including work PTR built with its subsidiary Equal Reality. - [Program evaluations and reported outcomes for VR training](https://peopletechrevolution.com/work/research-evidence/evidence-outcomes): Outcomes reported by Mater Education, Mayo Clinic, Central Coast Council and FoodStream Network for PTR's VR training, each with its own attribution. - [Featured findings from VR training research and evidence](https://peopletechrevolution.com/work/research-evidence/featured): The most defensible finding from each study and evaluation on the Research and Evidence page, stated with its own qualifiers and linked to the full summary. - [Mater Immersive Learning Pilot: VR for safe conversations](https://peopletechrevolution.com/work/research-evidence/mater-immersive-learning-pilot): How Mater Education used VR to teach psychologically safe conversations, with the program's own reported outcomes and a link to the full pilot report. - [Peer-reviewed papers on VR DEI and empathy training](https://peopletechrevolution.com/work/research-evidence/papers): Full citations and summaries for the three independently peer-reviewed papers examining VR DEI and empathy training built by People Tech Revolution. - [CHI 2024 paper: what the Google VR study reported](https://peopletechrevolution.com/work/research-evidence/vr-dei-training-google-chi-2024): The peer-reviewed CHI paper, read closely: how the scenarios were built with Google's employee volunteers and what the trainees reported. - [VR DEI training for nurse leaders, Mayo Clinic studies](https://peopletechrevolution.com/work/research-evidence/vr-nursing-leaders-mayo-clinic): Two peer-reviewed Mayo Clinic studies of VR DEI and empathy training built by People Tech Revolution and offered to 1,149 eligible nurse leaders. ## Insights - [Insights: de-escalation training evidence, rules and demand](https://peopletechrevolution.com/insights): What a controlled VR trial found, what US rules and Australian codes ask of training, and where interest in AI roleplay training is rising. - [Aged care complaints up 24%: open disclosure and training](https://peopletechrevolution.com/insights/aged-care-complaints-open-disclosure): Residential aged care complaints rose 24% in 2 years. What Australia, England and the US require of open disclosure, candour and complaints training. - [Each market searches in its own words: violence training demand](https://peopletechrevolution.com/insights/de-escalation-training-search-worldwide): Google Trends 2019 to 2026 across 6 markets: which phrase buyers search for de-escalation and violence training, when they search, and how to read it. - [The debrief carries the effect: scenario and debrief design](https://peopletechrevolution.com/insights/design-de-escalation-scenario-debrief): Debriefed groups outperformed controls by about 25% across 46 samples. What the evidence says on scenario design, debrief length, prebriefs and co-design. - [Most pilots measure on the day: evaluating de-escalation training](https://peopletechrevolution.com/insights/evaluate-de-escalation-training-pilot): 35 of 50 published de-escalation training studies measured on the day and never again. What to observe, when to check again and which data to count. - [Workplace violence training rules and the method they share](https://peopletechrevolution.com/insights/four-regulators-one-method): California, Nevada, Washington and the Joint Commission ask hospital staff to rehearse de-escalation with colleagues. What they share and how to deliver it. - [Restrictive practices: 1 in 5 residents and what 5 frameworks ask](https://peopletechrevolution.com/insights/restrictive-practices-training-requirements): 20.7% of aged care residents were under a restrictive practice in early 2026. What the data, the rules in 5 frameworks and the evidence mean for training. - [De-escalation training search trends: Australia and the US](https://peopletechrevolution.com/insights/search-demand-split-two-markets): A year of Google Trends data for the terms training buyers search in Australia and the United States: what rose, what fell, and what it means for planning. - [Speaking up when authority is in the room: what the data shows](https://peopletechrevolution.com/insights/speaking-up-authority-gap): Speaking up scores lower when the risk comes from someone senior. US hospital, Safe Work Australia and WorkSafe New Zealand data, and how to measure it. - [Aged care quality of life data, and where VR leisure fits](https://peopletechrevolution.com/insights/vr-aged-care-qut-study): Resident quality of life reached 77.1% good or excellent in national aged care data. What the indicators, QUT studies and VR trials mean for a program. - [VR de-escalation training evidence: what 50 studies measured](https://peopletechrevolution.com/insights/vr-de-escalation-training-evidence): 41 of 50 VR and simulation de-escalation studies stopped at reaction or learning. What the research measured, where it stops, and what buyers should ask. - [Mayo Clinic VR empathy training study: what leaders gained](https://peopletechrevolution.com/insights/vr-empathy-training-study): Nursing leaders who trained in VR improved on empathy and speaking-up measures against a control group. What the study measured and what buyers can use. - [Workplace violence and psychological claims: a decade of data](https://peopletechrevolution.com/insights/workplace-violence-claims-data): Assault claims at work in Australia more than doubled in 10 years. Safe Work Australia, US and NZ data on who is hurt, for how long, and what to train. ## XR - [VR training for difficult conversations at work](https://peopletechrevolution.com/xr): Staff rehearse a difficult conversation in VR with real consequences and no real risk, then run it again. People Tech Revolution builds it in VR, AR and MR. - [Augmented reality (AR) for training and guidance at work](https://peopletechrevolution.com/xr/augmented-reality): AR keeps the real world in view and adds a 3D model, instructions or a label to it. PTR's published AR capability and a live AR demo to try in the browser. - [Headsets and devices for immersive training: which does what](https://peopletechrevolution.com/xr/devices): Every headset and device PTR builds for, each on its own page: which reality it suits, which programs run on it, and what a fleet needs. - [Android XR headsets for training: mixed reality by default](https://peopletechrevolution.com/xr/devices/android-xr): What Android XR headsets do in a training room, which PTR builds suit them, what an Android fleet needs, and who chooses the platform. - [Apple Vision Pro for training programs: the room stays in view](https://peopletechrevolution.com/xr/devices/apple-vision-pro): What Apple Vision Pro does in a real training room, which PTR programs suit it, what a small fleet needs, and who chooses it. - [Meta Quest 3 and Quest 3S for training: what a program needs](https://peopletechrevolution.com/xr/devices/meta-quest-3): Which PTR programs run on Meta Quest 3 and Quest 3S, what the headset does in a real room, what a fleet needs, and who chooses it. - [Meta Quest Pro for training programs: running the fleet you own](https://peopletechrevolution.com/xr/devices/meta-quest-pro): What Meta Quest Pro does in a training room, which PTR programs run on it, how a fleet runs now that Meta no longer sells it, and who chooses it. - [iPhone, iPad and Android for augmented reality training](https://peopletechrevolution.com/xr/devices/phones-and-tablets): What augmented reality on a phone or tablet does in a real room, which PTR programs run there with no headset, and who chooses the widest-reach route. - [PICO headsets for training programs: fleets and education](https://peopletechrevolution.com/xr/devices/pico): Which PTR programs run on PICO headsets, what the Mater program ran on, what a PICO fleet needs, and who chooses it. - [Smart glasses for augmented reality at work: what they show](https://peopletechrevolution.com/xr/devices/smart-glasses): What smart glasses show a person at work, which PTR programs suit them, what a glasses fleet needs, and who chooses them over a phone or headset. - [VIVE and Varjo headsets for professional simulation training](https://peopletechrevolution.com/xr/devices/vive-and-varjo): What VIVE Focus Vision and Varjo XR-4 headsets do in a simulation room, which PTR builds suit them, what a tethered fleet needs, and who chooses them. - [Mixed reality (MR): digital objects that answer the room](https://peopletechrevolution.com/xr/mixed-reality): How PTR uses mixed reality for practice with holographic people and objects in real rooms, with physical equipment and a debrief afterwards. - [PTR VR Library: five VR titles ready to run in a workshop](https://peopletechrevolution.com/xr/ptr-vr-library): Five VR titles that put staff inside the moment before they discuss it: Everyday Inclusion, Finding Common Ground, Speak to Me Normally, Lift VR and Mind Shift. - [Virtual reality training that puts people inside the moment](https://peopletechrevolution.com/xr/virtual-reality): How PTR builds VR for role-play, perspective-taking and procedural practice: rehearse a hard conversation or high-pressure procedure, with evidence linked. ## AI - [Applied AI for sensitive conversations, practised safely](https://peopletechrevolution.com/ai): Digital twins that answer from approved material, AI roleplay for hard conversations and custom builds around your own knowledge, from People Tech Revolution. - [AI roleplay training for difficult conversations at work](https://peopletechrevolution.com/ai/ai-roleplay-practice): Staff practise difficult conversations with an AI roleplay partner on the laptop or phone in hand, then run them again. Repeatable rehearsal from PTR. - [Custom AI experiences built around your own knowledge](https://peopletechrevolution.com/ai/custom-ai-experiences): Custom AI builds shaped around an organisation's own knowledge and workflow, from digital twins and conversational agents to co-design and support. - [Didymo: PTR's digital twin product for busy professionals](https://peopletechrevolution.com/ai/didymo): Chat, voice, an avatar or a booked meeting: Didymo answers from a professional's own approved material, then hands off when the conversation needs a person. - [Didymo avatar: a digital twin with a live face on screen](https://peopletechrevolution.com/ai/didymo/avatar): A live on-screen avatar of a real professional, on a phone or laptop, answering from approved material for the conversations that need a face. - [Didymo book: a meeting with the person, from the twin](https://peopletechrevolution.com/ai/didymo/book): Book real time with the person a digital twin represents: a Google Meet appointment made inside the conversation, with the context carried across. - [Didymo chat: a digital twin that answers in text](https://peopletechrevolution.com/ai/didymo/chat): Type a question on a phone or in a browser and Didymo answers in text from the organisation's approved material, then hands off to a person when it should. - [Didymo voice: call a digital twin and hear it answer](https://peopletechrevolution.com/ai/didymo/voice): Speak instead of typing. A voice call with Didymo on the phone or in a browser, in the twin's own voice, answering from the organisation's approved material. - [Digital twins that answer clients from approved material](https://peopletechrevolution.com/ai/digital-twins): Clients ask questions after hours. A PTR digital twin answers from the professional's approved material, books the follow-up and hands the rest to a person. - [AI and XR: how intelligent systems enhance extended reality](https://peopletechrevolution.com/learn/ai/ai-and-xr): XR builds the place and AI makes it respond. How the two combine in responsive virtual environments, simulations and conversational practice for training. - [AI for training and roleplay: practising hard conversations](https://peopletechrevolution.com/learn/ai/ai-training-roleplay): How AI roleplay gives people a safe, repeatable way to practise difficult workplace conversations, its limits, and where human guidance stays essential. - [What is a digital twin? The two meanings, explained simply](https://peopletechrevolution.com/learn/ai/what-is-a-digital-twin): Digital twin means two things: a live engineering model of a physical system, and a conversational AI that answers from a professional's approved material. - [What is artificial intelligence (AI)? A plain guide](https://peopletechrevolution.com/learn/ai/what-is-ai): How modern AI learns patterns instead of following fixed instructions, where it is useful, where it fails, and when human oversight is essential. ## Fast Builds - [Fast Builds: prove the idea before you commit to the build](https://peopletechrevolution.com/fast-builds): Bring the problem and the people who will use it. Fast Builds puts a working prototype in their hands within a fortnight, so the decision rests on evidence. - [360 experiences: video and skyboxes for browser or headset](https://peopletechrevolution.com/fast-builds/360-experiences): PTR builds 360 video and skyboxes as finished products, viewed in a browser or a headset, each scene shaped around how people will look, move and learn. - [Computer vision fast builds: pose, gesture and hand tracking](https://peopletechrevolution.com/fast-builds/computer-vision): Computer vision prototypes built fast: pose and movement tracking, visual inspection, camera-based interaction and hand tracking in XR, tried by real users. - [Event experiences and activations run as live sessions](https://peopletechrevolution.com/fast-builds/event-experiences-activations): An immersive build as part of a workshop, conference slot or activation, a facilitator setting the pace, shown in the Etihad Airways cabin crew VR pilot. - [Games and interactive experiences that people act on](https://peopletechrevolution.com/fast-builds/games-interactive): Challenges, choices, feedback and progress turn a subject into something a person can act on: PTR's games, interactive builds and live Labs demos. - [Carked It! card game: talk about dying, then plan for it](https://peopletechrevolution.com/fast-builds/games/carked-it): Carked It! is the Australian card game that gets families, carers and clinicians laughing about dying and then planning for it, from The Ageing Revolution. - [Mobile experiences built for phones and tablets first](https://peopletechrevolution.com/fast-builds/mobile-experiences): Mobile-first builds start with how someone uses a phone or tablet: touch, a smaller screen, on the move. Delivery options and what changes when mobile leads. - [Rapid custom builds on a short, published timeline](https://peopletechrevolution.com/fast-builds/rapid-custom-builds): One need from one organisation becomes a working, purpose-built experience on a short published timeline. The steps, and what happens at each of them. - [Web experiences: send a link, no app or headset needed](https://peopletechrevolution.com/fast-builds/web-experiences): Browser-based experiences that open from a link on desktop or mobile with no download: what PTR builds on the web, live Labs demos, and how to start a build. - [XR builds: virtual, augmented and mixed reality prototypes](https://peopletechrevolution.com/fast-builds/xr-ar-mr-vr-builds): Headset scenes, spatial interfaces and phone AR, walked through by the people who will use them before production begins. Choose VR, AR or MR. ## Learn - [Learn XR and AI: plain-language guides for decision-makers](https://peopletechrevolution.com/learn): Clear, practical guides to virtual, augmented and mixed reality, artificial intelligence and rapid prototyping, so you can choose the right technology. - [Choosing an immersive or AI roleplay training provider](https://peopletechrevolution.com/learn/choosing-a-roleplay-training-provider): Four kinds of roleplay training provider, described from their own sites: VR libraries, AI roleplay platforms, custom studios and classroom programs. - [Choosing the right technology: VR, AR, MR, AI or Fast Build](https://peopletechrevolution.com/learn/choosing-the-right-technology): VR, AR, MR, AI and a fast build solve different problems. A decision guide that starts with the outcome you need, with real PTR examples and buyer questions. - [CPI training alternatives: comparing de-escalation options](https://peopletechrevolution.com/learn/cpi-training-alternatives): For hospitals, schools and care providers comparing de-escalation training: how CPI, Mandt and VR or AI rehearsal differ, and how they fit together. - [Difficult conversations training: practise the decision](https://peopletechrevolution.com/learn/difficult-conversations-training): For HR and L&D leads: what Fair Work, Acas and OPM guidance expects of performance conversations, how to design the rehearsal, and two published studies. - [Does VR training work? What the controlled studies show](https://peopletechrevolution.com/learn/does-vr-training-work): For educators and training leads weighing VR: what controlled and pooled studies measured, and how to design a pilot that shows staff changed. - [FAQ: immersive VR training questions, answered plainly](https://peopletechrevolution.com/learn/faq): How a session runs, what you need to own, accessibility, and where your data goes. The questions buyers ask before they commit to VR training. - [Speaking up for safety training: the concern and the reply](https://peopletechrevolution.com/learn/speaking-up-for-safety-training): For hospital educators and safety leads: what Australian, US and English guidance expects of speaking up, how to design the rehearsal, and what Mater reported. - [Branching scenarios vs AI characters in VR training](https://peopletechrevolution.com/learn/xr/branching-scenarios-and-ai-characters): Branching VR scenarios and AI roleplay characters compared for training teams: what each gives learners, where each needs care, and how to use both. - [VR vs AR vs MR: the key differences explained simply](https://peopletechrevolution.com/learn/xr/vr-vs-ar-vs-mr): Two questions separate them: does the real room stay visible, and do digital objects react to it? Compare immersion, hardware and training uses side by side. - [What is augmented reality (AR)? A plain-language guide](https://peopletechrevolution.com/learn/xr/what-is-augmented-reality): AR keeps the room where it is and adds information on top: models, labels, instructions. How it works, the hardware, practical uses at work and its limits. - [What is mixed reality (MR)? A practical guide for teams](https://peopletechrevolution.com/learn/xr/what-is-mixed-reality): Mixed reality is where digital objects respond to the real room. How a headset maps a space, which devices do it, and the training uses that follow. - [What is virtual reality (VR)? A practical guide for teams](https://peopletechrevolution.com/learn/xr/what-is-virtual-reality): How VR works, what it feels like inside an enclosed headset, where it is used in training and healthcare, and its limits, in plain language from PTR. - [What is extended reality (XR)? VR, AR and MR explained](https://peopletechrevolution.com/learn/xr/what-is-xr): XR is the umbrella term for virtual, augmented and mixed reality. Where each one sits, what a headset has to do, and how organisations use XR for training. ## Developers - [PTR API and SDK: build on what our own products run on](https://peopletechrevolution.com/developers): The PTR API and SDK for digital twins, scenarios and immersive sessions, available under an enterprise agreement. See what it covers and request access. ## About PTR - [People Tech Revolution | Safe spaces for difficult situations](https://peopletechrevolution.com): Staff rehearse difficult conversations in a headset, a browser or a room: de-escalation, aggression and hard news, for hospitals, care and government. - [About People Tech Revolution: people are the point](https://peopletechrevolution.com/about): About People Tech Revolution: founders Leonie Sanderson and Simon Lowe, the principles every build is held to, and how practitioners shape each scenario. - [Our approach: from discovery to ongoing support](https://peopletechrevolution.com/about/approach): Discovery and consultation, co-design workshops, prototyping, testing and deployment, ongoing support: how PTR builds XR and AI training with your people. - [Governance and security: where data lives, who can access it](https://peopletechrevolution.com/about/governance): For procurement, security and clinical governance reviewers: where data is stored, how access is protected, and the document behind every answer. - [Partners: the studios and organisations PTR builds with](https://peopletechrevolution.com/about/partners): Some made titles PTR still offers, like Lift VR. Others brought the expertise one build needed. Who PTR works with, and what each of them actually did. - [Our story: The Ageing Revolution to People Tech Revolution](https://peopletechrevolution.com/about/story): From The Ageing Revolution and a long-running Equal Reality partnership to People Tech Revolution, founded in 2020 to build technology for social good. - [Our values: how People Tech Revolution builds and behaves](https://peopletechrevolution.com/about/values): The values and mindset traits: the standard People Tech Revolution holds a piece of work to, and how the team behaves while getting there. ## Discovery - [Full text of every page](https://peopletechrevolution.com/llms-full.txt): the readable text of all 180 pages in one file. - [Sitemap](https://peopletechrevolution.com/sitemap.xml): every page URL with the date it last changed, plus its share card and any video on it. ## Optional - [News and insights: VR and AI training, research and press](https://peopletechrevolution.com/news): News and insights from People Tech Revolution: articles on VR and AI training, the peer-reviewed research our work appears in, and independent coverage of it. - [Collaborate remotely with VR: presence and inclusion](https://peopletechrevolution.com/news/collaborate-remotely-with-vr): How VR and AR change remote collaboration, from a sense of presence and accessibility to more inclusive virtual events for distributed and hybrid teams. - [Embracing XR and VR horizons after Apple's headset launch](https://peopletechrevolution.com/news/embracing-xr-horizons): Apple's headset launch and what VR and AR working together could mean for diversity, equity and inclusion training, accessibility and perspective-taking. - [How AI and VR are colliding to create change in training](https://peopletechrevolution.com/news/how-ai-and-vr-are-colliding): Where AI and VR intersect today, from gaming and medical technology to education and training, and how an AI conversation partner in VR could support practice. - [Immersive change: VR in healthcare workforce training](https://peopletechrevolution.com/news/immersive-change-vr-in-healthcare): How hospitals use VR to build workforce culture and psychological safety, with PTR's Mater and Mayo Clinic work and a governance framework for healthcare VR. - [Peek into PTR VR: YouTube playlists on inclusion and XR](https://peopletechrevolution.com/news/peek-into-ptr-vr): A curated set of PTR YouTube playlists on diversity, inclusion and the XR and VR landscape, including videos from People Tech Revolution's own VR experiences. - [The PTR VR Library launches in Townsville, July 2024](https://peopletechrevolution.com/news/ptr-vr-library-launch-townsville-2024): Photographs from the public launch of the PTR VR Library at Smart Precinct NQ in Townsville on 18 July 2024: the welcome, the talk, the panel and first demos. - [Revolutionise human skills training with immersive VR](https://peopletechrevolution.com/news/revolutionise-human-skills-training): How immersive VR changes human skills training, including PTR's pilot with Mater Education and independent PwC research on how VR learners compare. - [VR training for education and a sustainable future](https://peopletechrevolution.com/news/vr-education-sustainable-future): Why VR training can be a more sustainable alternative to travel-heavy, resource-heavy classroom training, and what that means for education and workforces. - [How VR training can boost DEI efforts in your organisation](https://peopletechrevolution.com/news/vr-training-dei): Why traditional DEI training falls short, and how VR gives diversity, equity and inclusion training a first-person experience that people remember and act on. - [What the Google VR DEI study actually found: CHI 2024](https://peopletechrevolution.com/news/what-the-google-vr-study-found): An honest read of the peer-reviewed CHI 2024 study of VR DEI training at Google: what it measured, how small the sample was, and why the debrief matters. - [Privacy Policy: how People Tech Revolution handles your data](https://peopletechrevolution.com/privacy): How People Tech Revolution Pty Ltd collects, uses, stores and protects personal information across its websites, software, AI experiences and immersive XR work. - [Terms of Service for People Tech Revolution products](https://peopletechrevolution.com/terms): The terms that govern use of People Tech Revolution websites, software, mobile apps, immersive experiences and services where no separate agreement applies. - [Equal Reality VR: inclusion titles in the PTR VR Library](https://peopletechrevolution.com/xr/ptr-vr-library/equal-reality-vr): Equal Reality VR titles on bias, discrimination and allyship: Everyday Inclusion, Finding Common Ground and Speak to Me Normally, with published results. - [Everyday Inclusion: bias training built with Cornell](https://peopletechrevolution.com/xr/ptr-vr-library/everyday-inclusion): Everyday Inclusion: PTR's three-part VR title on unconscious bias, microaggressions and intersectionality, co-designed with Cornell University. - [Finding Common Ground: discrimination on the front line](https://peopletechrevolution.com/xr/ptr-vr-library/finding-common-ground): Finding Common Ground: PTR's two-part VR title on discrimination in a customer-facing workplace, built with an Australian bank from a real incident. - [Lift VR: leadership VR for difficult conversations at work](https://peopletechrevolution.com/xr/ptr-vr-library/lift-vr): Lift VR: PTR's leadership title built with Kinspace. Step into a lift with someone who needs something difficult from you and answer in your own voice. - [Mind Shift: microaggressions and inclusive hiring](https://peopletechrevolution.com/xr/ptr-vr-library/mind-shift): Mind Shift VR: PTR's interactive workplace scenarios on microaggressions, bias, inclusive hiring and team inclusion, with a facilitated group debrief. - [Speak to Me Normally: social anxiety at work, in VR](https://peopletechrevolution.com/xr/ptr-vr-library/speak-to-me-normally): Speak to Me Normally: PTR's VR title that puts you inside social anxiety at work, designed from lived experience and run with a facilitated debrief.